initial commit

This commit is contained in:
2014-01-18 15:06:11 +01:00
parent 3fabb8dcf8
commit 768bec39b3
408 changed files with 171325 additions and 2 deletions

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#include "options.h"
#if !STDLIB
@--------------------------------------------------------------------------------
@ DS processor selection
@--------------------------------------------------------------------------------
.arch armv5te
.cpu arm946e-s
@--------------------------------------------------------------------------------
#define PAGE_4K (0b01011 << 1)
#define PAGE_8K (0b01100 << 1)
#define PAGE_16K (0b01101 << 1)
#define PAGE_32K (0b01110 << 1)
#define PAGE_64K (0b00111 << 1)
#define PAGE_128K (0b10000 << 1)
#define PAGE_256K (0b10001 << 1)
#define PAGE_512K (0b10010 << 1)
#define PAGE_1M (0b10011 << 1)
#define PAGE_2M (0b10100 << 1)
#define PAGE_4M (0b10101 << 1)
#define PAGE_8M (0b10110 << 1)
#define PAGE_16M (0b10111 << 1)
#define PAGE_32M (0b11000 << 1)
#define PAGE_64M (0b11001 << 1)
#define PAGE_128M (0b11010 << 1)
#define PAGE_256M (0b11011 << 1)
#define PAGE_512M (0b11100 << 1)
#define PAGE_1G (0b11101 << 1)
#define PAGE_2G (0b11110 << 1)
#define PAGE_4G (0b11111 << 1)
#define ITCM_LOAD (1<<19)
#define ITCM_ENABLE (1<<18)
#define DTCM_LOAD (1<<17)
#define DTCM_ENABLE (1<<16)
#define DISABLE_TBIT (1<<15)
#define ROUND_ROBIN (1<<14)
#define ALT_VECTORS (1<<13)
#define ICACHE_ENABLE (1<<12)
#define BIG_ENDIAN (1<<7)
#define DCACHE_ENABLE (1<<2)
#define PROTECT_ENABLE (1<<0)
.equ _libnds_argv,0x027FFF70
@--------------------------------------------------------------------------------
.section ".init"
.global _start
@--------------------------------------------------------------------------------
.align 4
.arm
@--------------------------------------------------------------------------------
_start:
@--------------------------------------------------------------------------------
mov r0, #0x04000000 @ IME = 0;
str r0, [r0, #0x208]
@--------------------------------------------------------------------------------
@ turn the power on for M3
@--------------------------------------------------------------------------------
#if SAFE
ldr r1, =0x8203
add r0,r0,#0x304
strh r1, [r0]
ldr r1, =0x00002078 @ disable TCM and protection unit
mcr p15, 0, r1, c1, c0
#endif
@--------------------------------------------------------------------------------
@ Protection Unit Setup added by Sasq
@--------------------------------------------------------------------------------
@ Disable cache
mov r0, #0
mcr p15, 0, r0, c7, c5, 0 @ Instruction cache
mcr p15, 0, r0, c7, c6, 0 @ Data cache
@ Wait for write buffer to empty
mcr p15, 0, r0, c7, c10, 4
ldr r0, =__dtcm_start
orr r0,r0,#0x0a
mcr p15, 0, r0, c9, c1,0 @ DTCM base = __dtcm_start, size = 16 KB
mov r0,#0x20
mcr p15, 0, r0, c9, c1,1 @ ITCM base = 0 , size = 32 MB
@--------------------------------------------------------------------------------
@ Setup memory regions similar to Release Version
@--------------------------------------------------------------------------------
@------------------------------------------------------------------------
@ Region 0 - IO registers
@------------------------------------------------------------------------
ldr r0,=( PAGE_64M | 0x04000000 | 1)
mcr p15, 0, r0, c6, c0, 0
@------------------------------------------------------------------------
@ Region 1 - Main Memory
