This commit is contained in:
2012-09-02 15:45:22 +02:00
parent 5b667b5781
commit 7330688b77
291 changed files with 9647 additions and 70257 deletions

26
DSMeshConvert.sln Normal file
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@@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSMeshConvert", "DSMeshConvert\DSMeshConvert.vcxproj", "{97670E69-B730-46FA-AC5B-43A04C8E1F54}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSMeshLoad", "DSMeshLoad\DSMeshLoad.vcxproj", "{F97FBD13-23BC-42C4-A1DC-FA263214ED05}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{97670E69-B730-46FA-AC5B-43A04C8E1F54}.Debug|Win32.ActiveCfg = Debug|Win32
{97670E69-B730-46FA-AC5B-43A04C8E1F54}.Debug|Win32.Build.0 = Debug|Win32
{97670E69-B730-46FA-AC5B-43A04C8E1F54}.Release|Win32.ActiveCfg = Release|Win32
{97670E69-B730-46FA-AC5B-43A04C8E1F54}.Release|Win32.Build.0 = Release|Win32
{F97FBD13-23BC-42C4-A1DC-FA263214ED05}.Debug|Win32.ActiveCfg = Debug|Win32
{F97FBD13-23BC-42C4-A1DC-FA263214ED05}.Debug|Win32.Build.0 = Debug|Win32
{F97FBD13-23BC-42C4-A1DC-FA263214ED05}.Release|Win32.ActiveCfg = Release|Win32
{F97FBD13-23BC-42C4-A1DC-FA263214ED05}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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DSMeshConvert/Assimp32.dll Normal file

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@@ -2,9 +2,9 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="DSTexCompress"
ProjectGUID="{126B132C-BACE-403D-A643-CF31C47672C8}"
RootNamespace="DSTexCompress"
Name="DSMeshConvert"
ProjectGUID="{97670E69-B730-46FA-AC5B-43A04C8E1F54}"
RootNamespace="DSMeshConvert"
TargetFrameworkVersion="196613"
>
<Platforms>
@@ -40,7 +40,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="FreeImage\Dist"
AdditionalIncludeDirectories="assimp--1.1.700-sdk\include"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -59,8 +59,8 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImagePlus.lib"
AdditionalLibraryDirectories="FreeImage\Dist"
AdditionalDependencies="assimp.lib"
AdditionalLibraryDirectories="assimp--1.1.700-sdk\lib\assimp_debug-dll_win32"
GenerateDebugInformation="true"
TargetMachine="1"
/>
@@ -113,7 +113,8 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="FreeImage\Dist"
AdditionalIncludeDirectories="assimp--1.1.700-sdk\include"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
WarningLevel="3"
@@ -130,8 +131,8 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="FreeImage.lib FreeImagePlus.lib"
AdditionalLibraryDirectories="FreeImage\Dist"
AdditionalDependencies="assimp.lib nvtristrip.lib"
AdditionalLibraryDirectories="assimp--1.1.700-sdk\lib\assimp_release-dll_win32"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
@@ -164,61 +165,97 @@
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Name="Header"
Name="nvtristrip"
>
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RelativePath=".\NvTriStrip\NvTriStrip.cpp"
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RelativePath=".\NvTriStrip\NvTriStrip.h"
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RelativePath=".\NvTriStrip\NvTriStripObjects.cpp"
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RelativePath=".\NvTriStrip\NvTriStripObjects.h"
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<File
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Name="Source"
Name="cets-pterdiman"
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<File
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RelativePath=".\cets-pterdiman\CustomArray.cpp"
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<Globals>
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@@ -0,0 +1,115 @@
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DSMeshConvert/NvTriStrip.h Normal file
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@@ -0,0 +1,145 @@
#ifndef NVTRISTRIP_H
#define NVTRISTRIP_H
#ifndef NULL
#define NULL 0
#endif
#pragma comment(lib, "nvtristrip")
////////////////////////////////////////////////////////////////////////////////////////
// Public interface for stripifier
////////////////////////////////////////////////////////////////////////////////////////
//GeForce1 and 2 cache size
#define CACHESIZE_GEFORCE1_2 16
//GeForce3 cache size
#define CACHESIZE_GEFORCE3 24
enum PrimType
{
PT_LIST,
PT_STRIP,
PT_FAN
};
struct PrimitiveGroup
{
PrimType type;
unsigned int numIndices;
unsigned short* indices;
////////////////////////////////////////////////////////////////////////////////////////
PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {}
~PrimitiveGroup()
{
if(indices)
delete[] indices;
indices = NULL;
}
};
////////////////////////////////////////////////////////////////////////////////////////
// EnableRestart()
//
// For GPUs that support primitive restart, this sets a value as the restart index
//
// Restart is meaningless if strips are not being stitched together, so enabling restart
// makes NvTriStrip forcing stitching. So, you'll get back one strip.
//
// Default value: disabled
//
void EnableRestart(const unsigned int restartVal);
////////////////////////////////////////////////////////////////////////////////////////
// DisableRestart()
//
// For GPUs that support primitive restart, this disables using primitive restart
//
void DisableRestart();
////////////////////////////////////////////////////////////////////////////////////////
// SetCacheSize()
//
// Sets the cache size which the stripfier uses to optimize the data.
// Controls the length of the generated individual strips.
// This is the "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2
// You may want to play around with this number to tweak performance.
//
// Default value: 16
//
void SetCacheSize(const unsigned int cacheSize);
////////////////////////////////////////////////////////////////////////////////////////
// SetStitchStrips()
//
// bool to indicate whether to stitch together strips into one huge strip or not.
// If set to true, you'll get back one huge strip stitched together using degenerate
// triangles.
// If set to false, you'll get back a large number of separate strips.
//
// Default value: true
//
void SetStitchStrips(const bool bStitchStrips);
////////////////////////////////////////////////////////////////////////////////////////
// SetMinStripSize()
//
// Sets the minimum acceptable size for a strip, in triangles.
// All strips generated which are shorter than this will be thrown into one big, separate list.
//
// Default value: 0
//
void SetMinStripSize(const unsigned int minSize);
////////////////////////////////////////////////////////////////////////////////////////
// SetListsOnly()
//
// If set to true, will return an optimized list, with no strips at all.
//
// Default value: false
//
void SetListsOnly(const bool bListsOnly);
////////////////////////////////////////////////////////////////////////////////////////
// GenerateStrips()
//
// in_indices: input index list, the indices you would use to render
// in_numIndices: number of entries in in_indices
// primGroups: array of optimized/stripified PrimitiveGroups
// numGroups: number of groups returned
//
// Be sure to call delete[] on the returned primGroups to avoid leaking mem
//
bool GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices,
PrimitiveGroup** primGroups, unsigned short* numGroups, bool validateEnabled = false);
////////////////////////////////////////////////////////////////////////////////////////
// RemapIndices()
//
// Function to remap your indices to improve spatial locality in your vertex buffer.
//
// in_primGroups: array of PrimitiveGroups you want remapped
// numGroups: number of entries in in_primGroups
// numVerts: number of vertices in your vertex buffer, also can be thought of as the range
// of acceptable values for indices in your primitive groups.
// remappedGroups: array of remapped PrimitiveGroups
//
// Note that, according to the remapping handed back to you, you must reorder your
// vertex buffer.
//
// Credit goes to the MS Xbox crew for the idea for this interface.
//
void RemapIndices(const PrimitiveGroup* in_primGroups, const unsigned short numGroups,
const unsigned short numVerts, PrimitiveGroup** remappedGroups);
#endif

