Update README.md

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2018-12-26 13:02:59 +01:00
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@@ -22,3 +22,5 @@ two tilemaps, so we can double buffer. Second, the v-blank is not
the only time where you can write to Video RAM, you can also write
in between the PPU rendering lines! That requires synchronising code
with rendering but it should be doable.
![Animated GIF recorded with BGB](https://media.giphy.com/media/4Zf4UukPqZzAYWIqye/giphy.gif)