GBC fixes: skip logo fade + set logo vram map

This commit is contained in:
2019-01-13 00:05:20 +01:00
parent 7f49a4518d
commit bd9fae1637
3 changed files with 94 additions and 62 deletions

View File

@@ -38,6 +38,11 @@ GraphicB:
ret
Intro:
; skip fade-out on gameboy color
ldh a, [GameboyType]
cp a, $11
jr z, .setBGPalette
; fade bg palette
ld b, 8
.fadeDelay0
@@ -64,6 +69,7 @@ Intro:
jr nz, .fadeDelay2
; load bg and obj palette [0=black, 1=dark gray, 2=light gray, 3=white]
.setBGPalette
ld a, %11100100
ldh [rBGP], a
@@ -80,21 +86,43 @@ Intro:
cp $34
jr nz, .logoloop
; move all map indices to block 1
; display logo in map 0 from block 1
ld hl, _SCRN0
ld bc, 18 * 32
.copy
ld d, $80
ld bc, 8 * 32 + 4
call VideoMemorySet
ld b, 12
.logoLine1
ldh a, [rSTAT]
and a, STATF_BUSY
jr nz, .copy
ld a, [hl]
add a, $80
ld [hl+], a
dec bc
ld a, b
or c
jr nz, .copy
jr nz, .logoLine1
inc d
ld [hl], d
inc hl
dec b
jr nz, .logoLine1
ld d, $80
ld bc, 20
call VideoMemorySet
ld b, 12
ld d, $8C
.logoLine2
ldh a, [rSTAT]
and a, STATF_BUSY
jr nz, .logoLine2
inc d
ld [hl], d
inc hl
dec b
jr nz, .logoLine2
ld d, $80
ld bc, 8 * 32 + 28
call VideoMemorySet
; display nintendo logo from new map
ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BG9800
ldh [rLCDC], a