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@@ -0,0 +1,500 @@
#include "NvTriStripObjects.h"
#include "NvTriStrip.h"
////////////////////////////////////////////////////////////////////////////////////////
//private data
static unsigned int cacheSize = CACHESIZE_GEFORCE1_2;
static bool bStitchStrips = true;
static unsigned int minStripSize = 0;
static bool bListsOnly = false;
static unsigned int restartVal = 0;
static bool bRestart = false;
void EnableRestart(const unsigned int _restartVal)
{
bRestart = true;
restartVal = _restartVal;
}
void DisableRestart()
{
bRestart = false;
}
////////////////////////////////////////////////////////////////////////////////////////
// SetListsOnly()
//
// If set to true, will return an optimized list, with no strips at all.
//
// Default value: false
//
void SetListsOnly(const bool _bListsOnly)
{
bListsOnly = _bListsOnly;
}
////////////////////////////////////////////////////////////////////////////////////////
// SetCacheSize()
//
// Sets the cache size which the stripfier uses to optimize the data.
// Controls the length of the generated individual strips.
// This is the "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2
// You may want to play around with this number to tweak performance.
//
// Default value: 16
//
void SetCacheSize(const unsigned int _cacheSize)
{
cacheSize = _cacheSize;
}
////////////////////////////////////////////////////////////////////////////////////////
// SetStitchStrips()
//
// bool to indicate whether to stitch together strips into one huge strip or not.
// If set to true, you'll get back one huge strip stitched together using degenerate
// triangles.
// If set to false, you'll get back a large number of separate strips.
//
// Default value: true
//
void SetStitchStrips(const bool _bStitchStrips)
{
bStitchStrips = _bStitchStrips;
}
////////////////////////////////////////////////////////////////////////////////////////
// SetMinStripSize()
//
// Sets the minimum acceptable size for a strip, in triangles.
// All strips generated which are shorter than this will be thrown into one big, separate list.
//
// Default value: 0
//
void SetMinStripSize(const unsigned int _minStripSize)
{
minStripSize = _minStripSize;
}
////////////////////////////////////////////////////////////////////////////////////////
//Cleanup strips / faces, used by generatestrips
void Cleanup(NvStripInfoVec& tempStrips, NvFaceInfoVec& tempFaces)
{
int i;
//delete strips
for(i = 0; i < tempStrips.size(); i++)
{
for(int j = 0; j < tempStrips[i]->m_faces.size(); j++)
{
delete tempStrips[i]->m_faces[j];
tempStrips[i]->m_faces[j] = NULL;
}
tempStrips[i]->m_faces.resize(0);
delete tempStrips[i];
tempStrips[i] = NULL;
}
//delete faces
for(i = 0; i < tempFaces.size(); i++)
{
delete tempFaces[i];
tempFaces[i] = NULL;
}
}
////////////////////////////////////////////////////////////////////////////////////////
//SameTriangle()
//
//Returns true if the two triangles defined by firstTri and secondTri are the same
// The "same" is defined in this case as having the same indices with the same winding order
//
bool SameTriangle(unsigned short firstTri0, unsigned short firstTri1, unsigned short firstTri2,
unsigned short secondTri0, unsigned short secondTri1, unsigned short secondTri2)
{
bool isSame = false;
if (firstTri0 == secondTri0)
{
if (firstTri1 == secondTri1)
{
if (firstTri2 == secondTri2)
isSame = true;
}
}
else if (firstTri0 == secondTri1)
{
if (firstTri1 == secondTri2)
{
if (firstTri2 == secondTri0)
isSame = true;
}
}
else if (firstTri0 == secondTri2)
{
if (firstTri1 == secondTri0)
{
if (firstTri2 == secondTri1)
isSame = true;
}
}
return isSame;
}
bool TestTriangle(const unsigned short v0, const unsigned short v1, const unsigned short v2, const std::vector<NvFaceInfo>* in_bins, const int NUMBINS)
{
//hash this triangle
bool isLegit = false;
int ctr = v0 % NUMBINS;
for (int k = 0; k < in_bins[ctr].size(); ++k)
{
//check triangles in this bin
if (SameTriangle(in_bins[ctr][k].m_v0, in_bins[ctr][k].m_v1, in_bins[ctr][k].m_v2,
v0, v1, v2))
{
isLegit = true;
break;
}
}
if (!isLegit)
{
ctr = v1 % NUMBINS;
for (int k = 0; k < in_bins[ctr].size(); ++k)
{
//check triangles in this bin
if (SameTriangle(in_bins[ctr][k].m_v0, in_bins[ctr][k].m_v1, in_bins[ctr][k].m_v2,
v0, v1, v2))
{
isLegit = true;
break;
}
}
if (!isLegit)
{
ctr = v2 % NUMBINS;
for (int k = 0; k < in_bins[ctr].size(); ++k)
{
//check triangles in this bin
if (SameTriangle(in_bins[ctr][k].m_v0, in_bins[ctr][k].m_v1, in_bins[ctr][k].m_v2,
v0, v1, v2))
{
isLegit = true;
break;
}
}
}
}
return isLegit;
}
////////////////////////////////////////////////////////////////////////////////////////
// GenerateStrips()
//
// in_indices: input index list, the indices you would use to render
// in_numIndices: number of entries in in_indices
// primGroups: array of optimized/stripified PrimitiveGroups
// numGroups: number of groups returned
//
// Be sure to call delete[] on the returned primGroups to avoid leaking mem
//
bool GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices,
PrimitiveGroup** primGroups, unsigned short* numGroups, bool validateEnabled)
{
//put data in format that the stripifier likes
WordVec tempIndices;
tempIndices.resize(in_numIndices);
unsigned short maxIndex = 0;
unsigned short minIndex = 0xFFFF;
for(int i = 0; i < in_numIndices; i++)
{
tempIndices[i] = in_indices[i];
if (in_indices[i] > maxIndex)
maxIndex = in_indices[i];
if (in_indices[i] < minIndex)
minIndex = in_indices[i];
}
NvStripInfoVec tempStrips;
NvFaceInfoVec tempFaces;
NvStripifier stripifier;
//do actual stripification
stripifier.Stripify(tempIndices, cacheSize, minStripSize, maxIndex, tempStrips, tempFaces);
//stitch strips together
IntVec stripIndices;
unsigned int numSeparateStrips = 0;
if(bListsOnly)
{
//if we're outputting only lists, we're done
*numGroups = 1;
(*primGroups) = new PrimitiveGroup[*numGroups];
PrimitiveGroup* primGroupArray = *primGroups;
int i;
//count the total number of indices
unsigned int numIndices = 0;
for( i = 0; i < tempStrips.size(); i++)
{
numIndices += tempStrips[i]->m_faces.size() * 3;
}
//add in the list
numIndices += tempFaces.size() * 3;
primGroupArray[0].type = PT_LIST;
primGroupArray[0].numIndices = numIndices;
primGroupArray[0].indices = new unsigned short[numIndices];
//do strips
unsigned int indexCtr = 0;
for(i = 0; i < tempStrips.size(); i++)
{
for(int j = 0; j < tempStrips[i]->m_faces.size(); j++)
{
//degenerates are of no use with lists
if(!NvStripifier::IsDegenerate(tempStrips[i]->m_faces[j]))
{
primGroupArray[0].indices[indexCtr++] = tempStrips[i]->m_faces[j]->m_v0;
primGroupArray[0].indices[indexCtr++] = tempStrips[i]->m_faces[j]->m_v1;
primGroupArray[0].indices[indexCtr++] = tempStrips[i]->m_faces[j]->m_v2;
}
else
{
//we've removed a tri, reduce the number of indices
primGroupArray[0].numIndices -= 3;
}
}
}
//do lists
for(i = 0; i < tempFaces.size(); i++)
{
primGroupArray[0].indices[indexCtr++] = tempFaces[i]->m_v0;
primGroupArray[0].indices[indexCtr++] = tempFaces[i]->m_v1;
primGroupArray[0].indices[indexCtr++] = tempFaces[i]->m_v2;
}
}
else
{
stripifier.CreateStrips(tempStrips, stripIndices, bStitchStrips, numSeparateStrips, bRestart, restartVal);
//if we're stitching strips together, we better get back only one strip from CreateStrips()
assert( (bStitchStrips && (numSeparateStrips == 1)) || !bStitchStrips);
//convert to output format
*numGroups = numSeparateStrips; //for the strips
if(tempFaces.size() != 0)
(*numGroups)++; //we've got a list as well, increment
(*primGroups) = new PrimitiveGroup[*numGroups];
PrimitiveGroup* primGroupArray = *primGroups;
//first, the strips
int startingLoc = 0;
for(int stripCtr = 0; stripCtr < numSeparateStrips; stripCtr++)
{
int stripLength = 0;
if(!bStitchStrips)
{
int i;
//if we've got multiple strips, we need to figure out the correct length
for( i = startingLoc; i < stripIndices.size(); i++)
{
if(stripIndices[i] == -1)
break;
}
stripLength = i - startingLoc;
}
else
stripLength = stripIndices.size();
primGroupArray[stripCtr].type = PT_STRIP;
primGroupArray[stripCtr].indices = new unsigned short[stripLength];
primGroupArray[stripCtr].numIndices = stripLength;
int indexCtr = 0;
for(int i = startingLoc; i < stripLength + startingLoc; i++)
primGroupArray[stripCtr].indices[indexCtr++] = stripIndices[i];
//we add 1 to account for the -1 separating strips
//this doesn't break the stitched case since we'll exit the loop
startingLoc += stripLength + 1;
}
//next, the list
if(tempFaces.size() != 0)
{
int faceGroupLoc = (*numGroups) - 1; //the face group is the last one
primGroupArray[faceGroupLoc].type = PT_LIST;
primGroupArray[faceGroupLoc].indices = new unsigned short[tempFaces.size() * 3];
primGroupArray[faceGroupLoc].numIndices = tempFaces.size() * 3;
int indexCtr = 0;
for(int i = 0; i < tempFaces.size(); i++)
{
primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces[i]->m_v0;
primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces[i]->m_v1;
primGroupArray[faceGroupLoc].indices[indexCtr++] = tempFaces[i]->m_v2;
}
}
}
//validate generated data against input
if (validateEnabled)
{
const int NUMBINS = 100;
std::vector<NvFaceInfo> in_bins[NUMBINS];
int i;
//hash input indices on first index
for ( i = 0; i < in_numIndices; i += 3)
{
NvFaceInfo faceInfo(in_indices[i], in_indices[i + 1], in_indices[i + 2]);
in_bins[in_indices[i] % NUMBINS].push_back(faceInfo);
}
for (i = 0; i < *numGroups; ++i)
{
switch ((*primGroups)[i].type)
{
case PT_LIST:
{
for (int j = 0; j < (*primGroups)[i].numIndices; j += 3)
{
unsigned short v0 = (*primGroups)[i].indices[j];
unsigned short v1 = (*primGroups)[i].indices[j + 1];
unsigned short v2 = (*primGroups)[i].indices[j + 2];
//ignore degenerates
if (NvStripifier::IsDegenerate(v0, v1, v2))
continue;
if (!TestTriangle(v0, v1, v2, in_bins, NUMBINS))
{
Cleanup(tempStrips, tempFaces);
return false;
}
}
break;
}
case PT_STRIP:
{
int brokenCtr = 0;
bool flip = false;
for (int j = 2; j < (*primGroups)[i].numIndices; ++j)
{
unsigned short v0 = (*primGroups)[i].indices[j - 2];
unsigned short v1 = (*primGroups)[i].indices[j - 1];
unsigned short v2 = (*primGroups)[i].indices[j];
if (flip)
{
//swap v1 and v2
unsigned short swap = v1;
v1 = v2;
v2 = swap;
}
//ignore degenerates
if (NvStripifier::IsDegenerate(v0, v1, v2))
{
flip = !flip;
continue;
}
if (!TestTriangle(v0, v1, v2, in_bins, NUMBINS))
{
Cleanup(tempStrips, tempFaces);
return false;
}
flip = !flip;
}
break;
}
case PT_FAN:
default:
break;
}
}
}
//clean up everything
Cleanup(tempStrips, tempFaces);
return true;
}
////////////////////////////////////////////////////////////////////////////////////////
// RemapIndices()
//
// Function to remap your indices to improve spatial locality in your vertex buffer.
//
// in_primGroups: array of PrimitiveGroups you want remapped
// numGroups: number of entries in in_primGroups
// numVerts: number of vertices in your vertex buffer, also can be thought of as the range
// of acceptable values for indices in your primitive groups.
// remappedGroups: array of remapped PrimitiveGroups
//
// Note that, according to the remapping handed back to you, you must reorder your
// vertex buffer.
//
void RemapIndices(const PrimitiveGroup* in_primGroups, const unsigned short numGroups,
const unsigned short numVerts, PrimitiveGroup** remappedGroups)
{
(*remappedGroups) = new PrimitiveGroup[numGroups];
//caches oldIndex --> newIndex conversion
int *indexCache;
indexCache = new int[numVerts];
memset(indexCache, -1, sizeof(int)*numVerts);
//loop over primitive groups
unsigned int indexCtr = 0;
for(int i = 0; i < numGroups; i++)
{
unsigned int numIndices = in_primGroups[i].numIndices;
//init remapped group
(*remappedGroups)[i].type = in_primGroups[i].type;
(*remappedGroups)[i].numIndices = numIndices;
(*remappedGroups)[i].indices = new unsigned short[numIndices];
for(int j = 0; j < numIndices; j++)
{
int cachedIndex = indexCache[in_primGroups[i].indices[j]];
if(cachedIndex == -1) //we haven't seen this index before
{
//point to "last" vertex in VB
(*remappedGroups)[i].indices[j] = indexCtr;
//add to index cache, increment
indexCache[in_primGroups[i].indices[j]] = indexCtr++;
}
else
{
//we've seen this index before
(*remappedGroups)[i].indices[j] = cachedIndex;
}
}
}
delete[] indexCache;
}

View File

@@ -0,0 +1,112 @@
# Microsoft Developer Studio Project File - Name="NvTriStrip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NvTriStrip - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "NvTriStrip.mak".
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# Begin Project
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View File

@@ -0,0 +1,33 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "NvTriStrip"=.\NvTriStrip.dsp - Package Owner=<4>
Package=<5>
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@@ -0,0 +1,145 @@
#ifndef NVTRISTRIP_H
#define NVTRISTRIP_H
#ifndef NULL
#define NULL 0
#endif
#pragma comment(lib, "nvtristrip")
////////////////////////////////////////////////////////////////////////////////////////
// Public interface for stripifier
////////////////////////////////////////////////////////////////////////////////////////
//GeForce1 and 2 cache size
#define CACHESIZE_GEFORCE1_2 16
//GeForce3 cache size
#define CACHESIZE_GEFORCE3 24
enum PrimType
{
PT_LIST,
PT_STRIP,
PT_FAN
};
struct PrimitiveGroup
{
PrimType type;
unsigned int numIndices;
unsigned short* indices;
////////////////////////////////////////////////////////////////////////////////////////
PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {}
~PrimitiveGroup()
{
if(indices)
delete[] indices;
indices = NULL;
}
};
////////////////////////////////////////////////////////////////////////////////////////
// EnableRestart()
//
// For GPUs that support primitive restart, this sets a value as the restart index
//
// Restart is meaningless if strips are not being stitched together, so enabling restart
// makes NvTriStrip forcing stitching. So, you'll get back one strip.
//
// Default value: disabled
//
void EnableRestart(const unsigned int restartVal);
////////////////////////////////////////////////////////////////////////////////////////
// DisableRestart()
//
// For GPUs that support primitive restart, this disables using primitive restart
//
void DisableRestart();
////////////////////////////////////////////////////////////////////////////////////////
// SetCacheSize()
//
// Sets the cache size which the stripfier uses to optimize the data.
// Controls the length of the generated individual strips.
// This is the "actual" cache size, so 24 for GeForce3 and 16 for GeForce1/2
// You may want to play around with this number to tweak performance.
//
// Default value: 16
//
void SetCacheSize(const unsigned int cacheSize);
////////////////////////////////////////////////////////////////////////////////////////
// SetStitchStrips()
//
// bool to indicate whether to stitch together strips into one huge strip or not.
// If set to true, you'll get back one huge strip stitched together using degenerate
// triangles.
// If set to false, you'll get back a large number of separate strips.
//
// Default value: true
//
void SetStitchStrips(const bool bStitchStrips);
////////////////////////////////////////////////////////////////////////////////////////
// SetMinStripSize()
//
// Sets the minimum acceptable size for a strip, in triangles.
// All strips generated which are shorter than this will be thrown into one big, separate list.
//
// Default value: 0
//
void SetMinStripSize(const unsigned int minSize);
////////////////////////////////////////////////////////////////////////////////////////
// SetListsOnly()
//
// If set to true, will return an optimized list, with no strips at all.
//
// Default value: false
//
void SetListsOnly(const bool bListsOnly);
////////////////////////////////////////////////////////////////////////////////////////
// GenerateStrips()
//
// in_indices: input index list, the indices you would use to render
// in_numIndices: number of entries in in_indices
// primGroups: array of optimized/stripified PrimitiveGroups
// numGroups: number of groups returned
//
// Be sure to call delete[] on the returned primGroups to avoid leaking mem
//
bool GenerateStrips(const unsigned short* in_indices, const unsigned int in_numIndices,
PrimitiveGroup** primGroups, unsigned short* numGroups, bool validateEnabled = false);
////////////////////////////////////////////////////////////////////////////////////////
// RemapIndices()
//
// Function to remap your indices to improve spatial locality in your vertex buffer.
//
// in_primGroups: array of PrimitiveGroups you want remapped
// numGroups: number of entries in in_primGroups
// numVerts: number of vertices in your vertex buffer, also can be thought of as the range
// of acceptable values for indices in your primitive groups.
// remappedGroups: array of remapped PrimitiveGroups
//
// Note that, according to the remapping handed back to you, you must reorder your
// vertex buffer.
//
// Credit goes to the MS Xbox crew for the idea for this interface.
//
void RemapIndices(const PrimitiveGroup* in_primGroups, const unsigned short numGroups,
const unsigned short numVerts, PrimitiveGroup** remappedGroups);
#endif