@------------------------------------------------------------------------
ldr r0,=( PAGE_4M | 0x02000000 | 1)
mcr p15, 0, r0, c6, c1, 0
@------------------------------------------------------------------------
@ Region 2 - alternate vector base
@------------------------------------------------------------------------
#if SAFE
ldr r0,=( PAGE_4K | 0x00000000 | 1)
mcr p15, 0, r0, c6, c2, 0
@------------------------------------------------------------------------
@ Region 3 - DS Accessory (GBA Cart)
@------------------------------------------------------------------------
ldr r0,=( PAGE_128M | 0x08000000 | 1)
mcr p15, 0, r0, c6, c3, 0
@------------------------------------------------------------------------
@ Region 4 - DTCM
@------------------------------------------------------------------------
ldr r0,=__dtcm_start
orr r0,r0,#(PAGE_16K | 1)
mcr p15, 0, r0, c6, c4, 0
@------------------------------------------------------------------------
@ Region 5 - ITCM
@------------------------------------------------------------------------
ldr r0,=__itcm_start
@ align to 32k boundary
mov r0,r0,lsr #15
mov r0,r0,lsl #15
orr r0,r0,#(PAGE_32K | 1)
mcr p15, 0, r0, c6, c5, 0
@------------------------------------------------------------------------
@ Region 6 - System ROM
@------------------------------------------------------------------------
ldr r0,=( PAGE_32K | 0xFFFF0000 | 1)
mcr p15, 0, r0, c6, c6, 0
@------------------------------------------------------------------------
@ Region 7 - non cacheable main ram
@------------------------------------------------------------------------
ldr r0,=( PAGE_4M | 0x02400000 | 1)
mcr p15, 0, r0, c6, c7, 0
@------------------------------------------------------------------------
@ Write buffer enable
@------------------------------------------------------------------------
ldr r0,=0b00000010
mcr p15, 0, r0, c3, c0, 0
#endif
@------------------------------------------------------------------------
@ DCache & ICache enable
@------------------------------------------------------------------------
ldr r0,=0b01000010
mcr p15, 0, r0, c2, c0, 0
mcr p15, 0, r0, c2, c0, 1
@------------------------------------------------------------------------
@ IAccess
@------------------------------------------------------------------------
#if SAFE
ldr r0,=0x36636633
mcr p15, 0, r0, c5, c0, 3
@------------------------------------------------------------------------
@ DAccess
@------------------------------------------------------------------------
ldr r0,=0x36333633
mcr p15, 0, r0, c5, c0, 2
#endif
@------------------------------------------------------------------------
@ Enable ICache, DCache, ITCM & DTCM
@------------------------------------------------------------------------
mrc p15, 0, r0, c1, c0, 0
#if SAFE
ldr r1,= ITCM_ENABLE | DTCM_ENABLE | ICACHE_ENABLE | DCACHE_ENABLE | PROTECT_ENABLE
#else
ldr r1, =ICACHE_ENABLE|DCACHE_ENABLE|PROTECT_ENABLE
#endif
orr r0,r0,r1
mcr p15, 0, r0, c1, c0, 0
mov r0, #0x12 @ Switch to IRQ Mode
msr cpsr, r0
ldr sp, =__sp_irq @ Set IRQ stack
mov r0, #0x13 @ Switch to SVC Mode
msr cpsr, r0
ldr sp, =__sp_svc @ Set SVC stack
mov r0, #0x1F @ Switch to System Mode
msr cpsr, r0
ldr sp, =__sp_usr @ Set user stack
#if SAFE
ldr r1, =__itcm_lma @ Copy instruction tightly coupled memory (itcm section) from LMA to VMA
ldr r2, =__itcm_start
ldr r4, =__itcm_end
bl CopyMemCheck
ldr r1, =__vectors_lma @ Copy reserved vectors area (itcm section) from LMA to VMA
ldr r2, =__vectors_start
