Files
bitbox/gfx/robot.simple.cpp
2014-01-18 15:06:11 +01:00

195 lines
4.2 KiB
C++

#include <SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
#define WIDTH 1024
#define HEIGHT 768
void color(float r, float g, float b)
{
glColor4fv(
(float []){r, g, b, 1.0f});
}
void cube()
{
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
glNormal3f(0.0f, -1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glNormal3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glEnd();
}
const float freq = 6.4f;
void legs(float t, bool i)
{
float x[2] = { 0.19f, -0.19f };
glPushMatrix();
glTranslatef(x[i], -0.1f, 0.0f);
glRotatef(cosf(t)*10.0f, 1.0f, 0.0f, 0.0f);
glTranslatef(0.0f, -0.7f, 0.0f);
glScalef(0.1f, 0.4f, 0.1f);
cube();
glPopMatrix();
}
void arms(float t, bool i)
{
float x[2] = { 0.24f, -0.24f };
float r[2] = { -40.0f, 40.0f };
glPushMatrix();
glTranslatef(x[i], 0.4f, 0.0f);
glRotatef(cosf(t)*15.0f+r[i], 0.0f, 0.0f, 1.0f);
glTranslatef(0.0f, 0.3f, 0.0f);
glScalef(0.1f, 0.3f, 0.1f);
cube();
glPopMatrix();
}
void robot(float t)
{
// head
//color(1.0f, 1.0f, 1.0f);
glPushMatrix();
glTranslatef(0.0f, 0.71f+0.05f*fabsf(sinf(t)), 0.04f);
glRotatef(-5.0f+10.0f*fabsf(cosf(t)), 1.0f, 0.0f, 0.0f);
glScalef(0.2f, 0.2f, 0.2f);
cube();
glPopMatrix();
// body
//color(0.5f, 0.5f, 1.0f);
glPushMatrix();
glTranslatef(0.0f, 0.05f*fabsf(sinf(t)), 0.0f);
glRotatef(-2.5f+5.0f*fabsf(cosf(t)), 0.0f, 1.0f, 0.0f);
glScalef(0.3f, 0.5f, 0.17f);
cube();
glPopMatrix();
// arms
//color(1.0f, 0.5f, 0.5f);
glPushMatrix();
arms(t, false);
arms(t, true);
glPopMatrix();
// legs
//color(0.5f, 1.0f, 0.5f);
glPushMatrix();
legs(t, false);
legs(t+(M_PI/2.0f)*freq, true);
glPopMatrix();
}
int main()
{
bool running = true;
SDL_Event event;
SDL_Surface * screen;
float time;
float rotation = 0.0f;
bool mousedown = false;
SDL_Init(SDL_INIT_EVERYTHING);
screen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_OPENGL);
SDL_WM_SetCaption("Robot !", "");
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (float)WIDTH/(float)HEIGHT, 0.01f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_POLYGON_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_AMBIENT, (float []) { 0.1f, 0.1f, 0.1f, 1.0f } );
glLightfv(GL_LIGHT0, GL_DIFFUSE, (float []) { 0.1f, 0.1f, 0.1f, 1.0f } );
glLightfv(GL_LIGHT0, GL_POSITION, (float []) { 2.0f, 4.0f, -2.0f } );
unsigned int tick = SDL_GetTicks();
while ( running ) {
while ( SDL_PollEvent(& event) ) {
if ( event.type == SDL_QUIT )
running = false;
else if ( event.type == SDL_KEYDOWN ) {
if ( event.key.keysym.sym == SDLK_ESCAPE )
running = false;
} else if ( event.type == SDL_MOUSEBUTTONDOWN ) {
mousedown = true;
} else if ( event.type == SDL_MOUSEBUTTONUP ) {
mousedown = false;
} else if ( event.type == SDL_MOUSEMOTION ) {
if ( mousedown )
rotation += event.motion.xrel;
}
}
glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -4.0f);
glRotatef(15.0f, 1.0f, 0.0f, 0.0f);
glRotatef(rotation, 0.0f, 1.0f, 0.0f);
robot(time * freq);
SDL_GL_SwapBuffers();
time = ((float) SDL_GetTicks() - (float) tick) / 1000.0f;
}
SDL_Quit();
return 0;
}