use automata and hardware constants in render
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@@ -1,11 +1,5 @@
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INCLUDE "hardware.inc"
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CELLS_WIDTH = 40
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CELLS_HEIGHT = 36
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CELLS_PER_TILE = 2
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TILE_WIDTH = CELLS_WIDTH / CELLS_PER_TILE
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TILE_HEIGHT = CELLS_HEIGHT / CELLS_PER_TILE
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BUFFER_SIZE = TILE_WIDTH * TILE_HEIGHT
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INCLUDE "automata.inc"
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; automata buffers with 4 cells per byte
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; 2x2 bytes per cell, bit ordering:
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