fixed inputs still missing sometimes, updated build script
This commit is contained in:
@@ -13,12 +13,9 @@ InitEdit:
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ldh [SelectY], a
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ret
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EXPORT EditOldBuffer
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SECTION "Edit old buffer", ROM0
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EditOldBuffer:
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call UpdateJoypad
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ldh a, [JoypadDown]
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and a, %1000
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ret z
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@@ -1,11 +1,21 @@
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INCLUDE "hardware.inc"
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EXPORT JoypadDown, JoypadPressed
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Section "Joypad memory", HRAM
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; Bits 0..7 are A, B, Select, Start, Right, Left, Up, Down
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JoypadPressed: ds 1
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JoypadWasPressed: ds 1
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JoypadNewlyPressed: ds 1
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JoypadDown: ds 1
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EXPORT InitJoypad
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SECTION "Init joypad", ROM0
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InitJoypad:
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xor a
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ldh [JoypadDown], a
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ldh [JoypadPressed], a
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ldh [JoypadNewlyPressed], a
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ret
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EXPORT ReadJoypad
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SECTION "Read Joypad", ROM0
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ReadJoypad:
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@@ -34,8 +44,11 @@ ReadJoypad:
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or a, b
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cpl
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; store currently pressed buttons
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ldh [JoypadPressed], a
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; add to currently pressed buttons
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ld b, a
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ldh a, [JoypadNewlyPressed]
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or a, b
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ldh [JoypadNewlyPressed], a
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; reset joypad
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ld a, $30
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@@ -43,27 +56,23 @@ ReadJoypad:
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ret
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EXPORT UpdateJoypad
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SECTION "Update joypad", ROM0
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UpdateJoypad:
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; compute & store just pressed buttons
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ldh a, [JoypadPressed]
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ldh a, [JoypadNewlyPressed]
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ld b, a
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ldh a, [JoypadWasPressed]
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ldh a, [JoypadPressed]
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cpl
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and a, b
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ldh [JoypadDown], a
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; update was pressed
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; update pressed
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ld a, b
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ldh [JoypadWasPressed], a
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ret
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EXPORT InitJoypad
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SECTION "Init joypad", ROM0
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InitJoypad:
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xor a
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ldh [JoypadDown], a
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ldh [JoypadPressed], a
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ldh [JoypadWasPressed], a
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; reset newly pressed
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xor a
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ldh [JoypadNewlyPressed], a
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ret
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@@ -86,6 +86,7 @@ ENDC
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call StartRender
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call UpdateAutomata
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call WaitRender
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call UpdateJoypad
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call EditOldBuffer
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call SwapBuffers
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jp .mainloop
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17
build.bat
17
build.bat
@@ -1,9 +1,10 @@
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\main.o Code\main.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\data.o Code\data.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\automata.o Code\automata.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\render.o Code\render.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\utils.o Code\utils.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\nintendo-out.o Code\nintendo-out.asm
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..\..\Assembler\rgbasm -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\edit.o Code\edit.asm
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..\..\Assembler\rgblink -n rom.sym -w -t -o rom.gb -d Build/main.o Build/data.o Build/automata.o Build/render.o Build/utils.o Build/nintendo-out.o Build/edit.o
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\main.o Code\main.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\data.o Code\data.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\automata.o Code\automata.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\render.o Code\render.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\utils.o Code\utils.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\nintendo-out.o Code\nintendo-out.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\edit.o Code\edit.asm
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..\..\Assembler\rgbasm %* -i ..\..\Include\ -i Graphics\ -i Code\ -o Build\joypad.o Code\joypad.asm
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..\..\Assembler\rgblink -n rom.sym -w -t -o rom.gb -d Build/main.o Build/data.o Build/automata.o Build/render.o Build/utils.o Build/nintendo-out.o Build/edit.o Build/joypad.o
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..\..\Assembler\rgbfix -t "Game of Life" -v -p 0 rom.gb
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