#ifndef _PLAYER_H_ #define _PLAYER_H_ #include "Instrument.h" typedef struct { unsigned int iFrame : 24; unsigned int iChannel : 3; unsigned int iCommand : 5; // see Instrument.h int iValue; } Command; typedef struct { Instrument pInstruments[8]; InstrumentParameters pParameters[8]; Command * pCommand; int iTimer; } Player; void Player_Init(Player * pPlayer); void Player_Play(Player * pPlayer, unsigned char * pData); void Player_Stop(Player * pPlayer); void Player_Execute(Player * pPlayer); #endif // _PLAYER_H_