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View File

@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fipTest", "fipTest.2008.vcproj", "{66DCA866-A381-42D5-97FB-9792066C0F20}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NvTriStrip", "NvTriStrip.vcproj", "{D9F6019E-E223-4C1F-ABE2-539308020302}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,10 +9,10 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D9F6019E-E223-4C1F-ABE2-539308020302}.Debug|Win32.Build.0 = Debug|Win32
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HideSolutionNode = FALSE

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@@ -0,0 +1,239 @@
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@@ -0,0 +1,244 @@
#ifndef NV_TRISTRIP_OBJECTS_H
#define NV_TRISTRIP_OBJECTS_H
#include <assert.h>
#include <windows.h>
#include <vector>
#include <list>
#include "VertexCache.h"
/////////////////////////////////////////////////////////////////////////////////
//
// Types defined for stripification
//
/////////////////////////////////////////////////////////////////////////////////
struct MyVertex {
float x, y, z;
float nx, ny, nz;
};
typedef MyVertex MyVector;
struct MyFace {
int v1, v2, v3;
float nx, ny, nz;
};
class NvFaceInfo {
public:
// vertex indices
NvFaceInfo(int v0, int v1, int v2, bool bIsFake = false){
m_v0 = v0; m_v1 = v1; m_v2 = v2;
m_stripId = -1;
m_testStripId = -1;
m_experimentId = -1;
m_bIsFake = bIsFake;
}
// data members are left public
int m_v0, m_v1, m_v2;
int m_stripId; // real strip Id
int m_testStripId; // strip Id in an experiment
int m_experimentId; // in what experiment was it given an experiment Id?
bool m_bIsFake; //if true, will be deleted when the strip it's in is deleted
};
// nice and dumb edge class that points knows its
// indices, the two faces, and the next edge using
// the lesser of the indices
class NvEdgeInfo {
public:
// constructor puts 1 ref on us
NvEdgeInfo (int v0, int v1){
m_v0 = v0;
m_v1 = v1;
m_face0 = NULL;
m_face1 = NULL;
m_nextV0 = NULL;
m_nextV1 = NULL;
// we will appear in 2 lists. this is a good
// way to make sure we delete it the second time
// we hit it in the edge infos
m_refCount = 2;
}
// ref and unref
void Unref () { if (--m_refCount == 0) delete this; }
// data members are left public
UINT m_refCount;
NvFaceInfo *m_face0, *m_face1;
int m_v0, m_v1;
NvEdgeInfo *m_nextV0, *m_nextV1;
};
// This class is a quick summary of parameters used
// to begin a triangle strip. Some operations may
// want to create lists of such items, so they were
// pulled out into a class
class NvStripStartInfo {
public:
NvStripStartInfo(NvFaceInfo *startFace, NvEdgeInfo *startEdge, bool toV1){
m_startFace = startFace;
m_startEdge = startEdge;
m_toV1 = toV1;
}
NvFaceInfo *m_startFace;
NvEdgeInfo *m_startEdge;
bool m_toV1;
};
typedef std::vector<NvFaceInfo*> NvFaceInfoVec;
typedef std::list <NvFaceInfo*> NvFaceInfoList;
typedef std::list <NvFaceInfoVec*> NvStripList;
typedef std::vector<NvEdgeInfo*> NvEdgeInfoVec;
typedef std::vector<WORD> WordVec;
typedef std::vector<int> IntVec;
typedef std::vector<MyVertex> MyVertexVec;
typedef std::vector<MyFace> MyFaceVec;
template<class T>
inline void SWAP(T& first, T& second)
{
T temp = first;
first = second;
second = temp;
}
// This is a summary of a strip that has been built
class NvStripInfo {
public:
// A little information about the creation of the triangle strips
NvStripInfo(const NvStripStartInfo &startInfo, int stripId, int experimentId = -1) :
m_startInfo(startInfo)
{
m_stripId = stripId;
m_experimentId = experimentId;
visited = false;
m_numDegenerates = 0;
}
// This is an experiment if the experiment id is >= 0
inline bool IsExperiment () const { return m_experimentId >= 0; }
inline bool IsInStrip (const NvFaceInfo *faceInfo) const
{
if(faceInfo == NULL)
return false;
return (m_experimentId >= 0 ? faceInfo->m_testStripId == m_stripId : faceInfo->m_stripId == m_stripId);
}
bool SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos);
// take the given forward and backward strips and combine them together
void Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward);
//returns true if the face is "unique", i.e. has a vertex which doesn't exist in the faceVec
bool Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face);
// mark the triangle as taken by this strip
bool IsMarked (NvFaceInfo *faceInfo);
void MarkTriangle(NvFaceInfo *faceInfo);
// build the strip
void Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos);
// public data members
NvStripStartInfo m_startInfo;
NvFaceInfoVec m_faces;
int m_stripId;
int m_experimentId;
bool visited;
int m_numDegenerates;
};
typedef std::vector<NvStripInfo*> NvStripInfoVec;
//The actual stripifier
class NvStripifier {
public:
// Constructor
NvStripifier();
~NvStripifier();
//the target vertex cache size, the structure to place the strips in, and the input indices
void Stripify(const WordVec &in_indices, const int in_cacheSize, const int in_minStripLength,
const unsigned short maxIndex, NvStripInfoVec &allStrips, NvFaceInfoVec &allFaces);
void CreateStrips(const NvStripInfoVec& allStrips, IntVec& stripIndices, const bool bStitchStrips, unsigned int& numSeparateStrips, const bool bRestart, const unsigned int restartVal);
static int GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB);
//static int GetSharedVertex(NvFaceInfo *faceA, NvFaceInfo *faceB);
static void GetSharedVertices(NvFaceInfo *faceA, NvFaceInfo *faceB, int* vertex0, int* vertex1);
static bool IsDegenerate(const NvFaceInfo* face);
static bool IsDegenerate(const unsigned short v0, const unsigned short v1, const unsigned short v2);
protected:
WordVec indices;
int cacheSize;
int minStripLength;
float meshJump;
bool bFirstTimeResetPoint;
/////////////////////////////////////////////////////////////////////////////////
//
// Big mess of functions called during stripification
//
/////////////////////////////////////////////////////////////////////////////////
//********************
bool IsMoneyFace(const NvFaceInfo& face);
bool FaceContainsIndex(const NvFaceInfo& face, const unsigned int index);
bool IsCW(NvFaceInfo *faceInfo, int v0, int v1);
bool NextIsCW(const int numIndices);
static int GetNextIndex(const WordVec &indices, NvFaceInfo *face);
static NvEdgeInfo *FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1);
static NvFaceInfo *FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo);
NvFaceInfo *FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos);
void FindAllStrips(NvStripInfoVec &allStrips, NvFaceInfoVec &allFaceInfos, NvEdgeInfoVec &allEdgeInfos, int numSamples);
void SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips, NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList);
void RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList);
bool FindTraversal(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, NvStripInfo *strip, NvStripStartInfo &startInfo);
int CountRemainingTris(std::list<NvStripInfo*>::iterator iter, std::list<NvStripInfo*>::iterator end);
void CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips);
float AvgStripSize(const NvStripInfoVec &strips);
int FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos);
void UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip);
void UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face);
float CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip);
int CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face);
int NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec);
void BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, const unsigned short maxIndex);
bool AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos);
// let our strip info classes and the other classes get
// to these protected stripificaton methods if they want
friend NvStripInfo;
};
#endif

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README for NvTriStrip, library version
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To use:
-#include "NvTriStrip.h"
-put nvtristrip.lib in your library path (the pragma in nvtristrip.h will automatically look for the library).
Check out NvTriStrip.h for the interface.
See the StripTest source code (in function LoadXFileStripped) for an example of using the library.
Features:
-generates strips from arbitrary geometry.
-flexibly optimizes for post TnL vertex caches (16 on GeForce1/2, 24 on GeForce3).
-can stitch together strips using degenerate triangles, or not.
-can output lists instead of strips.
-can optionally throw excessively small strips into a list instead.
-can remap indices to improve spatial locality in your vertex buffers.
On cache sizes:
Note that it's better to UNDERESTIMATE the cache size instead of OVERESTIMATING.
So, if you're targetting GeForce1, 2, and 3, be conservative and use the GeForce1_2 cache
size, NOT the GeForce3 cache size.
This will make sure you don't "blow" the cache of the GeForce1 and 2.
Also note that the cache size you specify is the "actual" cache size, not the "effective"
cache size you may have heard about. This is 16 for GeForce1 and 2, and 24 for GeForce3.
Credit goes to Curtis Beeson and Joe Demers for the basis for this stripifier and to Jason Regier and
Jon Stone at Blizzard for providing a much cleaner version of CreateStrips().
Questions/comments email cem@nvidia.com

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#include "VertexCache.h"
VertexCache::VertexCache()
{
VertexCache(16);
}
VertexCache::VertexCache(int size)
{
numEntries = size;
entries = new unsigned short[numEntries];
for(int i = 0; i < numEntries; i++)
entries[i] = -1;
}
VertexCache::~VertexCache()
{
delete[] entries;
}
int VertexCache::At(int index)
{
return entries[index];
}
void VertexCache::Set(int index, int value)
{
entries[index] = value;
}
void VertexCache::Clear()
{
for(int i = 0; i < numEntries; i++)
entries[i] = -1;
}
void VertexCache::Copy(VertexCache* inVcache)
{
for(int i = 0; i < numEntries; i++)
{
inVcache->Set(i, entries[i]);
}
}
bool VertexCache::InCache(int entry)
{
bool returnVal = false;
for(int i = 0; i < numEntries; i++)
{
if(entries[i] == entry)
{
returnVal = true;
break;
}
}
return returnVal;
}
int VertexCache::AddEntry(int entry)
{
int removed;
removed = entries[numEntries - 1];
//push everything right one
for(int i = numEntries - 2; i >= 0; i--)
{
entries[i + 1] = entries[i];
}
entries[0] = entry;
return removed;
}

