GBC fixes: skip logo fade + set logo vram map

This commit is contained in:
2019-01-13 00:05:20 +01:00
parent 7f49a4518d
commit bd9fae1637
3 changed files with 94 additions and 62 deletions

View File

@@ -7,8 +7,10 @@ EMPTY_BG_TILE EQU 17
ANIMATE EQU %01
STEP EQU %10
EXPORT GameboyType
SECTION "Main Memory", HRAM
Control: ds 1
GameboyType: ds 1
SECTION "Header", ROM0[$100]
EntryPoint:
@@ -18,58 +20,10 @@ REPT $150 - $104
db 0
ENDR
SECTION "Jingle", ROM0
Jingle:
; load initial frequency into HL
FREQUENCY = 330
ld hl, PULSE_FREQUENCY
; load step to be added to frequency in DE
; based on if a != 0 or not
or a
jr z, .up
.down
ld de, 100
jr .do
.up
ld de, -100
.do
; load note count
ld b, 3
.loop
; play pulse channel 1 with frequency set in HL
xor a
ldh [rNR10], a ; sweep
ld a, (%01 << 6) + 30
ldh [rNR11], a ; pattern + sound length
ld a, $F1
ldh [rNR12], a ; init volume + envelope sweep
ld a, l
ldh [rNR13], a
ld a, h
or a, SOUND_START
ldh [rNR14], a
; add DE to HL frequency
add hl, de
; wait ~166ms
ld c, 6
.delay
HaltAndClearInterrupts
dec c
jr nz, .delay
; repeat a few times
dec b
ret z
jr .loop
SECTION "Main", ROM0[$150]
Start:
Start:
ldh [GameboyType], a
; enable sound
ld a, $80
ld [rNR52], a ; sound ON
@@ -233,3 +187,53 @@ FREQUENCY = 220
ldh [rLCDC], a
jr .mainloop
SECTION "Jingle", ROM0
Jingle:
; load initial frequency into HL
FREQUENCY = 330
ld hl, PULSE_FREQUENCY
; load step to be added to frequency in DE
; based on if a != 0 or not
or a
jr z, .up
.down
ld de, 100
jr .do
.up
ld de, -100
.do
; load note count
ld b, 3
.loop
; play pulse channel 1 with frequency set in HL
xor a
ldh [rNR10], a ; sweep
ld a, (%01 << 6) + 30
ldh [rNR11], a ; pattern + sound length
ld a, $F1
ldh [rNR12], a ; init volume + envelope sweep
ld a, l
ldh [rNR13], a
ld a, h
or a, SOUND_START
ldh [rNR14], a
; add DE to HL frequency
add hl, de
; wait ~166ms
ld c, 6
.delay
HaltAndClearInterrupts
dec c
jr nz, .delay
; repeat a few times
dec b
ret z
jr .loop