rendering! there are bugs and I don't know if they are rendering related or automaton...
This commit is contained in:
292
Code/main.asm
292
Code/main.asm
@@ -54,6 +54,28 @@ Start:
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; shut sound off
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; shut sound off
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ld [rNR52], a
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ld [rNR52], a
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; set old pointer to buffer0
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ld a, HIGH(Buffer0)
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ldh [Old + 1], a
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; set new pointer to buffer1
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ld a, HIGH(Buffer1)
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ldh [New + 1], a
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; set rendered to buffer1 also
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ldh [Rendered + 1], a
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; set video pointer to second tilemap
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ld a, HIGH(_SCRN1)
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ldh [Video + 1], a
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; set low byte of pointers to 0 (all buffers are aligned)
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xor a
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ldh [Old + 0], a
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ldh [New + 0], a
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ldh [Rendered + 0], a
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ldh [Video + 0], a
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; enable v-blank interrupt
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; enable v-blank interrupt
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ld a, IEF_VBLANK
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ld a, IEF_VBLANK
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ld [rIE], a
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ld [rIE], a
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@@ -81,10 +103,10 @@ Start:
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ld bc, TilesEnd - Tiles
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ld bc, TilesEnd - Tiles
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call MemoryCopy
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call MemoryCopy
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; set scrolling to (32, 16)
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; set scrolling to (-16, -8)
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ld a, 32
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ld a, -16
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ld [rSCX], a
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ld [rSCX], a
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ld a, 16
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ld a, -8
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ld [rSCY], a
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ld [rSCY], a
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; clear screen (both buffers)
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; clear screen (both buffers)
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@@ -107,28 +129,11 @@ Start:
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ld a, STATF_MODE00
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ld a, STATF_MODE00
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ld [rSTAT], a
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ld [rSTAT], a
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; set old pointer to buffer0
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ld a, HIGH(Buffer0)
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ld [Old + 1], a
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; set new pointer to buffer1
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ld a, HIGH(Buffer1)
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ld [New + 1], a
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; shet video pointer to second tilemap
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ld a, HIGH(_SCRN1)
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ldh [Video + 1], a
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; set low byte of pointers to 0 (start of buffer is aligned)
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xor a
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ld [Old + 0], a
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ld [New + 0], a
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.mainloop
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.mainloop
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; enable v-blank and lcd stat interrupt for h-blank
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; enable v-blank and lcd stat interrupt for h-blank
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di
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di
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ld a, IEF_VBLANK | IEF_LCDC
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ld a, IEF_VBLANK ;| IEF_LCDC
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ld [rIE], a
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ld [rIE], a
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ei
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ei
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@@ -218,9 +223,9 @@ Start:
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ld hl, Old
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ld hl, Old
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inc [hl]
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inc [hl]
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jr nz, .nocarry
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jr nz, .nocarry
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ld hl, New + 1
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inc hl ; old + 1
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inc [hl]
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inc [hl]
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ld hl, Old + 1
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ld hl, New + 1
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inc [hl]
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inc [hl]
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.nocarry
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.nocarry
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@@ -265,23 +270,43 @@ Start:
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ld bc, BottomRightCorner
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ld bc, BottomRightCorner
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call Conway
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call Conway
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; increment new pointer to first byte after buffer
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ld hl, New
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inc [hl]
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inc hl
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inc [hl]
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; enable only v-blank interrupt
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; enable only v-blank interrupt
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di
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di
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ld a, IEF_VBLANK
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ld a, IEF_VBLANK
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ld [rIE], a
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ld [rIE], a
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ei
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ei
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; wait v-blank
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; wait end of rendering
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.waitRender
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halt
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halt
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; compare high byte of rendered and new pointers
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ldh a, [Rendered + 1]
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ld b, a
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ldh a, [New + 1]
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cp a, b
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jr nz, .waitRender
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; compare low byte of rendered and new pointers
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ldh a, [Rendered]
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ld b, a
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ldh a, [New]
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cp a, b
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jr nz, .waitRender
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; swap pointers and display bg that has just been filled
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; swap pointers and display bg that has just been filled
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ld a, [New + 1]
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ldh a, [New + 1]
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cp a, HIGH(Buffer1)
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cp a, HIGH(Buffer1)
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jr c, .newToBuffer1
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jr z, .newToBuffer1
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ld a, HIGH(Buffer0)
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ld a, HIGH(Buffer0)
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ld [New + 1], a
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ldh [New + 1], a
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ldh [Rendered + 1], a
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ld a, HIGH(Buffer1)
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ld a, HIGH(Buffer1)
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ld [Old + 1], a
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ldh [Old + 1], a
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ld a, HIGH(_SCRN0)
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ld a, HIGH(_SCRN0)
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ldh [Video + 1], a
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ldh [Video + 1], a
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@@ -292,9 +317,10 @@ Start:
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jr .resetlow
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jr .resetlow
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.newToBuffer1
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.newToBuffer1
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ld a, HIGH(Buffer1)
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ld a, HIGH(Buffer1)
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ld [New + 1], a
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ldh [New + 1], a
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ldh [Rendered + 1], a
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ld a, HIGH(Buffer0)
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ld a, HIGH(Buffer0)
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ld [Old + 1], a
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ldh [Old + 1], a
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ld a, HIGH(_SCRN1)
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ld a, HIGH(_SCRN1)
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ldh [Video + 1], a
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ldh [Video + 1], a
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@@ -305,9 +331,10 @@ Start:
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.resetlow
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.resetlow
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; reset low bytes of pointers
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; reset low bytes of pointers
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xor a
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xor a
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ld [New], a
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ldh [New], a
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ld [Old], a
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ldh [Old], a
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ldh [Video], a
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ldh [Video], a
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ldh [Rendered], a
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jp .mainloop
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jp .mainloop
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@@ -330,7 +357,7 @@ Conway:
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; check end of list
