assume rgbds is in PATH; updated source to new version
This commit is contained in:
@@ -43,14 +43,13 @@ DefaultMap:
|
|||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
EXPORT BackgroundTiles, BackgroundTilesEnd
|
|
||||||
SECTION "Graphics", ROM0
|
SECTION "Graphics", ROM0
|
||||||
|
EXPORT BackgroundTiles, BackgroundTilesEnd
|
||||||
BackgroundTiles:
|
BackgroundTiles:
|
||||||
INCBIN "BackgroundTiles.bin"
|
INCBIN "BackgroundTiles.bin"
|
||||||
BackgroundTilesEnd: ds 0
|
BackgroundTilesEnd: ds 0
|
||||||
|
|
||||||
EXPORT SpriteTiles, SpriteTilesEnd
|
EXPORT SpriteTiles, SpriteTilesEnd
|
||||||
SECTION "Graphics", ROM0
|
|
||||||
SpriteTiles:
|
SpriteTiles:
|
||||||
INCBIN "SpriteTiles.bin"
|
INCBIN "SpriteTiles.bin"
|
||||||
SpriteTilesEnd: ds 0
|
SpriteTilesEnd: ds 0
|
||||||
@@ -25,7 +25,7 @@
|
|||||||
; If all of these are already defined, don't do it again.
|
; If all of these are already defined, don't do it again.
|
||||||
|
|
||||||
IF !DEF(HARDWARE_INC)
|
IF !DEF(HARDWARE_INC)
|
||||||
HARDWARE_INC SET 1
|
HARDWARE_INC = 1
|
||||||
|
|
||||||
rev_Check_hardware_inc : MACRO
|
rev_Check_hardware_inc : MACRO
|
||||||
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
|
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
|
||||||
|
|||||||
20
build.bat
20
build.bat
@@ -1,10 +1,10 @@
|
|||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\main.o Code\main.asm
|
rgbasm -i Graphics -i Code -o Build/main.o Code/main.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\data.o Code\data.asm
|
rgbasm -i Graphics -i Code -o Build/data.o Code/data.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\automata.o Code\automata.asm
|
rgbasm -i Graphics -i Code -o Build/automata.o Code/automata.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\render.o Code\render.asm
|
rgbasm -i Graphics -i Code -o Build/render.o Code/render.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\utils.o Code\utils.asm
|
rgbasm -i Graphics -i Code -o Build/utils.o Code/utils.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\intro.o Code\intro.asm
|
rgbasm -i Graphics -i Code -o Build/intro.o Code/intro.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\edit.o Code\edit.asm
|
rgbasm -i Graphics -i Code -o Build/edit.o Code/edit.asm
|
||||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\joypad.o Code\joypad.asm
|
rgbasm -i Graphics -i Code -o Build/joypad.o Code/joypad.asm
|
||||||
..\..\Assembler\rgblink -n rom.sym -w -t -o rom.gb -d Build/main.o Build/data.o Build/automata.o Build/render.o Build/utils.o Build/intro.o Build/edit.o Build/joypad.o
|
rgblink -n rom.sym -w -t -o rom.gb -d Build/main.o Build/data.o Build/automata.o Build/render.o Build/utils.o Build/intro.o Build/edit.o Build/joypad.o
|
||||||
..\..\Assembler\rgbfix -t "Game of Life" -v -p 0 rom.gb
|
rgbfix -t "Game of Life" -v -p 0 rom.gb
|
||||||
|
|||||||
Reference in New Issue
Block a user