ldr r4, =__vectors_end
bl CopyMemCheck
ldr r1, =__dtcm_lma @ Copy data tightly coupled memory (dtcm section) from LMA to VMA
ldr r2, =__dtcm_start
ldr r4, =__dtcm_end
bl CopyMemCheck
bl checkARGV @ check and process argv trickery
ldr r0, =__bss_start @ Clear BSS section
ldr r1, =__bss_end
sub r1, r1, r0
bl ClearMem
ldr r0, =__sbss_start @ Clear SBSS section
ldr r1, =__sbss_end
sub r1, r1, r0
bl ClearMem
ldr r1, =fake_heap_end @ set heap end
ldr r0, =__eheap_end
str r0, [r1]
ldr r0, =_libnds_argv
@ reset heap base
ldr r2, [r0,#20] @ newheap base
ldr r1,=fake_heap_start
str r2,[r1]
push {r0}
ldr r3, =initSystem
blx r3 @ system initialisation
ldr r3, =__libc_init_array @ global constructors
blx r3
pop {r0}
ldr r1, [r0,#16] @ argv
ldr r0, [r0,#12] @ argc
#endif
ldr r3, =Main
blx r3 @ jump to user code
#if SAFE
@ If the user ever returns, go back to passme loop
ldr r0, =ILoop
ldr r0, [r0]
ldr r1, =0x027FFE78
str r0, [r1]
bx r1
ILoop:
b ILoop
@-------------------------------------------------------------------------------
@ check for a commandline
@-------------------------------------------------------------------------------
checkARGV:
@-------------------------------------------------------------------------------
ldr r0, =_libnds_argv @ argv structure
mov r1, #0
str r1, [r0,#12] @ clear argc
str r1, [r0,#16] @ clear argv
ldr r1, [r0] @ argv magic number
ldr r2, =0x5f617267 @ '_arg'
cmp r1, r2
bxne lr @ bail out if no magic
ldr r1, [r0, #4] @ command line address
ldr r2, [r0, #8] @ length of command line
@ copy to heap
ldr r3, =__end__ @ initial heap base
str r3, [r0, #4] @ set command line address
cmp r2, #0
subnes r4, r3, r1 @ dst-src
bxeq lr @ dst == src || len==0 : nothing to do.
cmphi r2, r4 @ len > (dst-src)
bhi .copybackward
.copyforward:
ldrb r4, [r1], #1
strb r4, [r3], #1
subs r2, r2, #1
bne .copyforward
b .copydone
.copybackward:
subs r2, r2, #1
ldrb r4, [r1, r2]
strb r4, [r3, r2]
bne .copybackward
.copydone:
push {lr}
ldr r3, =build_argv
blx r3
pop {lr}
bx lr
@-------------------------------------------------------------------------------
@ Clear memory to 0x00 if length != 0
@ r0 = Start Address
@ r1 = Length
@-------------------------------------------------------------------------------
ClearMem:
@-------------------------------------------------------------------------------
mov r2, #3 @ Round down to nearest word boundary
add r1, r1, r2 @ Shouldn't be needed
bics r1, r1, r2 @ Clear 2 LSB (and set Z)
bxeq lr @ Quit if copy size is 0
mov r2, #0
ClrLoop:
stmia r0!, {r2}
subs r1, r1, #4
bne ClrLoop
bx lr
@-------------------------------------------------------------------------------
@ Copy memory if length != 0
@ r1 = Source Address
@ r2 = Dest Address
@ r4 = Dest Address + Length
@-------------------------------------------------------------------------------
CopyMemCheck:
@-------------------------------------------------------------------------------
sub r3, r4, r2 @ Is there any data to copy?
@-------------------------------------------------------------------------------
@ Copy memory
@ r1 = Source Address
@ r2 = Dest Address
@ r3 = Length
@-------------------------------------------------------------------------------
CopyMem:
@-------------------------------------------------------------------------------
mov r0, #3 @ These commands are used in cases where
add r3, r3, r0 @ the length is not a multiple of 4,
bics r3, r3, r0 @ even though it should be.