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#ifndef VERTEX_CACHE_H
#define VERTEX_CACHE_H
#include <string.h>
class VertexCache
{
public:
VertexCache(int size)
{
numEntries = size;
entries = new int[numEntries];
for(int i = 0; i < numEntries; i++)
entries[i] = -1;
}
VertexCache() { VertexCache(16); }
~VertexCache() { delete[] entries; entries = 0; }
bool InCache(int entry)
{
bool returnVal = false;
for(int i = 0; i < numEntries; i++)
{
if(entries[i] == entry)
{
returnVal = true;
break;
}
}
return returnVal;
}
int AddEntry(int entry)
{
int removed;
removed = entries[numEntries - 1];
//push everything right one
for(int i = numEntries - 2; i >= 0; i--)
{
entries[i + 1] = entries[i];
}
entries[0] = entry;
return removed;
}
void Clear()
{
memset(entries, -1, sizeof(int) * numEntries);
}
void Copy(VertexCache* inVcache)
{
for(int i = 0; i < numEntries; i++)
{
inVcache->Set(i, entries[i]);
}
}
int At(int index) { return entries[index]; }
void Set(int index, int value) { entries[index] = value; }
private:
int *entries;
int numEntries;
};
#endif

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Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
must display the following acknowledgement:
This product includes software developed by Brad Grantham and
Applied Conjecture.
4. Neither the name Brad Grantham nor Applied Conjecture
may be used to endorse or promote products derived from this software
without specific prior written permission.
5. Notification must be made to Brad Grantham about inclusion of this
software in a product including the author of the product and the name
and purpose of the product. Notification can be made using email
to Brad Grantham's current address (grantham@plunk.org as of September
20th, 2000) or current U.S. mail address.
$Header: /home/grantham/cvsroot/projects/modules/tc/COPYRIGHT,v 1.1 2000/09/21 19:36:56 grantham Exp $
# vi:tabstop=8
#

31
DSMeshConvert/ac/README Normal file
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ACTC 1.1 - Brad's Triangle Consolidator
ACTC converts independent triangles into triangle strips or fans. You
can approach a three times geometry speedup on OpenGL and Direct3D
using triangle strips and fans. If the speed of your application is
limited by how fast your graphics card can paint pixels (and not
transform vertices) then this speedup won't help your frame rate, but
it may free up CPU cycles for more work in your program, which can in
turn do a better job of telling the card what to draw. You'll find
a more detailed introduction to using ACTC in "manual.html".
ACTC does *not* turn unindexed triangle data into indexed triangle data.
In other words, it will not turn find duplicate vertices in raw 3D vertex
data. (I'm hoping to write a layer on ACTC for that.)
I am not aware of any bugs but I haven't tested the module very
thoroughly against real-life data. If you find bugs, please visit the
ACTC page on SourceForge at ... and submit a descriptive bug report
including the offending data file, and ACTC's version number.
You can find the most recent release of ACTC by navigating my home page
at http://www.plunk.org/~grantham/.
A quick note about clause #5 in the COPYRIGHT. All I really want is
to feel some amount of satisfaction that you're using something on
which I worked hard. An email saying something like "Hey, I'm Joe
Shmoe, and I'm using your code in my widget counter for Orchard Supply
Hardware" is sufficient.
-Brad Grantham
November 23rd, 2000

