INCLUDE "hardware.inc" EXPORT MemoryCopy SECTION "Memory Copy", ROM0 ; hl = destination ; de = source ; bc = count MemoryCopy: ld a, [de] ld [hl+], a inc de dec bc ld a, b or c jr nz, MemoryCopy ret EXPORT MemorySet SECTION "Memory Set", ROM0 ; hl = destination ; d = data ; bc = count MemorySet: ld a, d ld [hl+], a dec bc ld a, b or c jr nz, MemorySet ret ; \1: sprite ID ; \2: X position ; \3: Y position ; \4: tile number ; \5: flags SetSprite: MACRO ld hl, _OAMRAM + \1 * 4 ld a, \3 ld [hl+], a ld a, \2 ld [hl+], a ld a, \4 ld [hl+], a ld a, \5 ld [hl+], a ENDM