joypad in its own file + optionally skip intro by compiling with DIRECT_TO_GAME
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@@ -20,7 +20,9 @@ Start:
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xor a
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ldh [rIF], a
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IF !DEF(DIRECT_TO_GAME)
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call ScrollNintendoOut
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ENDC
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; disable screen
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halt
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@@ -68,6 +70,7 @@ Start:
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ld bc, 20 * 18
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call MemoryCopy
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call InitJoypad
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call InitAutomata
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call InitEdit
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