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<html>
<body bgcolor="#ffffff">
<title>Triangle Consolidator 1.1</title>
<h1>Triangle Consolidator 1.1</h1>
<center><h2>Introduction</h2></center>
I imagine most people would only have come looking for TC if they
knew what they wanted in the first place. The programmers' guide
that you probably want is in the next section. The following is
just a little purpose and history.<p>
TC, or "triangle consolidator", constructs triangle strips or triangle
fans from independent triangle data. The geometric transformation of
3D points onto a 2D screen involves some heavy math, and you can realize
a performance benefit by reusing the results of that math where possible.
Each new triangle strip or fan is constructed from one of the edges of
the previous triangle and a new vertex. <p>
<center><img src=prims.gif></center><p>
You can achieve 3x performance minus the cost of
transforming the first two vertices per strip. Thus it's important
that strips and fans are made as long as possible (fewer strips and
fans). Some architectures have a
maximum preferred strip length, after which the engine may stall.<p>
I wrote <i>meshifier</i> in 1995 because Sharon Clay at Silicon Graphics
asked me how I might construct strips from a lattice of triangles
as an interview question. It has some fundamental architectural
limitations. Some, like an error in the reset code and being able
to specify that triangles should not be output in reverse order,
have been fixed by Neal Tringham and are incorporated in the new version
available from his web page. Others, such as the limitation on numbers
of vertices and connectivity, are harder to repair.<p>
In "TC" I've attempted to fix those old errors.
TC attempts to consolidate triangles limited only by the
limits of the machine' available memory and
speed. I have changed the API, using OpenGL as a loose model
(although OpenGL arguably has its shape because it provides a hardware
abstraction layer), so that more algorithmic abstractions and
optimizations are possible. I have tried to build in features which
are useful to modelers and offline optimization tools, such as whether
or not to honor vertex ordering. I have also spent a few days
trying to test the code nominally and attempt to have some confidence
that even its low-memory behavior is predictable.<p>
I hope you find it useful. ---<a href="mailto:grantham@plunk.org">Brad
Grantham</a><p>
<p><hr><p>
<center><h2>Triangle Consolidator API</h2></center>
TC is meant to be used in an offline modeling process. It is probably
too slow to be used to optimize data per frame for the purpose of
interactive display. It also does not provide any facility (yet) for
merging spacial coordinates together to form an indexed vertex list. TC only
operates on the indices of indexed triangles. Maintaining the actual
vertex array (containing the traditional v3f, n3f, etc) is up to the
application. I perceive this is useful, however, in that TC needs no
knowledge of how vertex data is stored; it only needs to know
connectivity information. An application program creates an ACTCData
structure and then repeats a cycle of optionally setting flags,
inputting triangles, and then receiving the output primitives.<p>
<h3>Language and Namespace</h3>
TC 1.1 is provided with a C language interface. Mostly this is
because many people (including me) still prefer to program in C and I
don't want to force people to write C++. TC is also implemented in
C, but I don't think this is that important, since you could implement
the library internals in C++ and still export a C API.<p>
The namespace of all functions and identifiers in TC is protected using
the initials of my software organization <i>Applied Conjecture</i> and
<code>TC</code>. All functions in TC are prefixed with <code>actc</code>.
All symbolic constants and <code>#defines</code> are prefixed with
<code>ACTC_</code>. All exported data structures are prefixed with
<code>ACTC</code>.<p>
<h3>Initialization and Errors</h3>
An <code>ACTCData</code> consolidator object is created using the
following code. This structure contains state data about optional
parameters and triangle connectivity. <code>actcNew</code> returns
either an initialized <code>ACTCData</code> object if successful or
NULL if memory cannot be allocated.<p>
<pre>
#include &lt;ac/tc.h&gt;
ACTCData *tc;
tc = actcNew();
if(tc == NULL) {
/* memory allocation failed */
/* print error here and exit or whatever */
}
</pre>
Any errors encountered during execution are typically both returned as
results from a TC function and stored in the structure. The error
can be retrieved using <code>actcGetError</code>. Here is an example of adding a
triangle and checking the error.<p>
<pre>
actcAddTriangle(tc, v1, v2, v3);
if((e = actcGetError(tc)) != ACTC_NO_ERROR) {
/* something bad happened */
/* print error and exit or whatever */
}
</pre>
A more compact representation may not use <code>actcGetError</code> at
all, since many functions return either the error or
<code>ACTC_NO_ERROR</code>.<p>
<pre>
if((e = actcAddTriangle(tc, v1, v2, v3)) != ACTC_NO_ERROR) {
/* something bad happened */
/* print error and exit or whatever */
}
</pre>
Since the error is reset in the structure by
<code>actcGetError</code>, it makes sense to go with either one style or
the other, to avoid being confused when a later return from
<code>actcGetError</code> returns an error which has already been
handled. Errors are represented by negative integers, so some
functions may return non-error information as a positive integer.
Slightly smarter applications may try
to detect some failure conditions and proceed after some kind of
repair.<p>
<pre>
actcAddTriangle(tc, v1, v2, v3);
e = actcGetError(tc);
if(e == ACTC_ALLOC_FAILED) {
/* couldn't alloc memory using one of the malloc(3) family */
/* application can free unused memory and try again */
} else if(e != ACTC_NO_ERROR) {
/* something bad happened other than malloc failure */
/* print error and exit or whatever */
}
</pre>
For simplicity, examples in the remainder of the programmers' guide will not
check for errors but will mention where errors may occur. Several
functions can result in the error ACTC_DATABASE_CORRUPT but are not
noted here; that particular error return indicates corruption of
ACTC's internal data structures and really requires debugging (as
described below).<p>
<h3>Parameters</h3>
There are several options that may be set in the TC structure. For
example, whether TC honors triangle vertex ordering is controlled by
the <code>ACTC_OUT_HONOR_WINDING</code> symbolic constant. These values are set
by <code>actcParami</code> and retrieved by <code>actcGetParami</code>.<p>
<pre>
int isHonoringWinding;
actcParami(tc, ACTC_OUT_HONOR_WINDING, ACTC_TRUE);
actcGetParami(tc, ACTC_OUT_HONOR_WINDING, &isHonoringWinding);
</pre>
<code>actcGetParami</code> accepts two additional symbolic
constants which may
not be set by the application. <code>ACTC_MAJOR_VERSION</code> and
<code>ACTC_MINOR_VERSION</code> return the major version number and
minor version number, respectively.<p>
Parameters are differentiated by the direction of the data they
control. <code>OUT</code> parameters control how TC hands its
consolidated primitives back to you. <code>IN</code> parameters tell
TC the limits you intend to guarantee on your input data, which may
used for optimization purposes. <code>ALG</code> parameters directly
affect the internal algorithms used by TC. Some parameters require
the extended range of <code>unsigned int</code>, and they can be set
and queried by <code>actcParamu</code> and <code>actcGetParamu</code>,
but both sets of <code>Param...</code> functions take the same symbolic
constants and convert to-and-from the range of their parameter or
return variable. Here are the parameters available in TC 1.1:<p>
<table border=3 width=100%>
<tr><th>Enumerant</th><th>Data type</th><th>Meaning</th><th>Prefer Param<i>u</i></th></tr>
<tr><td>ACTC_OUT_MIN_FAN_VERTS</td><td>integer</td><td>Minimum number of vertices
returnable in a triangle fan</td><td>No</td></tr>
<tr><td>ACTC_OUT_HONOR_WINDING</td><td>boolean</td><td>Whether triangles may be output in reverse vertex order</td><td>No</td></tr>
<tr><td>ACTC_OUT_MAX_PRIM_VERTS</td><td>integer</td><td>Maximum number of <i>vertices</i> to output in a primitive</td><td>No</td></tr>
<tr><td>ACTC_IN_MIN_VERT</td><td>integer</td><td>Minimum vertex index</td><td>Yes</td></tr>
<tr><td>ACTC_IN_MAX_VERT</td><td>integer</td><td>Maximum vertex index</td><td>Yes</td></tr>
<tr><td>ACTC_IN_MAX_VERT_SHARING</td><td>integer</td><td>Maximum number of edges that will share a vertex</td><td>No</td></tr>
<tr><td>ACTC_IN_MAX_EDGE_SHARING</td><td>integer</td><td>Maximum number of triangles that will share an edge</td><td>No</td></tr>
</table><p>
If called during <code>INPUT</code> or <code>OUTPUT</code>,
<code>actcParami</code> can result in <code>ACTC_DURING_INPUT</code>,
or <code>ACTC_DURING_OUTPUT</code>, respectively. If called to set
<code>ACTC_IN_MIN_VERT</code> or <code>ACTC_IN_MAX_VERT</code> so the
vertex range is negative, or to set
<code>ACTC_OUT_MAX_PRIM_VERTS</code> to less than 3, or to set a value
associated with a symbolic constant ACTC does not know about, then the
error <code>ACTC_INVALID_VALUE</code> will result.<p>
<h3>Input/Output</h3>
A TC structure is always in one of three modes; idle, inputting, or
outputting. Some operations are valid only in some modes. For example,
setting a parameter is an error unless the consolidator object is idle.
Triangle data may only be entered in input mode. Primitives may only
be fetched in output mode. Here's an example of how the modes work.
Please keep in mind that this example assumes a particular
primitive.<p>
<pre>
actcParami(tc, ACTC_OUT_MAX_PRIM_VERTS, 14);
actcBeginInput(tc);
actcAddTriangle(tc, 1, 2, 3);
actcEndInput(tc);
actcBeginOutput(tc);
prim = actcStartNextPrim(tc, &v1, &v2);
actcGetNextVert(tc, &v3);
actcEndOutput(tc);
/* v1, v2, and v3 are now set to 1, 2, and 3. */
</pre>
<code>actcEndInput</code> and <code>actcEndOutput</code> are intended as
checkpoints for optimization, compaction, etc. Your application can
call <code>actcGetIsDuringInput</code> and
<code>actcGetIsDuringOutput</code> to determine if the TC object is
currently ready in the input or output stages (or is otherwise idle).
If <code>actcParami</code> is called during input or output, an error of
either <code>ACTC_DURING_INPUT</code> or <code>ACTC_DURING_OUTPUT</code>
results, respectively.<p>
<h3>Giving Triangles as Input</h3>
Each triangle is entered into the TC database using
<code>actcAddTriangle</code>, and the possible results may be
<code>ACTC_DURING_OUTPUT</code> if TC is in output mode,
<code>ACTC_IDLE</code> if TC is not in input mode, or
<code>ACTC_ALLOC_FAILED</code> if an internal data structure could not
be allocated. In the last case, the database is not altered. An
application could perform compaction on its own data and try
<code>actcAddTriangle</code> again, or it could attempt to retrieve all
the primitives currently available from the database. This would
probably give worse results (more primitives, fewer vertices per
primitive) than retrieving primitives from the complete database but
may be better than getting no primitives at all.<p>
<pre>
int triCount;
int tris[][3];
actcBeginInput(tc);
for(i = 0; i < triCount; i++)
actcAddTriangle(tc, tris[i][0], tris[i][1], tris[i][2]);
actcEndInput(tc);
</pre>
<h3>Ranges of Various Input Data</h3>
Vertex indices can be any <code>unsigned int</code>, and so
anywhere from 0 to <code>UINT_MAX</code>, inclusive. Internal data
structures allow quantity <code>INT_MAX</code> vertices, edges, triangles,
vertex valences, and edge valences to be input. With the data
structures TC uses
as of version 1.1, on most machines at the time of writing, a process'
memory space will be exhausted before the range of any of these items
is exhausted. As of version 1.1, TC has not been tested on an
architecture with integers or pointers larger that 32 bits.<p>
<h3>Getting the Output Primitives</h3>
Strips and fans are retrieved one at a time from TC starting with
<code>actcStartNextPrim</code>. The primitive type is returned, either
<code>ACTC_PRIM_STRIP</code> or <code>ACTC_PRIM_FAN</code>.
<code>actcStartNextPrim</code> may also return
<code>ACTC_DATABASE_EMPTY</code> if all triangles input so far have been
returned in primitives. <code>actcStartNextPrim</code> stores the first
two vertices by reference, and
<code>actcGetNextVert</code> provides each subsequent vertex.
<code>actcGetNextVert</code> will return <code>ACTC_PRIM_COMPLETE</code>
when their are no more vertices to return.
<pre>
int prim;
int v1, v2;
actcBeginOutput(tc);
while((prim = actcStartNextPrim(tc, &v1, &v2) != ACTC_DATABASE_EMPTY) {
/* start a primitive of type "prim" with v1 and v2 */
while(actcGetNextVert(tc, &v3) != ACTC_PRIM_COMPLETE)
/* continue primitive using v3 */
}
actcEndOutput(tc);
</pre>
<h3>One-Stop-Shopping (Convenience Function)</h3>
There is a single function called
<code>actcTrianglesToPrimitives</code> which inputs triangles and
extracts primitives, including attempting to recover from low-memory
situations by first draining the primitive database, and then by
cleaning up unused memory if draining is not sufficient. Since TC
cannot know in advance how many primitives it can find (and thus how
many vertices), the application will have to provide primitive storage
large enough to hold the input data as independent triangles. The
application may also tell <code>actcTrianglesToPrimitives</code> how
many triangles to input to TC before draining the database.
The following example shows how an application might call
<code>actcTrianglesToPrimitives</code>; here the application has provided
<code>INT_MAX</code> as the maximum batch size in triangles, which
effectively means input all the triangles first before outputting.<p>
<pre>
int triangleCount;
int triangles[][3];
int *primLengths;
int *primVerts;
int *primCount;
/* get triangleCount and triangles from somewhere */
primLengths = (int *)malloc(sizeof(int) * triangleCount);
primTypes = (int *)malloc(sizeof(int) * triangleCount);
primVerts = (int *)malloc(sizeof(int) * 3 * triangleCount);
primCount = actcTrianglesToPrimitives(tc, triangleCount, triangles,
primTypes, primLengths, primVerts, INT_MAX);
if(primCount < 0) {
/* something bad happened */
/* print error and exit or whatever */
}
</pre>
<code>actcTrianglesToPrimitives</code> calls
<code>actc{Begin,End}{Input,Output}</code>, <code>actcAddTriangle</code>,
<code>actcGetNext{Prim,Vertex}</code>, and <code>actcMakeEmpty</code>.
It returns any unrecoverable error it may receive from these functions,
or it will return the total number of strips and fans it finds. The types
and length in vertices of all primitives are stored in primTypes and
primLengths, and then the vertices for each primitive in turn are
stored sequentially in primVerts.<p>
<h3>Memory Usage Statistics</h3>
Call <code>actcGetMemoryAllocation</code> to make TC search how much
memory is being used in data structures. This may be an expensive
operation in TC 1.1 in that it searches the allocated data structures.<p>
<h3>Dumping Internal State</h3>
See below for information on compiled TC so that it automatically dumps
debugging
information on an internal error. If you believe you are getting
incorrect results from TC, your application can call
<code>actcDumpState</code> to print out the internal state of a TC
object (in no particular format). In order for me to help you debug a
problem, it would be useful to print out the TC version number, the
triangles you input to TC (in the order you input them), and the
output of <code>actcDumpState</code> at the beginning and end of your
output phase. <code>actcDumpState</code> has no return value.<p>
<h3>Cleaning Up</h3>
To stop input or output with TC and empty the database for a
particular TC object, use <code>actcMakeEmpty</code>; the TC object will
be reset to idle, contain no triangles, and will be ready for another
set of input triangles. <code>actcMakeEmpty</code> returns any error
that occurs during cleanup, but for the 1.1 release it can only return
<code>ACTC_NO_ERROR</code>.<p>
To free the memory associated with a TC object, call
<code>actcDelete</code> with the pointer to the object; this function
effectively calls <code>actcMakeEmpty</code> and then frees the TC
internal data. Further use of that TC object pointer will have
undefined results but will probably crash your application.<p>
<p><hr><p>
<center><h2>Specific Solutions</h2></center>
<h3>Producing Only Strips</h3>
To produce only triangle strips, set
<code>ACTC_OUT_MIN_FAN_VERTS</code> to INT_MAX. Technically, a very
large triangle fan could still be formed, but when someone creates a
two billion vertex triangle fan with TC, I will consider it a success
rather than a failure.<p>
<pre>
actcParami(tc, ACTC_OUT_MIN_FAN_VERTS, INT_MAX);
</pre>
<h3>Producing Limited-Length Primitives</h3>
I have heard that Silicon Graphics' RealityEngine graphics and
derivatives have an optimium strip size of 12 vertices. Set
<code>ACTC_OUT_MAX_PRIM_VERTS</code> to set the maximum number of vertices to produce
per primitive.<p>
<pre>
actcParami(tc, ACTC_OUT_MAX_PRIM_VERTS, 12);
</pre>
<h3>Ignoring Triangle Winding</h3>
If your triangle set does not have a preferred triangle winding,
set <code>ACTC_OUT_HONOR_WINDING</code> to FALSE or 0. This has the effect of allowing
a triangle to be included in a primitive even if its vertices would
be drawn in reverse order. Note that every odd triangle in a strip
(counting from 0) will normally be wound backwards if winding is
honored.<p>
<pre>
actcParami(tc, ACTC_OUT_HONOR_WINDING, ACTC_TRUE);
</pre>
<p><hr><p>
<center><h2>TC SDK</h2></center>
<h3>Building TC</h3>
My preference for using this module is to compile tc into a <code>.a</code>
library. The makefile provided by default has targets for the library and
the sample programs:
<pre>
make libactc.a
</pre>
To turn on some simple debugging assistance, compile TC with the
<code>DEBUG</code> preprocessor symbol defined (<code>-DDEBUG</code>
for most UNIX compilers). Error conditions should print the reason
and the function in which the error occurred. Any function finding an