bxeq lr @ Length is zero, so exit
CIDLoop:
ldmia r1!, {r0}
stmia r2!, {r0}
subs r3, r3, #4
bne CIDLoop
bx lr
#endif
@--------------------------------------------------------------------------------
.align
.pool
.end
@--------------------------------------------------------------------------------
#endif

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#include <nds.h>
#include "options.h"
// Commands
#define CMTXMODE 0x10
#define CMTXPUSH 0x11
#define CMTXPOP 0x12
#define CMTXIDENTITY 0x15
#define CMTXLOAD4x4 0x16
#define CMTXLOAD4x3 0x17
#define CMTXMULT3x3 0x1A
#define CMTXSCALE 0x1B
#define CMTXTRANSLATE 0x1C
#define CCOLOR 0x20
#define CNORMAL 0x21
#define CVERTEX 0x24
#define CPOLYATTR 0x29
#define CDIFAMB 0x30
#define CLIGHTVECTOR 0x32
#define CLIGHTCOLOR 0x33
#define CBEGIN 0x40
#define CVIEWPORT 0x60
// Parameters
#define PROJECTION 0
#define MODELVIEW 2
#define QUAD 1
#define NORMAL(x,y,z) (((x)&0x3FF)|(((y)&0x3FF)<<10)|(((z)&0x3FF)<<20))
#define VERTEX(x,y,z) \
(((x)&0x3FF)|(((y)&0x3FF)<<10)|(((z)&0x3FF)<<20))
#define DIFAMB(dif,amb) ((dif)|((amb)<<16))
#define VIEWPORT(x1,y1,x2,y2) ((x1)|((y1)<<8)|((x2)<<16)|((y2)<<24))
// Polygon attributes
#define LIGHT0 BIT(0)
#define POLYFRONT BIT(7)
#define POLYBACK BIT(6)
#define SOLID (31<<16)
#define WIREFRAME (0<<16)
// FIFO command packer
#define COMMAND(a,b,c,d) \
(((a)&0xFF)|(((b)&0xFF)<<8)|(((c)&0xFF)<<16)|(((d)&0xFF)<<24))
int uber_sin(int x)
{
x = 4096 - (x & 0x1FFF);
int ax = x;
if ( ax < 0 )
ax = -ax;
return 4 * x - ((4 * x * ax) >> 12);
}
#define uber_cos(x) uber_sin(x + 0x800)
#undef B
#undef C
void callList(u32 * list, int size)
{
DMA_SRC(0) = (unsigned int) list;
DMA_DEST(0) = 0x4000400; //GXFIFO
DMA_CR(0) = DMA_FIFO | size;
while ( DMA_CR(0) & DMA_BUSY )
;
}
u32 bglist[] =
{
COMMAND(CCOLOR, CVERTEX, CVERTEX, CCOLOR),
RGB15(31, 31, 31),
VERTEX(-4*64, -4*64, 0),
VERTEX( 4*64, -4*64, 0),
RGB15(12, 12, 31),
COMMAND(CVERTEX, CVERTEX, 0, 0),
VERTEX( 4*64, 4*64, 0),
VERTEX(-4*64, 4*64, 0),
};
#define bg() callList(bglist, sizeof(bglist)/sizeof(u32))
u32 cubelist[] =
{
COMMAND(CDIFAMB, CBEGIN, CNORMAL, CVERTEX),
DIFAMB(RGB15(16, 16, 16), RGB15(8, 8, 8)),
QUAD,
NORMAL(0, 512, 0),
VERTEX(-64,-64,-64),
COMMAND(CVERTEX, CVERTEX, CVERTEX, CNORMAL),
VERTEX( 64,-64,-64),
VERTEX( 64,-64, 64),
VERTEX(-64,-64, 64),
NORMAL(0, 511, 0),
COMMAND(CVERTEX, CVERTEX, CVERTEX, CVERTEX),
VERTEX(-64, 64,-64),
VERTEX(-64, 64, 64),
VERTEX( 64, 64, 64),
VERTEX( 64, 64,-64),
COMMAND(CNORMAL, CVERTEX, CVERTEX, CVERTEX),
NORMAL(512, 0, 0),
VERTEX(-64,-64,-64),
VERTEX(-64,-64, 64),
VERTEX(-64, 64, 64),
COMMAND(CVERTEX, CNORMAL, CVERTEX, CVERTEX),
VERTEX(-64, 64,-64),
NORMAL(511, 0, 0),
VERTEX( 64,-64,-64),
VERTEX( 64, 64,-64),
