better interrupt handling, rendering in hbl still too slow, much faster automata update by only reading necessary neighbors
This commit is contained in:
206
Code/main.asm
206
Code/main.asm
@@ -82,9 +82,7 @@ Start:
|
||||
ld a, IEF_VBLANK
|
||||
ld [rIE], a
|
||||
|
||||
; enable interrupts while clearing interrupt flags
|
||||
xor a
|
||||
ei
|
||||
ldh [rIF], a
|
||||
|
||||
; wait for v-blank
|
||||
@@ -147,8 +145,7 @@ Start:
|
||||
.mainloop
|
||||
|
||||
; enable v-blank and lcd stat interrupt for h-blank
|
||||
di
|
||||
ld a, IEF_VBLANK | IEF_LCDC
|
||||
ld a, IEF_VBLANK; | IEF_LCDC
|
||||
ld [rIE], a
|
||||
xor a
|
||||
ei
|
||||
@@ -314,7 +311,6 @@ Start:
|
||||
ld a, IEF_VBLANK
|
||||
ld [rIE], a
|
||||
xor a
|
||||
ei
|
||||
ldh [rIF], a
|
||||
|
||||
; wait v-blank
|
||||
@@ -379,6 +375,71 @@ Start:
|
||||
|
||||
jp .mainloop
|
||||
|
||||
CountLiveNeighbors: MACRO
|
||||
; load current cell and mask out bits that are not neighbors
|
||||
ld c, LOW(Cells + \1)
|
||||
ld a, [$FF00+c]
|
||||
ld b, \2
|
||||
and a, b
|
||||
|
||||
; count bits set
|
||||
ld de, BitsSet
|
||||
add a, e
|
||||
ld e, a
|
||||
ld a, [de]
|
||||
ld b, a
|
||||
|
||||
; add to alive
|
||||
ldh a, [Alive]
|
||||
add a, b
|
||||
ldh [Alive], a
|
||||
ENDM
|
||||
|
||||
Conway: MACRO
|
||||
; reset alive counter
|
||||
xor a
|
||||
ldh [Alive], a
|
||||
|
||||
CountLiveNeighbors 0, \1
|
||||
CountLiveNeighbors (1 + (\2 + 0) % 8), \3
|
||||
CountLiveNeighbors (1 + (\2 + 1) % 8), \4
|
||||
CountLiveNeighbors (1 + (\2 + 2) % 8), \5
|
||||
|
||||
; load current group mask
|
||||
ld b, (~\1) & $F
|
||||
|
||||
; load current cell group
|
||||
ldh a, [Cells]
|
||||
|
||||
; mask data
|
||||
and a, b
|
||||
|
||||
; load alive count
|
||||
ldh a, [Alive]
|
||||
|
||||
jr z, .dead\@
|
||||
;.alive
|
||||
; check if there is two or three neighbors
|
||||
cp a, 2
|
||||
jr c, .writedead\@
|
||||
cp a, 4
|
||||
jr nc, .writedead\@
|
||||
|
||||
.writealive\@
|
||||
; add mask to result
|
||||
ldh a, [Result]
|
||||
or a, b
|
||||
ldh [Result], a
|
||||
jr .writedead\@
|
||||
|
||||
.dead\@
|
||||
; check if there is three neighbors
|
||||
cp a, 3
|
||||
jr z, .writealive\@
|
||||
|
||||
.writedead\@
|
||||
ENDM
|
||||
|
||||
SECTION "Load cell group and 8 neighbors to HRAM, then compute", ROM0
|
||||
; hl = pointer to neighbor offsets
|
||||
; destroys all registers
|
||||
@@ -453,17 +514,10 @@ ConwayGroup:
|
||||
ldh [Result], a
|
||||
|
||||
; compute all 4 cells
|
||||
ld hl, TopLeftMask
|
||||
call Conway
|
||||
|
||||
ld hl, TopRightMask
|
||||
call Conway
|
||||
|
||||
ld hl, BottomLeftMask
|
||||
call Conway
|
||||
|
||||
ld hl, BottomRightMask
|
||||
call Conway
|
||||
Conway 14, 4, 10, 8, 12
|
||||
Conway 13, 6, 12, 4, 5
|
||||
Conway 11, 2, 3, 2, 10
|
||||
Conway 7, 0, 5, 1, 3
|
||||
|
||||
; load new pointer
|
||||
ld hl, New
|
||||
@@ -479,92 +533,12 @@ ConwayGroup:
|
||||
|
||||
ret
|
||||
|
||||
SECTION "Conway cell compute", ROM0
|
||||
; hl = pointer to cell group masks
|
||||
Conway:
|
||||
|
||||
; reset alive counter
|
||||
xor a
|
||||
ldh [Alive], a
|
||||
|
||||
; load cells pointer
|
||||
ld c, LOW(Cells)
|
||||
|
||||
.loop
|
||||
; load next mask
|
||||
ld a, [hl+]
|
||||
|
||||
; move mask to d
|
||||
ld d, a
|
||||
|
||||
; load data
|
||||
ld a, [$FF00+c]
|
||||
|
||||
; mask data
|
||||
and a, d
|
||||
|
||||
; count bits set
|
||||
ld de, BitsSet
|
||||
add a, e
|
||||
ld e, a
|
||||
ld a, [de]
|
||||
ld b, a
|
||||
|
||||
; add to alive
|