unexpected inconsistency in data structures (like performing a table
search and not finding an element which must be there) will call
<code>abort()</code> and presumably dump core. I wouldn't expect any
ordinary application developer to be able to debug TC from a core
file, of course. If <code>INFO</code> is also defined, then the
<code>abort()</code> call will be preceded by a dump of the internal
data structures in tc. If you would like me to debug TC based on your
input, it would help me to have this output as well as the set of
triangles originally input to TC.<p>
<h3>Sample Programs and Tests</h3>
The <code>actctest</code> program makes sure the basic TC functions
work. If it prints anything when compiled with actc.c without
<code>DEBUG</code> and <code>INFO</code>, then something bad
happened.<p>
The <code>actctest2</code> program repeatedly inputs random data into TC
and makes sure it gets the same thing out as it received. You can
specify settings for any of the <code>OUT</code> parameters, and change the
seed that <code>actctest2</code> uses to initialize the random number
generator.<p>
The <code>actcsample</code> program takes in a particular word-based format
containing
vertices and triangles, and converts that data into strips and fans. It
passes the vertex list through verbatim. Someone could
use this either as an element in a tool pipeline or as the basis for a
new offline or interactive stripping tool. Here's what the input format
looks like:
<pre>
[x y z nx ny nz r g b]
[x y z nx ny nz r g b]
[...]
end
triangle v1 v2 v3 end
[triangle v1 v2 v3 end]
[...]
end
</pre>
In this example, <i>x</i>, <i>y</i>, and <i>z</i> are the vertex coordinates,
<i>nx</i>, <i>ny</i>, and <i>nz</i> are the vertex normals, and
<i>r</i>, <i>g</i>, and <i>b</i> are the vertex colors. The set of
vertices are terminated by the word <code>end</code>. Vertices are
optional and are only passed straight through. For each triangle, <i>v1</i>,
<i>v2</i>, and <i>v3</i> are the indices of each vertex in the triangle.
Each triangle is terminated by the word <code>end</code>, and the list
of triangles is terminated by <code>end</code>. The output format is
similar, except that the <code>triangle</code> section is replaced by a list
of primitives. Here's what the output format looks like:
<pre>
[x y z nx ny nz r g b]
[x y z nx ny nz r g b]
[...]
end
strip v1 v2 v3 [v4 [v5 [...]]] end
fan v1 v2 v3 [v4 [v5 [...]]] end
[...]
end
</pre>
Running
<h3>Portability</h3>
TC should be pretty portable, for the most part. I placed my "timer"
snippet in <code>actctest2</code>, and it will need tweaking on anything
but Linux, IRIX, and Windows 98. If you'd like to submit a patch to
"timer" for another operating system, I will place it on my web page
and incorporate it into TC.<p>
<p><hr><p>
<center><h2>Miscellaneous</h2></center>
<h3>Reliability</h3>
I've spent some time testing TC against some strange triangle sets. I've
gone so far as to create random triangle data (random numbers of
triangles with random ranges of vertices), put it in to TC, and check
to make sure the same triangles come out as went in. I've even gone
as far as to artificially reduce the amount of memory available to 8M,
under which TC seems to reliably consolidate triangles, but the data set
may degenerate under such conditions to being exactly the input data.<p>
<h3>Runtime Performance</h3>
TC 1.1 looks like it can consolidate somewhere around one hundred
thousand triangles per second on a 400 MHz Pentium III for data sets
in the thousands of vertices, and somewhere around thirty thousand
triangles per second for data sets around three hundred thousand
vertices. I suspect this could be improved only a little bit more with
some clever avoidance of searching the vertex-to-edge mapping.
Most of the data structures internal to TC are constant-time operations,
especially if the vertex range is small.<p>
I have tested TC's performance against an optimized <i>meshifier</i>
modified by Randall Frank at Lawrence Livermore National Labs and
<i>meshifier</i> appears to run about twice as fast, probably because it
doesn't check for errors internally very well and makes some assumptions
about vertex and edge connectivity. Perhaps TC could approach that
performance level if the internal consistency checks were made to compile
conditionally.<p>
<h3>Stripping Performance</h3>
TC uses a least-connected-vertex approach to making triangle strips,
under the assumption that such vertices will be at the corners of
patches of connected triangles, and the stripification algorithm will
hopefully peel triangle strips off the outside of the patch first,
in order to avoid fragmenting the triangle set. This is the same
approach Neal Tringham's improved <i>meshifier</i> used.
I have yet to test TC's vertices-per-strip performance against other
triangle strippers, but it should do at least as well as <i>meshifier</i>.<p>
The algorithm attempts to remove all the triangle fans first. I've found
that this works for fewer than half of the simple data files I've tried.
For 1.1 the default value associated with <code>ACTC_OUT_MIN_FAN_VERTS</code>
is set to INT_MAX. Other good values appear to be near 8 and 16. You'll
have to try it yourself to see how it works with your data.<p>
One could conceivably implement simulated annealing with TC. An
application would repeatedly calculate solutions to triangle sets with
TC, swapping the order of some number of triangles, each time choosing
the better solution. As time goes on, the number of triangles rotated
could be reduced. Simulated annealing will typically give a pretty
good solution while allowing the application to choose how much time
it cares to spend to find a solution.<p>
<p><hr><p>
Revision Control Information: $Header: /home/grantham/cvsroot/projects/modules/tc/manual.html,v 1.15 2000/11/22 20:18:26 grantham Exp $<p>
</body>
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/*
* $Header: /home/grantham/cvsroot/projects/modules/tc/tc.h,v 1.14 2000/10/03 07:19:20 grantham Exp $
*/
#if !defined(_ACTC_H_)
#define _ACTC_H_
#include "../types.h"
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _ACTCData ACTCData;
/*
Abbreviated:
vertex vert
primitive prim
maximum max
minimum min
parameter param
*/
#define ACTC_NO_ERROR 0
#define ACTC_ALLOC_FAILED -0x2000
#define ACTC_DURING_INPUT -0x2001
#define ACTC_DURING_OUTPUT -0x2002
#define ACTC_IDLE -0x2003
#define ACTC_INVALID_VALUE -0x2004
#define ACTC_DATABASE_EMPTY -0x2005
#define ACTC_DATABASE_CORRUPT -0x2006
#define ACTC_PRIM_COMPLETE -0x2007
#define ACTC_OUT_MIN_FAN_VERTS 0x1000
#define ACTC_OUT_HONOR_WINDING 0x1001
#define ACTC_OUT_MAX_PRIM_VERTS 0x1004
#define ACTC_IN_MIN_VERT 0x1005
#define ACTC_IN_MAX_VERT 0x1006
#define ACTC_IN_MAX_VERT_SHARING 0x1007
#define ACTC_IN_MAX_EDGE_SHARING 0x1008
#define ACTC_MINOR_VERSION 0x1009
#define ACTC_MAJOR_VERSION 0x1010
#define ACTC_PRIM_FAN 0x2000
#define ACTC_PRIM_STRIP 0x2001
#define ACTC_TRUE 1
#define ACTC_FALSE 0
ACTCData *actcNew(void);
int actcParami(ACTCData *tc, int param, int value);
int actcGetParami(ACTCData *tc, int param, int *value);
int actcParamu(ACTCData *tc, int param, u32 value);
int actcGetParamu(ACTCData *tc, int param, u32 *value);
int actcGetError(ACTCData *tc);
int actcMakeEmpty(ACTCData *tc);
void actcDelete(ACTCData *tc);
void actcDumpState(ACTCData *tc, FILE *fp);
int actcBeginInput(ACTCData *tc);
int actcGetIsDuringInput(ACTCData *tc);
int actcAddTriangle(ACTCData *tc, u32 v1, u32 v2, u32 v3);
int actcEndInput(ACTCData *tc);
int actcBeginOutput(ACTCData *tc);
int actcGetIsDuringOutput(ACTCData *tc);
int actcStartNextPrim(ACTCData *tc, u32 *v1Return, u32 *v2Return);
int actcGetNextVert(ACTCData *tc, u32 *vReturn);
int actcEndOutput(ACTCData *tc);
int actcGetMemoryAllocation(ACTCData *tc, size_t *bytesAllocated);
int actcTrianglesToPrimitives(ACTCData *tc, int triangleCount,
u32 (*triangles)[3], int primTypes[], int primLengths[], u32 vertices[],
int maxBatchSize);
#ifdef __cplusplus
}
#endif
#endif /* _ACTC_H_ */
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Creating Efficient Triangle Strips"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Version is 2.0.
//
// Following adjacency structures have been successfully used to implement:
// - a triangle striper
// - a silhouette tracker [used for shadow volumes, occlusion culling, and glow!]
// - local search for collision detection on terrains
// - subdivision surfaces
//
// So that one IS useful....
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Precompiled Header
//#include "Stdafx.h"
#include "Adjacency.h"
#include "RevisitedRadix.h"
#define RELEASEARRAY(x) { if ( x ) delete[] (x); }
#define RELEASE(x) { if ( x ) delete (x); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Adjacencies Class Implementation
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Constructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Adjacencies::Adjacencies() : mNbEdges(0), mCurrentNbFaces(0), mEdges(0), mNbFaces(0), mFaces(0)
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Destructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Adjacencies::~Adjacencies()
{
RELEASEARRAY(mEdges);
RELEASEARRAY(mFaces);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to initialize the component
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : create, the creation structure
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Adjacencies::Init(ADJACENCIESCREATE& create)
{
// Get some bytes
mNbFaces = create.NbFaces;
mFaces = new AdjTriangle[mNbFaces]; if(!mFaces) return false;
mEdges = new AdjEdge[mNbFaces*3]; if(!mEdges) return false;
// Feed me with triangles.....
for(u32 i=0;i<mNbFaces;i++)
{
// Get correct vertex references
u32 Ref0 = create.DFaces ? create.DFaces[i*3+0] : create.WFaces ? create.WFaces[i*3+0] : 0;
u32 Ref1 = create.DFaces ? create.DFaces[i*3+1] : create.WFaces ? create.WFaces[i*3+1] : 1;
u32 Ref2 = create.DFaces ? create.DFaces[i*3+2] : create.WFaces ? create.WFaces[i*3+2] : 2;
// Add a triangle to the database
AddTriangle(Ref0, Ref1, Ref2);
}
// At this point of the process we have mFaces & mEdges filled with input data. That is:
// - a list of triangles with 3 0 links (i.e. -1)
// - a list of mNbFaces*3 edges, each edge having 2 vertex references and an owner face.
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to add a new triangle to the database
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : ref0, ref1, ref2, vertex references for the new triangle
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Adjacencies::AddTriangle(u32 ref0, u32 ref1, u32 ref2)
{
// Store vertex-references
mFaces[mCurrentNbFaces].VRef[0] = ref0;
mFaces[mCurrentNbFaces].VRef[1] = ref1;
mFaces[mCurrentNbFaces].VRef[2] = ref2;
// Reset links
mFaces[mCurrentNbFaces].ATri[0] = -1;
mFaces[mCurrentNbFaces].ATri[1] = -1;
mFaces[mCurrentNbFaces].ATri[2] = -1;
// Add edge 01 to database
if(ref0<ref1) AddEdge(ref0, ref1, mCurrentNbFaces);
else AddEdge(ref1, ref0, mCurrentNbFaces);
// Add edge 02 to database
if(ref0<ref2) AddEdge(ref0, ref2, mCurrentNbFaces);
else AddEdge(ref2, ref0, mCurrentNbFaces);
// Add edge 12 to database
if(ref1<ref2) AddEdge(ref1, ref2, mCurrentNbFaces);
else AddEdge(ref2, ref1, mCurrentNbFaces);
mCurrentNbFaces++;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to add a new edge to the database
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : ref0, ref1, vertex references for the new edge
// face, owner face
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Adjacencies::AddEdge(u32 ref0, u32 ref1, u32 face)
{
// Store edge data
mEdges[mNbEdges].Ref0 = ref0;
mEdges[mNbEdges].Ref1 = ref1;
mEdges[mNbEdges].FaceNb = face;
mNbEdges++;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to create the adjacency structures
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : -
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Adjacencies::CreateDatabase()
{
// Here mNbEdges should be equal to mCurrentNbFaces*3.
RadixSorter Core;
u32* FaceNb = new u32[mNbEdges]; if(!FaceNb) return false;
u32* VRefs0 = new u32[mNbEdges]; if(!VRefs0) return false;
u32* VRefs1 = new u32[mNbEdges]; if(!VRefs1) return false;
for(u32 i=0;i<mNbEdges;i++)
{
FaceNb[i] = mEdges[i].FaceNb;
VRefs0[i] = mEdges[i].Ref0;
VRefs1[i] = mEdges[i].Ref1;
}
// Multiple sort
u32* Sorted = Core.Sort(FaceNb, mNbEdges).Sort(VRefs0, mNbEdges).Sort(VRefs1, mNbEdges).GetIndices();
// Read the list in sorted order, look for similar edges
u32 LastRef0 = VRefs0[Sorted[0]];
u32 LastRef1 = VRefs1[Sorted[0]];
u32 Count = 0;
u32 TmpBuffer[3];
for(u32 i=0;i<mNbEdges;i++)
{
u32 Face = FaceNb[Sorted[i]]; // Owner face
u32 Ref0 = VRefs0[Sorted[i]]; // Vertex ref #1
u32 Ref1 = VRefs1[Sorted[i]]; // Vertex ref #2
if(Ref0==LastRef0 && Ref1==LastRef1)
{
// Current edge is the same as last one
TmpBuffer[Count++] = Face; // Store face number
if(Count==3)
{
RELEASEARRAY(VRefs1);
RELEASEARRAY(VRefs0);
RELEASEARRAY(FaceNb);
return false; // Only works with manifold meshes (i.e. an edge is not shared by more than 2 triangles)
}
}
else
{
// Here we have a new edge (LastRef0, LastRef1) shared by Count triangles stored in TmpBuffer
if(Count==2)
{
// if Count==1 => edge is a boundary edge: it belongs to a single triangle.
// Hence there's no need to update a link to an adjacent triangle.
bool Status = UpdateLink(TmpBuffer[0], TmpBuffer[1], LastRef0, LastRef1);
if(!Status)
{
RELEASEARRAY(VRefs1);
RELEASEARRAY(VRefs0);
RELEASEARRAY(FaceNb);
return Status;
}
}
// Reset for next edge
Count = 0;
TmpBuffer[Count++] = Face;
LastRef0 = Ref0;
LastRef1 = Ref1;
}
}
bool Status = true;
if(Count==2) Status = UpdateLink(TmpBuffer[0], TmpBuffer[1], LastRef0, LastRef1);
RELEASEARRAY(VRefs1);
RELEASEARRAY(VRefs0);
RELEASEARRAY(FaceNb);
// We don't need the edges anymore
RELEASEARRAY(mEdges);
return Status;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to update the links in two adjacent triangles
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : firsttri, index of the first triangle
// secondtri, index of the second triangle
// ref0, ref1, the common edge
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Adjacencies::UpdateLink(u32 firsttri, u32 secondtri, u32 ref0, u32 ref1)
{
AdjTriangle* Tri0 = &mFaces[firsttri]; // Catch the first triangle
AdjTriangle* Tri1 = &mFaces[secondtri]; // Catch the second triangle
// Get the edge IDs. 0xff means input references are wrong.
u8 EdgeNb0 = Tri0->FindEdge(ref0, ref1); if(EdgeNb0==0xff) return false;
u8 EdgeNb1 = Tri1->FindEdge(ref0, ref1); if(EdgeNb1==0xff) return false;
// Update links. The two most significant bits contain the counterpart edge's ID.
Tri0->ATri[EdgeNb0] = secondtri |(u32(EdgeNb1)<<30);
Tri1->ATri[EdgeNb1] = firsttri |(u32(EdgeNb0)<<30);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to find an edge in a tri, given two vertex references
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : vref0, vref1, the two vertex references
// Output : -
// Return : the edge number between 0 and 2, or 0xff if input refs are wrong
// Exception: -
// Remark : -
u8 AdjTriangle::FindEdge(u32 vref0, u32 vref1)
{
u8 EdgeNb = 0xff;
if(VRef[0]==vref0 && VRef[1]==vref1) EdgeNb = 0;
else if(VRef[0]==vref1 && VRef[1]==vref0) EdgeNb = 0;
else if(VRef[0]==vref0 && VRef[2]==vref1) EdgeNb = 1;
else if(VRef[0]==vref1 && VRef[2]==vref0) EdgeNb = 1;
else if(VRef[1]==vref0 && VRef[2]==vref1) EdgeNb = 2;
else if(VRef[1]==vref1 && VRef[2]==vref0) EdgeNb = 2;
return EdgeNb;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to get the last reference given the first two
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : vref0, vref1, the two vertex references
// Output : -
// Return : the last reference, or 0xffffffff if input refs are wrong
// Exception: -
// Remark : -
u32 AdjTriangle::OppositeVertex(u32 vref0, u32 vref1)
{
u32 Ref = 0xffffffff;
if(VRef[0]==vref0 && VRef[1]==vref1) Ref = VRef[2];
else if(VRef[0]==vref1 && VRef[1]==vref0) Ref = VRef[2];
else if(VRef[0]==vref0 && VRef[2]==vref1) Ref = VRef[1];
else if(VRef[0]==vref1 && VRef[2]==vref0) Ref = VRef[1];
else if(VRef[1]==vref0 && VRef[2]==vref1) Ref = VRef[0];
else if(VRef[1]==vref1 && VRef[2]==vref0) Ref = VRef[0];
return Ref;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Creating Efficient Triangle Strips"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Version is 2.0.
//
// Following adjacency structures have been successfully used to implement:
// - a triangle striper
// - a silhouette tracker [used for shadow volumes, occlusion culling, and glow!]
// - local search for collision detection on terrains
// - subdivision surfaces
//
// So that one IS useful....
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __ADJACENCY_H__
#define __ADJACENCY_H__
#include "../types.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Class Adjacencies
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MACROS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define MAKE_ADJ_TRI(x) (x&0x3fffffff)
#define GET_EDGE_NB(x) (x>>30)
#define IS_BOUNDARY(x) (x==0xffffffff)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Structures
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct AdjTriangle{ // Should be derived from a triangle structure
u32 VRef[3]; // Vertex-references
u32 ATri[3]; // Links/References of adjacent triangles. The 2 most significant bits contains
// the counterpart edge in the adjacent triangle.
u8 FindEdge(u32 vref0, u32 vref1);
u32 OppositeVertex(u32 vref0, u32 vref1);
};
struct AdjEdge{
u32 Ref0; // Vertex reference
u32 Ref1; // Vertex reference
u32 FaceNb; // Owner face
};
struct ADJACENCIESCREATE{
ADJACENCIESCREATE() { DFaces = 0; WFaces = 0; NbFaces = 0; }
u32 NbFaces; // #faces in source topo
u32* DFaces; // list of faces (dwords) or 0
u16* WFaces; // list of faces (words) or 0
};
class Adjacencies
{
private:
u32 mNbEdges;
u32 mCurrentNbFaces;
AdjEdge* mEdges;
bool AddTriangle(u32 ref0, u32 ref1, u32 ref2);
bool AddEdge(u32 ref0, u32 ref1, u32 face);
bool UpdateLink(u32 firsttri, u32 secondtri, u32 ref0, u32 ref1);
u8 FindEdge(AdjTriangle* tri, u32 vref0, u32 vref1);
public:
Adjacencies();
~Adjacencies();
u32 mNbFaces;
AdjTriangle* mFaces;
bool Init(ADJACENCIESCREATE& create);
bool CreateDatabase();
};
#endif // __ADJACENCY_H__