COMMAND(CVERTEX, CVERTEX, CNORMAL, CVERTEX),
VERTEX( 64, 64, 64),
VERTEX( 64,-64, 64),
NORMAL( 0, 0, 512),
VERTEX(-64,-64,-64),
COMMAND(CVERTEX, CVERTEX, CVERTEX, CNORMAL),
VERTEX(-64, 64,-64),
VERTEX( 64, 64,-64),
VERTEX( 64,-64,-64),
NORMAL( 0, 0, 511),
COMMAND(CVERTEX, CVERTEX, CVERTEX, CVERTEX),
VERTEX(-64,-64, 64),
VERTEX( 64,-64, 64),
VERTEX( 64, 64, 64),
VERTEX(-64, 64, 64),
};
#define cube() callList(cubelist, sizeof(cubelist)/sizeof(u32))
u32 initlist[] =
{
COMMAND(CVIEWPORT, CMTXMODE, CMTXLOAD4x4, CMTXMODE),
VIEWPORT(0, 0, 255, 191),
PROJECTION,
// Projection matrix Perspective(fov=50<35>, near=0.1, far=40, ratio=1.33)
6587, 0, 0, 0,
0, 8783, 0, 0,
0, 0, -4116, -4096,
0, 0, -821, 0,
MODELVIEW,
COMMAND(CPOLYATTR, CMTXIDENTITY, CLIGHTVECTOR, CLIGHTCOLOR),
LIGHT0|POLYFRONT|SOLID,
NORMAL(-96, -144, -482),
RGB15(31, 31, 31),
};
#define init() callList(initlist, sizeof(initlist)/sizeof(u32))
int abs(int x)
{
return ( x < 0 ) ? -x : x;
}
int min(int a, int b)
{
return ( a < b ) ? a : b;
}
// input : fixed .12
// output : fixed .12
int sin(int x)
{
// translate x into [-pi, pi].f12
while ( x > 12868 )
x -= 25736;
while ( x < -12868 )
x += 25736;
// compute sin(x)
// see http://www.devmaster.net/forums/showthread.php?t=5784
const int B = 5215;
const int C = -1660;
return (B*x + ((C*x)>>12)*abs(x))>>12;
}
int cos(int x)
{
x += 6434;
return sin(x);
}
inline void push()
{
MATRIX_PUSH = 0;
}
inline void pop()
{
MATRIX_POP = 1;
}
inline void identity()
{
MATRIX_IDENTITY = 0;
}
inline void translate(int x, int y, int z)
{
MATRIX_TRANSLATE = x;
MATRIX_TRANSLATE = y;
MATRIX_TRANSLATE = z;
}
inline void scale(int x, int y, int z)
{
MATRIX_SCALE = x;
MATRIX_SCALE = y;
MATRIX_SCALE = z;
}
void rotate(int angle, int x, int y, int z)
{
int s = sin(angle);
int c = cos(angle);
MATRIX_MULT3x3 = (x == 0) ? c : 1<<12;
MATRIX_MULT3x3 = z * s;
MATRIX_MULT3x3 = y * -s;
MATRIX_MULT3x3 = z * -s;
MATRIX_MULT3x3 = (y == 0) ? c : 1<<12;
MATRIX_MULT3x3 = x * s;
MATRIX_MULT3x3 = y * s;
MATRIX_MULT3x3 = x * -s;
MATRIX_MULT3x3 = (z == 0) ? c : 1<<12;
}
void uber_rotate(int angle, int x, int y, int z)
{
int s = uber_sin(angle);
int c = uber_cos(angle);
MATRIX_MULT3x3 = (x == 0) ? c : 1<<12;
MATRIX_MULT3x3 = z * s;
MATRIX_MULT3x3 = y * -s;
MATRIX_MULT3x3 = z * -s;
MATRIX_MULT3x3 = (y == 0) ? c : 1<<12;
MATRIX_MULT3x3 = x * s;
MATRIX_MULT3x3 = y * s;
MATRIX_MULT3x3 = x * -s;
MATRIX_MULT3x3 = (z == 0) ? c : 1<<12;
}
#define rotateX(angle) rotate(angle, 1, 0, 0)
#define rotateY(angle) rotate(angle, 0, 1, 0)
#define rotateZ(angle) rotate(angle, 0, 0, 1)
#define uber_rotateX(angle) uber_rotate(angle, 1, 0, 0)
#define uber_rotateY(angle) uber_rotate(angle, 0, 1, 0)
#define uber_rotateZ(angle) uber_rotate(angle, 0, 0, 1)
