56 lines
1.8 KiB
NASM
56 lines
1.8 KiB
NASM
INCLUDE "hardware.inc"
|
|
|
|
EXPORT BitsSet
|
|
SECTION "Bits Set", ROM0, ALIGN[8]
|
|
BitsSet:
|
|
db 0; 0 = 0000
|
|
db 1; 1 = 0001
|
|
db 1; 2 = 0010
|
|
db 2; 3 = 0011
|
|
db 1; 4 = 0100
|
|
db 2; 5 = 0101
|
|
db 2; 6 = 0110
|
|
db 3; 7 = 0111
|
|
db 1; 8 = 1000
|
|
db 2; 9 = 1001
|
|
db 2; 10 = 1010
|
|
db 3; 11 = 1011
|
|
db 2; 12 = 1100
|
|
db 3; 13 = 1101
|
|
db 3; 14 = 1110
|
|
db 4; 15 = 1111
|
|
|
|
EXPORT DefaultMap
|
|
SECTION "Default Map", ROM0
|
|
DefaultMap:
|
|
; 20x18 map with a glider on the top left corner
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 1,12, 6, 2,12, 4, 1, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0,12, 4, 0,12, 4, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
|
|
EXPORT BackgroundTiles, BackgroundTilesEnd
|
|
SECTION "Graphics", ROM0
|
|
BackgroundTiles:
|
|
INCBIN "BackgroundTiles.bin"
|
|
BackgroundTilesEnd: ds 0
|
|
|
|
EXPORT SpriteTiles, SpriteTilesEnd
|
|
SECTION "Graphics", ROM0
|
|
SpriteTiles:
|
|
INCBIN "SpriteTiles.bin"
|
|
SpriteTilesEnd: ds 0 |