load obj palette
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@@ -30,9 +30,10 @@ ENDC
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xor a
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ld [rLCDC], a
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; load bg palette [0=black, 1=dark gray, 2=light gray, 3=white]
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; load bg and obj palette [0=black, 1=dark gray, 2=light gray, 3=white]
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ld a, %11100100
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ld [rBGP], a
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ld [rOBP0], a
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; load 18 tiles
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; 0..15: 2x2 cell combinations
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