void arms(int t, int m)
{
push();
// translate(0.24f*m, 0.4f, 0);
translate(983*m, 1638, 0);
// rotateZ(30<33>*m);
rotateZ(2145*m);
// rotateX(cos(t)*20<32>+180<38>);
rotateX(((cos(t)*1430)>>12)+12868);
// translate(0, 0.3, 0);
translate(0, 1229, 0);
push();
// scale(0.1, 0.3, 0.1);
scale(410, 1229, 410);
cube();
pop();
// translate(0, 0.22, 0);
translate(0, 901, 0);
// rotateY(abs(cos(t))*16*m);
rotateY((abs(cos(t)*1144)>>12)*m);
// rotateX(100<30>);
rotateX(7149);
// rotateZ(165<36>*m);
rotateZ(11796*m);
// translate(0, 0.21, 0);
translate(0, 860, 0);
push();
// scale(0.09, 0.27, 0.09);
scale(369, 1106, 369);
cube();
pop();
pop();
}
void legs(int t, int m)
{
push();
// translate(0.19*m, 0, -0.015);
translate(778*m, 0, -61);
// rotateX(cos(t)*13<31>-2.5);
rotateX(((cos(t)*929)>>12)-228);
// translate(0, -0.7, 0);
translate(0, -2867, 0);
push();
// scale(0.1, 0.25, 0.1);
scale(410, 1024, 410);
cube();
pop();
// float d = -min(0, cos(t+3.14157/2));
int d = -min(0, cos(t+6434));
// translate(0, d*0.15-0.52, d*0.015-0.06);
translate(0, ((d*614)>>12)-2130, ((d*61)>>12)-246);
// rotateX(10<31>);
rotateX(715);
push();
// scale(0.1, 0.3, 0.1);
scale(410, 1229, 410);
cube();
pop();
// translate(0, -0.3, 0.1);
translate(0, -1229, 410);
push();
// scale(0.1, 0.03, 0.2);
scale(410, 123, 819);
cube();
pop();
pop();
}
void robot(int t)
{
// head
push();
// translate(0, 0.71+0.05*abs(sin(t)), 0.04);
translate(0, 2908+((abs(sin(t))*204)>>12), 164);
// rotateX(-5<>+10<31>*abs(cos(t)));
rotateX((-357+715*abs(cos(t)))>>12);
// scale(0.2, 0.2, 0.2);
scale(819, 819, 819);
cube();
pop();
// body
push();
// translate(0, 0.05*abs(sin(t)), 0);
translate(0, (abs(sin(t))*204)>>12, 0);
// rotateY(2.5<EFBFBD>-5<>*cos(t));
rotateY(179-((357*cos(t))>>12));
// scale(0.3, 0.5, 0.17);
scale(1229, 2048, 696);
cube();
pop();
// left side
arms(t, -1);
legs(t, -1);
// right side
t += 12868;
arms(t, 1);
legs(t, 1);
}
// r * cos((x*pi/2)/r) * cos((y*pi/2)/r) - r
int f(int x, int y)
{
const int r = 25;
return (r * (uber_cos(x) * uber_cos(y))>>18) - (r<<6);
}
void sonic(int t)
{
int i = 0;
int y, x;
const u16 colors[2] = { RGB15(29, 15, 4), RGB15(4, 11, 28) };
for ( y = -7*64+t ; y < 6*64+t ; y += 64 ) {
for ( x = -7*64 ; x < 6*64 ; x += 64 ) {
GFX_VERTEX10 = VERTEX(x, f(x, y), y);
GFX_VERTEX10 = VERTEX(x, f(x, y+64), y+64);
GFX_VERTEX10 = VERTEX(x+64, f(x+64, y+64), y+64);
GFX_VERTEX10 = VERTEX(x+64, f(x+64, y), y);
// -4B by putting next two lines at the end of this loop
GFX_COLOR = colors[i&1];
i++;
}
//i++;
}
}
#if STDLIB
int main()
#else
void Main()
#endif
{
int t = 0;
#if CAMERA
int rX = 0, rrX = 0;
int rY = 0, rrY = 0;
int tX = 0;
int tY = 0;
int tZ = 0;
touchPosition start;
touchPosition now;
#endif
// initialize 3D