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Creating Efficient Triangle Strips"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Version is 2.0.
//
// This is a versatile and customized import/export array class I use for a long time.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Notes :
//
// CustomArray is a special array class especially designed for import/export goals, even if you can use it in many other ways.
// Here are some basic usages and code examples:
//
// 1) Saving heterogeneous data to disk
//
// Say you want to create a chunk-based file (e.g. a .3DS one). Such files may contain a chunk type (e.g. "FACE", i.e. a string) followed by
// chars or ints (e.g. vertex references) or floats (e.g. vertices). Saving such a file may be painful, and is usually done with an ugly list
// of putc/fputc. It also can be done with a single fwrite, but you must have stored your heterogeneous data beforehand, hence usually dealing
// with multiple pointers (e.g. a char*, an int*, a float*...) Well, that's ugly. With the CustomArray class you can solve this problem in an
// elegant way, with the following code:
//
// CustomArray Array; // constructor does all the painful stuff for you, destructor frees everything as well
//
// // Store heterogeneous data in any order...
// Array.Store((char)1);
// Array.Store(10.0f);
// Array.Store((long)1);
// Array.Store("Test");
//
// // ...and just save to disk
// Array.ExportToDisk("c:\\datas.bin");
//
// Saved file is a linear binary file, made of following bytes:
// - 01
// - 10.0 in float
// - 00 00 00 01 (or 01 00 00 00, depends on your computer's little/big endian way of dealing with data)
// - the string "Test" (not ended by a 0 character)
//
// And that's all. Very easy to use, and you don't have to know how many bytes you'll need. This is very useful when packing a file for example,
// as explained in the second example.
//
//
// 2) Packing a buffer
//
// Say you want to encode a buffer with an arithmetic coder, and your encoder gives you one packed byte at a time. You don't know the final packed size,
// but you don't need it if you use a CustomArray.
//
// CustomArray Array;
// int EncodedByte;
//
// do
// {
// EncodedByte = EncodeSymbol(); // Get next packed byte or EOF (-1)
// if(EncodedByte!=EOF) Array.Store(EncodedByte); // Save packed byte
// }while(EncodedByte!=EOF);
//
// Array.ExportToDisk("c:\\packed.bin"); // Save packed file
//
//
// You even can store bits in your CustomArray, with the StoreBit method. Call the StoreBit method 8 times, and a new byte will be added to the array.
// If you call StoreBit, say 6 times, and then call a standard Store method, 2 extra bits are automatically added to padd the address on a byte boundary.
//
//
// Now let's say you want your saved file to begin with the size of the packed data. (you could take the file's length, but imagine the packed data
// is part of a bigger file) As you don't know the final packed size before actually having packed it, this is painful: you must leave room for the
// final packed size at the start of the file, and fill it at the end of the process. If you save your file with some putc/fputc this is a real pain.
// The CustomArray class has a neat way of dealing with this problem: the PushAddress and PopAddressAndStore methods. Let's modify the example code:
//
// CustomArray Array;
// int EncodedByte;
// long PackedSize = 0;
//
// Array.Store((long)0).PushAddress(); // Leave room for a long, save the address
//
// do
// {
// EncodedByte = EncodeSymbol(); // Get next packed byte or EOF (-1)
// if(EncodedByte!=EOF) Array.Store(EncodedByte); // Save packed byte
// if(EncodedByte!=EOF) PackedSize++; // Update packed size
// }while(EncodedByte!=EOF);
//
// Array.PopAddressAndStore(PackedSize); // Store packed size where the PushAddress has been done.
//
// Array.ExportToDisk("c:\\packed.bin"); // Save packed file
//
// Of course you can push more than one address (as many as you want):
//
// Array.Store((long)0).PushAddress(); // Push address 1 on the stack
// Array.Store((long)0).PushAddress(); // Push address 2 on the stack
// Array.Store((long)0).PushAddress(); // Push address 3 on the stack
// ...
// Array.Store((long)0).PushAddress(); // Push address N on the stack
//
// Array.PopAddressAndStore((long)1); // Pop address N and store value 1
// ...
// Array.PopAddressAndStore((long)N-2); // Pop address 3 and store value N-2
// Array.PopAddressAndStore((long)N-1); // Pop address 2 and store value N-1
// Array.PopAddressAndStore((long)N); // Pop address 1 and store value N
//
//
// 3) Creating a log file
//
// The StoreASCII methods provide a very easy way to create log files (e.g. for debug purpose). Example:
//
// Array.StoreASCII(10.0f); // Store the string "10.0"
// Array.StoreASCII((long)1234); // Store the string "1234"
// Array.StoreASCII(Boolean); // Store the string "true" or "false", depends on the boolean value
//
// Say "Score" is an unsigned long whose value is 500:
// Array.StoreASCII("Your score is ").StoreASCII(Score).StoreASCII(".\n"); // Store the string "Your score is 500." (followed by a carriage return)
//
// ...and so on...
//
//
// 4) Getting the data back
//
// This is easily done with the Collapse method, which creates a linear buffer filled with all stored data.
//
//
// 5) Importing data
//
// You can initialize a CustomArray with your own buffer, or even with a file:
//
// CustomArray Array("c:\\data.bin"); // Read the whole file data.bin, fill the array with it
//
// MyByte = Array.GetByte(); // Get the first byte of the array, move the inner pointer one byte beyond
// MyFloat = Array.GetFloat(); // Get the next 4 bytes of the array, read as a float, move the inner pointer 4 bytes beyond
// ...
//
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// History : 01/15/99: first version for Irion MAX Plug-In
// 02/04/99: ASCII support added
// 02/05/99: GetOffset(), Padd(), LinkTo(CustomArray* array) added
// 03/xx/99: Collapse() added, self-references added
// 03/xx/99: BOOL definition added in header if not defined yet, addies-stack mecanism added
// 04/xx/99: "push" renamed to "store", for a more coherent name since people were expecting a "pop" method to be used.............
// 04/xx/99: BOOL handled as a long. Use bool (in lower case) for a real boolean value.
// 05/xx/99: heap size is now 4Kb, and allocated ram is doubled for each new block. The more you eat, the more ram you're given.
// 09/xx/99: bit-storage methods added (StoreBit, EndBits) for data-compression
// 29/10/99: bug fixed: mLastAddress was not initialized. Was crashing if the first thing done was a PushAddress. Well, a PushAddress should NOT
// be the first thing done anyway!
// 04/11/99: address stack is now resizable.
// 06/01/00: local memory manager and local error codes removed, CustomArray class added to IrionBasics
//
// More notes: - always keep in mind that an CustomArray eats CUSTOMARRAY_BLOCKSIZE bytes when initialized, even if you don't use it later.
// That's why you may use this class for very specific reasons, or even change this #define to match your own needs.
//
// - I know I could've used templates.
//
// - THIS IS NOT THREAD-SAFE.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __CUSTOMARRAY_H__
#define __CUSTOMARRAY_H__
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MACROS
// Define BOOL if needed
#ifndef BOOL
typedef int BOOL;
#endif
#include "../types.h"
#include <stdio.h>
#define CUSTOMARRAY_BLOCKSIZE (4*1024) // 4 Kb => heap size
#define RELEASEARRAY(x) { if ( x ) delete[] (x); }
#define RELEASE(x) { if ( x ) delete (x); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// CustomArray Class Definition
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CustomArray
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Structures and enums
struct CustomBlock{
CustomBlock() { Addy = 0; }
~CustomBlock() { RELEASEARRAY(Addy); }
void* Addy; // Stored data
unsigned long Size; // Length of stored data
unsigned long Max; // Heap size
};
struct CustomCell{
CustomCell() { NextCustomCell = 0; }
struct CustomCell* NextCustomCell;
CustomBlock Item;
};
private:
CustomCell* mCurrentCell; // Current block cell
CustomCell* mInitCell; // First block cell
void* mCollapsed; // Possible collapsed buffer
void** mAddresses; // Stack to store addresses
void* mLastAddress; // Last address used in current block cell
unsigned short mNbPushedAddies; // #saved addies
unsigned short mNbAllocatedAddies; // #allocated addies
unsigned char mBitCount;
unsigned char mBitMask;
// Management methods
CustomArray& CheckArray(unsigned long bytesneeded);
CustomArray& NewBlock(CustomCell* previouscell, unsigned long size=0);
bool SaveCell(CustomCell* p, FILE* fp);
CustomArray& StoreASCIICode(char code);
// Helpers
u32 FileSize(const char* name);
public:
// Constructor / destructor
CustomArray(unsigned long startsize=CUSTOMARRAY_BLOCKSIZE, void* inputbuffer=0);
CustomArray(const char* filename);
~CustomArray();
// Store methods
CustomArray& StoreBit(bool bit);
CustomArray& EndBits();
CustomArray& Store(BOOL Bo);
CustomArray& Store(bool Bo);
CustomArray& Store(char b);
CustomArray& Store(unsigned char b);
CustomArray& Store(short w);
CustomArray& Store(unsigned short w);
CustomArray& Store(long d);
CustomArray& Store(unsigned long d);
// CustomArray& Store(int d);
CustomArray& Store(unsigned int d);
CustomArray& Store(float f);
CustomArray& Store(double f);
CustomArray& Store(const char* String);
CustomArray& StoreASCII(BOOL Bo);
CustomArray& StoreASCII(bool Bo);
CustomArray& StoreASCII(char b);
CustomArray& StoreASCII(unsigned char b);
CustomArray& StoreASCII(short w);
CustomArray& StoreASCII(unsigned short w);
CustomArray& StoreASCII(long d);
CustomArray& StoreASCII(unsigned long d);
// CustomArray& StoreASCII(int d);
CustomArray& StoreASCII(unsigned int d);
CustomArray& StoreASCII(float f);
CustomArray& StoreASCII(double f);
CustomArray& StoreASCII(const char* String);
// Management methods
bool ExportToDisk(const char* FileName);
bool ExportToDisk(FILE* fp);
unsigned long GetOffset();
CustomArray& Padd();
CustomArray& LinkTo(CustomArray* array);
void* GetAddress() { char* CurrentAddy = (char*)mCurrentCell->Item.Addy; CurrentAddy+=mCurrentCell->Item.Size; return CurrentAddy; }
void* Collapse(void* userbuffer=0);
// Address methods
bool PushAddress();
CustomArray& PopAddressAndStore(BOOL Bo);
CustomArray& PopAddressAndStore(bool Bo);
CustomArray& PopAddressAndStore(char b);
CustomArray& PopAddressAndStore(unsigned char b);
CustomArray& PopAddressAndStore(short w);
CustomArray& PopAddressAndStore(unsigned short w);
CustomArray& PopAddressAndStore(long d);
CustomArray& PopAddressAndStore(unsigned long d);
// CustomArray& PopAddressAndStore(int d);
CustomArray& PopAddressAndStore(unsigned int d);
CustomArray& PopAddressAndStore(float f);
CustomArray& PopAddressAndStore(double f);
// Read methods
char GetByte();
short GetWord();
long GetDword();
float GetFloat();
};
#endif // __CUSTOMARRAY_H__