||||
ldh a, [Alive]
|
||||
add a, b
|
||||
ldh [Alive], a
|
||||
|
||||
; increment cells pointer
|
||||
inc c
|
||||
|
||||
; loop over all neighbors
|
||||
ld a, c
|
||||
cp a, LOW(Cells + 9)
|
||||
jr nz, .loop
|
||||
|
||||
.decide
|
||||
; load current group mask
|
||||
ld b, [hl]
|
||||
|
||||
; load current cell group
|
||||
ldh a, [Cells]
|
||||
|
||||
; mask data
|
||||
and a, b
|
||||
|
||||
; load alive count
|
||||
ldh a, [Alive]
|
||||
|
||||
jr z, .dead
|
||||
.alive
|
||||
; check if there is two or three neighbors
|
||||
cp a, 2
|
||||
ret c
|
||||
cp a, 4
|
||||
ret nc
|
||||
|
||||
.writealive
|
||||
; add mask to result
|
||||
ldh a, [Result]
|
||||
or a, b
|
||||
ldh [Result], a
|
||||
ret
|
||||
|
||||
.dead
|
||||
; check if there is three neighbors
|
||||
cp a, 3
|
||||
jr z, .writealive
|
||||
|
||||
.writedead
|
||||
ret
|
||||
|
||||
SECTION "V-Blank Interrupt Handler", ROM0[$40]
|
||||
VBlankInterruptHandler:
|
||||
; save registers
|
||||
push af
|
||||
push de
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
|
||||
; render
|
||||
@@ -574,8 +548,8 @@ SECTION "LCD Stat Interrupt Handler", ROM0[$48]
|
||||
LCDStatInterruptHandler:
|
||||
; save registers
|
||||
push af
|
||||
push de
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
|
||||
; render
|
||||
@@ -583,14 +557,11 @@ LCDStatInterruptHandler:
|
||||
|
||||
SECTION "Render", ROM0
|
||||
Render:
|
||||
; check there are lines to render
|
||||
ldh a, [LinesLeft]
|
||||
and a
|
||||
jr z, .exit
|
||||
|
||||
; check there are tiles to render
|
||||
ldh a, [LinesLeft]
|
||||
ld b, a
|
||||
ldh a, [TilesLeft]
|
||||
and a
|
||||
or b
|
||||
jr z, .exit
|
||||
|
||||
.render
|
||||
@@ -628,11 +599,12 @@ Render:
|
||||
jr nz, .loop
|
||||
|
||||
; go to next line
|
||||
push de
|
||||
ld de, 32 - 20
|
||||
add hl, de
|
||||
pop de
|
||||
ld c, 20
|
||||
ld a, l
|
||||
add a, 32 - 20
|
||||
ld l, a
|
||||
jr nc, .nocarry
|
||||
inc h
|
||||
.nocarry
|
||||
|
||||
; loop while there are lines to render
|
||||
ld c, LOW(LinesLeft)
|
||||
@@ -643,6 +615,7 @@ Render:
|
||||
|
||||
ld a, 20
|
||||
ldh [TilesLeft], a
|
||||
ld c, a
|
||||
|
||||
jr .nextline
|
||||
|
||||
@@ -661,8 +634,8 @@ Render:
|
||||
.exit
|
||||
; restore registers saved in interrupt handler
|
||||
pop hl
|
||||
pop bc
|
||||
pop de
|
||||
pop bc
|
||||
pop af
|
||||
|
||||
; return from v-blank or lcd interrupt
|
||||
@@ -708,13 +681,6 @@ LeftColumn: dw 1, 21, 20, 39, 19, -1, -20, -19
|
||||
RightColumn: dw -19, 1, 20, 19, -1, -21, -20, -39
|
||||
Inner: dw 1, 21, 20, 19, -1, -21, -20, -19
|
||||
|
||||
SECTION "Game of Life neighboring masks", ROM0
|
||||
; order matters I, R, BR, B, BL, L, TL, T, TR, SELF
|
||||
TopLeftMask: db 14, 0, 0, 0, 0, 10, 8, 12, 0, 1
|
||||
TopRightMask: db 13, 5, 0, 0, 0, 0, 0, 12, 4, 2
|
||||
BottomLeftMask: db 11, 0, 0, 3, 2, 10, 0, 0, 0, 4
|
||||
BottomRightMask: db 7, 5, 1, 3, 0, 0, 0, 0, 0, 8
|
||||
|
||||
SECTION "Bits Set", ROM0, ALIGN[4]
|
||||
BitsSet:
|
||||
db 0; 0 = 0000
|
||||
@@ -737,9 +703,9 @@ BitsSet:
|
||||
SECTION "Default Map", ROM0
|
||||
DefaultMap:
|
||||
; 20x18 map with a glider on the top left corner
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 1, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 9,12, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 3, 1, 0, 0, 0, 0, 0, 1, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 9,12, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
Reference in New Issue
Block a user