REG_POWERCNT = POWER_ALL;
#if SAFE
while ( GFX_STATUS & BIT(27) )
;
GFX_STATUS |= BIT(29); // clear fifo
GFX_FLUSH = 0;
GFX_CONTROL = 0;
#endif
GFX_CLEAR_DEPTH = 0x7FFF;
GFX_CONTROL = GL_ANTIALIAS;
GFX_CLEAR_COLOR = 0x3F1F0000; // black, alpha=31, id=63
init();
// Initialize 2D Engines
REG_DISPCNT = MODE_0_2D
| DISPLAY_BG0_ACTIVE
| ENABLE_3D;
REG_DISPCNT_SUB = MODE_5_2D
| DISPLAY_BG3_ACTIVE
| DISPLAY_SPR_ACTIVE
| DISPLAY_SPR_2D
| DISPLAY_SPR_2D_BMP_256;
// Init SUB BG0
//VRAM_C_CR = VRAM_C_SUB_BG | VRAM_ENABLE;
REG_BG3CNT_SUB = BG_BMP16_256x256;
REG_BG3PA_SUB = 1<<8;
#if SAFE
REG_BG3PB_SUB = 0;
REG_BG3PC_SUB = 0;
#endif
REG_BG3PD_SUB = 1<<8;
// Init sprites to display like a big bitmap background
//VRAM_D_CR = VRAM_D_SUB_SPRITE | VRAM_ENABLE;
int y, x;
u16 * ptr = OAM_SUB;
for ( y = 0 ; y < 3 ; y++ ) {
for ( x = 0 ; x < 4 ; x++ ) {
// attribute 0
*ptr++ = ATTR0_BMP | (y*64); // attr0
// attribute 1
*ptr++ = ATTR1_SIZE_64 | (x*64); // attr1
// attribute 2
*ptr++ = ATTR2_ALPHA(15) | (x*8+y*256);
// pad/matrix
*ptr++;
}
}
while ( 1 ) {
identity();
if ( t&1 ) {
REG_POWERCNT &= ~POWER_SWAP_LCDS; // main on bottom
VRAM_C_CR = VRAM_ENABLE;
VRAM_D_CR = VRAM_D_SUB_SPRITE | VRAM_ENABLE;
REG_DISPCAPCNT = DCAP_BANK(2) | DCAP_ENABLE | DCAP_SIZE(3);
//rotateX(-t+512);
} else {
REG_POWERCNT |= POWER_SWAP_LCDS; // main on top
VRAM_C_CR = VRAM_C_SUB_BG | VRAM_ENABLE;
VRAM_D_CR = VRAM_ENABLE;
REG_DISPCAPCNT = DCAP_BANK(3) | DCAP_ENABLE | DCAP_SIZE(3);
rotateZ(8192);
rotateX(6144);
translate(0, -4*4096, 9216);
}
#if 0
#if CAMERA
rotateX((rX+rrX) * DEGREES_IN_CIRCLE / 360.0);
rotateY((rY+rrY) * DEGREES_IN_CIRCLE / 360.0);
translate(tX, tZ, tY);
#endif
#endif
translate(0, 1024, -4096);
push();
translate(0, 128, -11059);
rotateX(-512);
scale(0, 0, 0);
robot(t*402);
pop();
push();
translate(0, 0, -40960);
scale(20480, 8192, 4096);
bg();
pop();
push();
translate(0, -9216, -20480);
uber_rotateX((rX+rrX)*16);
sonic(-(t*2)&127);
pop();
GFX_FLUSH = 0;
t++;
#if CAMERA
scanKeys();
// look around
u16 keys = keysDown();
if ( keys & KEY_TOUCH )
touchRead(& start);
keys = keysUp();
if ( keys & KEY_TOUCH ) {
rX = rX + rrX;
rY = rY + rrY;
rrX = 0;
rrY = 0;
}
keys = keysHeld();
if ( keys & KEY_TOUCH ) {
touchRead(& now);
rrX = now.py - start.py;
rrY = now.px - start.px;
}
// world move
if ( keys & KEY_UP ) tY += 128;
if ( keys & KEY_DOWN ) tY -= 128;
if ( keys & KEY_LEFT ) tX += 128;
if ( keys & KEY_RIGHT ) tX -= 128;
if ( keys & KEY_L ) tZ += 128;
if ( keys & KEY_R ) tZ -= 128;
// reset
if ( keys & KEY_SELECT ) { rX = rY = tX = tY = tZ = 0; }
#endif
}
#if STDLIB
return 0;
#endif
}

View File

@@ -0,0 +1,8 @@
#ifndef _OPTIONS_H_
#define _OPTIONS_H_
#define STDLIB 1
#define CAMERA 1
#define SAFE 0
#endif // _OPTIONS_H_