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; check end of list
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or a, e ; (a still contains d)
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or a, e ; (a still contains d)
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jp z, .decide
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jr z, .decide
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; advance bc to next neighbor
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; advance bc to next neighbor
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ld b, h
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ld b, h
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@@ -425,7 +452,7 @@ VBlankInterruptHandler:
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push af
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push af
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; set max number of cells to render
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; set max number of cells to render
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ld a, 15
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ld a, 10
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ldh [RenderCount], a
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ldh [RenderCount], a
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; render
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; render
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@@ -437,7 +464,7 @@ LCDStatInterruptHandler:
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push af
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push af
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; set max number of cells to render
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; set max number of cells to render
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ld a, 5
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ld a, 1
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ldh [RenderCount], a
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ldh [RenderCount], a
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; render
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; render
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@@ -451,10 +478,122 @@ Render:
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push hl
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push hl
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.loop
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.loop
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; compare rendered and new pointers
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; compare high byte first
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ldh a, [New + 1]
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ld b, a
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ldh a, [Rendered + 1]
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cp a, b
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jr c, .render
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; compare low byte
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ldh a, [Rendered + 0]
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ld b, a
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ldh a, [New + 0]
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sub a, b
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jr z, .exit
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; check there are at least two bytes to render
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dec a
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jr z, .exit
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; load rendered pointer
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.render
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ld hl, Rendered
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ld a, [hl+]
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ld h, [hl]
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ld l, a
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ld d, l
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; read two bytes in bits 0 and 1 of C
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ld a, [hl+]
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ld b, a
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ld a, [hl+]
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sla a
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or a, b
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; store read data into C
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ld c, a
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; test bit 6 of address to determine if we're on odd or even row
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bit 5, d
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; store incremented rendered pointer
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ld a, h
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ld [Rendered + 1], a
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ld a, l
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ld [Rendered + 0], a
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jr z, .even
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.odd:
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; move read data into bits 2 and 3
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sla c
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sla c
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; load video pointer
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ld hl, Video
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ld a, [hl+]
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ld h, [hl]
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ld l, a
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; load current data
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ld a, [hl]
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; add read data
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or a, c
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; write updated data into video ram
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ld [hl], a
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; increment video pointer by 1
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ld hl, Video
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inc [hl]
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; check end of line
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ld a, [Rendered]
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and %11111
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jr nz, .next
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; increment video pointer by 16 to go to next line
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ldh a, [Video]
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add a, 16
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ldh [Video], a
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jr nc, .next
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ld hl, Video + 1
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inc [hl]
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jr .next
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.even:
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; load video pointer
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ld hl, Video
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ld a, [hl+]
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ld h, [hl]
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ld l, a
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; write data into video ram
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ld [hl], c
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; increment video pointer by 1
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ld hl, Video
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inc [hl]
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; check end of line
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ld a, [Rendered]
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and %11111
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jr nz, .next
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; move back to beginning of video line
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ldh a, [Video]
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add a, -16
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ldh [Video], a
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; decrement render count
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.next
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ld hl, RenderCount
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ld hl, RenderCount
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dec [hl]
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dec [hl]
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jr nz, .loop
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jr nz, .loop
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.exit
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; restore DE, BC, HL registers
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; restore DE, BC, HL registers
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pop hl
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pop hl
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pop bc
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pop bc
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@@ -466,19 +605,21 @@ Render:
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; return from v-blank or lcd interrupt
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; return from v-blank or lcd interrupt
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reti
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reti
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SECTION "Update Memory", WRAM0[$C000]
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SECTION "Automata buffers", WRAM0[$C000]
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Buffer0: ds 32 * 32
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Buffer0: ds 32 * 32
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Buffer1: ds 32 * 32
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Buffer1: ds 32 * 32
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SECTION "Update Memory", HRAM
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; update
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Old: ds 2
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Old: ds 2
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New: ds 2
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New: ds 2
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Alive: ds 1
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Alive: ds 1
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XLoop: ds 1
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XLoop: ds 1
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YLoop: ds 1
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YLoop: ds 1
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Tile: ds 1
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; render
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SECTION "Render Memory", HRAM
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Video: ds 2
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RenderCount: ds 1
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RenderCount: ds 1
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Video: ds 2
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Rendered: ds 2
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SECTION "Game of Life neighboring cells offset tables", ROM0
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SECTION "Game of Life neighboring cells offset tables", ROM0
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; for a looping grid of 32x32 cells
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; for a looping grid of 32x32 cells
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@@ -492,42 +633,43 @@ LeftColumn: dw 1, 33, 32, 63, 31, -1, -32, -31, 0
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RightColumn: dw -31, 1, 32, 31, -1, -33, -32, -63, 0
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RightColumn: dw -31, 1, 32, 31, -1, -33, -32, -63, 0
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Inner: dw 1, 33, 32, 31, -1, -33, -32, -31, 0
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Inner: dw 1, 33, 32, 31, -1, -33, -32, -31, 0
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SECTION "Default Map", ROM0
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DefaultMap:
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db 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
SECTION "Graphics", ROM0
|
SECTION "Graphics", ROM0
|
||||||
Tiles:
|
Tiles:
|
||||||
INCBIN "Tiles.bin"
|
INCBIN "Tiles.bin"
|
||||||
TilesEnd: ds 0
|
TilesEnd: ds 0
|
||||||
|
|
||||||
DefaultMap:
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
||||||
Binary file not shown.
Reference in New Issue
Block a user