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daniel/GB-GameOfLife
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Author SHA1 Message Date
daniel d25ce019e7 rendering! there are bugs and I don't know if they are rendering related or automaton... 2018-12-28 00:23:20 +01:00
daniel 23b6ad662f added interrupt handlers for rendering (no rendering yet) 2018-12-27 19:39:42 +01:00
daniel 0ea98b1904 do computations in work ram on a 32x32 grid (no display yet) 2018-12-27 13:38:30 +01:00
daniel 11be8f7a31 nicer graphics 2018-12-26 21:47:12 +01:00
daniel a92f2dfd17 do not disable screen while computing, wait h-blank before reading to vram. Simple implementation, awfully slow, at least doesn't blink :) 2018-12-26 16:18:52 +01:00
daniel 1bd335dd56 made memory copy a function instead of a macro 2018-12-26 15:56:35 +01:00
daniel 9fe236ab42 fixed offset table for top left corner 2018-12-26 14:22:31 +01:00
daniel 72f4fb7b95 processingjs implementation for reference 2018-12-26 13:31:07 +01:00
daniel 501487cf34 Merge pull request #1 from msklywenn/add-license-1
Create LICENSE
2018-12-26 13:28:42 +01:00
daniel 7b05bf9ee7 Create LICENSE 2018-12-26 13:28:06 +01:00
daniel ca1bdf68b7 Update README.md 2018-12-26 13:02:59 +01:00
daniel 1d802033e7 Create README.md 2018-12-26 12:45:00 +01:00
daniel ab9debb0b3 First implementation, blinks quite a lot due to lcd being disable while updating the automaton 2018-12-26 12:29:48 +01:00
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