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daniel/GB-GameOfLife
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cc2bf1351216b05403d8a80b0ac88f36deb684b2
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8 Commits

Author SHA1 Message Date
daniel cc2bf13512 store 4 cells per byte, raised resolution to 40x36, no rendering yet 2018-12-29 00:42:12 +01:00
daniel d25ce019e7 rendering! there are bugs and I don't know if they are rendering related or automaton... 2018-12-28 00:23:20 +01:00
daniel 23b6ad662f added interrupt handlers for rendering (no rendering yet) 2018-12-27 19:39:42 +01:00
daniel 0ea98b1904 do computations in work ram on a 32x32 grid (no display yet) 2018-12-27 13:38:30 +01:00
daniel a92f2dfd17 do not disable screen while computing, wait h-blank before reading to vram. Simple implementation, awfully slow, at least doesn't blink :) 2018-12-26 16:18:52 +01:00
daniel 1bd335dd56 made memory copy a function instead of a macro 2018-12-26 15:56:35 +01:00
daniel 9fe236ab42 fixed offset table for top left corner 2018-12-26 14:22:31 +01:00
daniel ab9debb0b3 First implementation, blinks quite a lot due to lcd being disable while updating the automaton 2018-12-26 12:29:48 +01:00
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