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Radix Sort Revisited"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Works with IEEE floats only.
// Version is 1.1.
//
// This is my new radix routine:
// - it uses indices and doesn't recopy the values anymore, hence wasting less ram
// - it creates all the histograms in one run instead of four
// - it sorts words faster than dwords and bytes faster than words
// - it correctly sorts negative floats by patching the offsets
// - it automatically takes advantage of temporal coherence
// - multiple keys support is a side effect of temporal coherence
// - it may be worth recoding in asm...
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*
To do:
- add an offset parameter between two input values (avoid some data recopy sometimes)
- unroll ? asm ?
- warning when skipping last pass
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Precompiled Header
//#include "Stdafx.h"
#include "RevisitedRadix.h"
#include <string.h>
#define RELEASEARRAY(x) { if ( x ) delete[] (x); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// RadixSorter Class Implementation
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Constructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RadixSorter::RadixSorter()
{
// Initialize
mIndices = 0;
mIndices2 = 0;
mCurrentSize = 0;
// Allocate input-independent ram
mHistogram = new u32[256*4];
mOffset = new u32[256];
// Initialize indices
ResetIndices();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Destructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
RadixSorter::~RadixSorter()
{
// Release everything
RELEASEARRAY(mOffset);
RELEASEARRAY(mHistogram);
RELEASEARRAY(mIndices2);
RELEASEARRAY(mIndices);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Main sort routine
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : input, a list of integer values to sort
// nb, #values to sort
// signedvalues, true to handle negative values, false if you know your input buffer only contains positive values
// Output : mIndices, a list of indices in sorted order, i.e. in the order you may process your data
// Return : Self-Reference
// Exception: -
// Remark : this one is for integer values
RadixSorter& RadixSorter::Sort(u32* input, u32 nb, bool signedvalues)
{
// Resize lists if needed
if(nb>mCurrentSize)
{
// Free previously used ram
RELEASEARRAY(mIndices2);
RELEASEARRAY(mIndices);
// Get some fresh one
mIndices = new u32[nb];
mIndices2 = new u32[nb];
mCurrentSize = nb;
// Initialize indices so that the input buffer is read in sequential order
ResetIndices();
}
// Clear counters
memset(mHistogram, 0, 256*4*sizeof(u32));
// Create histograms (counters). Counters for all passes are created in one run.
// Pros: read input buffer once instead of four times
// Cons: mHistogram is 4Kb instead of 1Kb
// We must take care of signed/unsigned values for temporal coherence.... I just
// have 2 code paths even if just a single opcode changes. Self-modifying code, someone?
// Temporal coherence
bool AlreadySorted = true; // Optimism...
u32* Indices = mIndices;
// Prepare to count
u8* p = (u8*)input;
u8* pe = &p[nb*4];
u32* h0= &mHistogram[0]; // Histogram for first pass (LSB)
u32* h1= &mHistogram[256]; // Histogram for second pass
u32* h2= &mHistogram[512]; // Histogram for third pass
u32* h3= &mHistogram[768]; // Histogram for last pass (MSB)
if(!signedvalues)
{
// Temporal coherence
u32 PrevVal = input[mIndices[0]];
while(p!=pe)
{
// Temporal coherence
u32 Val = input[*Indices++]; // Read input buffer in previous sorted order
if(Val<PrevVal) AlreadySorted = false; // Check whether already sorted or not
PrevVal = Val; // Update for next iteration
// Create histograms
h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
}
}
else
{
// Temporal coherence
s32 PrevVal = (s32)input[mIndices[0]];
while(p!=pe)
{
// Temporal coherence
s32 Val = (s32)input[*Indices++]; // Read input buffer in previous sorted order
if(Val<PrevVal) AlreadySorted = false; // Check whether already sorted or not
PrevVal = Val; // Update for next iteration
// Create histograms
h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
}
}
// If all input values are already sorted, we just have to return and leave the previous list unchanged.
// That way the routine may take advantage of temporal coherence, for example when used to sort transparent faces.
if(AlreadySorted) return *this;
// Compute #negative values involved if needed
u32 NbNegativeValues = 0;
if(signedvalues)
{
// An efficient way to compute the number of negatives values we'll have to deal with is simply to sum the 128
// last values of the last histogram. Last histogram because that's the one for the Most Significant Byte,
// responsible for the sign. 128 last values because the 128 first ones are related to positive numbers.
u32* h3= &mHistogram[768];
for(u32 i=128;i<256;i++) NbNegativeValues += h3[i]; // 768 for last histogram, 128 for negative part
}
// Radix sort, j is the pass number (0=LSB, 3=MSB)
for(u32 j=0;j<4;j++)
{
// Shortcut to current counters
u32* CurCount = &mHistogram[j<<8];
// Reset flag. The sorting pass is supposed to be performed. (default)
bool PerformPass = true;
// Check pass validity [some cycles are lost there in the generic case, but that's ok, just a little loop]
for(u32 i=0;i<256;i++)
{
// If all values have the same byte, sorting is useless. It may happen when sorting bytes or words instead of dwords.
// This routine actually sorts words faster than dwords, and bytes faster than words. Standard running time (O(4*n))is
// reduced to O(2*n) for words and O(n) for bytes. Running time for floats depends on actual values...
if(CurCount[i]==nb)
{
PerformPass=false;
break;
}
// If at least one count is not 0, we suppose the pass must be done. Hence, this test takes very few CPU time in the generic case.
if(CurCount[i]) break;
}
// Sometimes the fourth (negative) pass is skipped because all numbers are negative and the MSB is 0xFF (for example). This is
// not a problem, numbers are correctly sorted anyway.
if(PerformPass)
{
// Should we care about negative values?
if(j!=3 || !signedvalues)
{
// Here we deal with positive values only
// Create offsets
mOffset[0] = 0;
for(u32 i=1;i<256;i++) mOffset[i] = mOffset[i-1] + CurCount[i-1];
}
else
{
// This is a special case to correctly handle negative integers. They're sorted in the right order but at the wrong place.
// Create biased offsets, in order for negative numbers to be sorted as well
mOffset[0] = NbNegativeValues; // First positive number takes place after the negative ones
for(u32 i=1;i<128;i++) mOffset[i] = mOffset[i-1] + CurCount[i-1]; // 1 to 128 for positive numbers
// Fixing the wrong place for negative values
mOffset[128] = 0;
for(u32 i=129;i<256;i++) mOffset[i] = mOffset[i-1] + CurCount[i-1];
}
// Perform Radix Sort
u8* InputBytes = (u8*)input;
u32* Indices = mIndices;
u32* IndicesEnd = &mIndices[nb];
InputBytes += j;
while(Indices!=IndicesEnd)
{
u32 id = *Indices++;
mIndices2[mOffset[InputBytes[id<<2]]++] = id;
}
// Swap pointers for next pass
u32* Tmp = mIndices;
mIndices = mIndices2;
mIndices2 = Tmp;
}
}
return *this;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Main sort routine
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : input, a list of floating-point values to sort
// nb, #values to sort
// Output : mIndices, a list of indices in sorted order, i.e. in the order you may process your data
// Return : Self-Reference
// Exception: -
// Remark : this one is for floating-point values
RadixSorter& RadixSorter::Sort(float* input2, u32 nb)
{
u32* input = (u32*)input2;
// Resize lists if needed
if(nb>mCurrentSize)
{
// Free previously used ram
RELEASEARRAY(mIndices2);
RELEASEARRAY(mIndices);
// Get some fresh one
mIndices = new u32[nb];
mIndices2 = new u32[nb];
mCurrentSize = nb;
// Initialize indices so that the input buffer is read in sequential order
ResetIndices();
}
// Clear counters
memset(mHistogram, 0, 256*4*sizeof(u32));
// Create histograms (counters). Counters for all passes are created in one run.
// Pros: read input buffer once instead of four times
// Cons: mHistogram is 4Kb instead of 1Kb
// Floating-point values are always supposed to be signed values, so there's only one code path there.
// Please note the floating point comparison needed for temporal coherence! Although the resulting asm code
// is dreadful, this is surprisingly not such a performance hit - well, I suppose that's a big one on first
// generation Pentiums....We can't make comparison on integer representations because, as Chris said, it just
// wouldn't work with mixed positive/negative values....
{
// 3 lines for temporal coherence support
float PrevVal = input2[mIndices[0]];
bool AlreadySorted = true; // Optimism...
u32* Indices = mIndices;
// Prepare to count
u8* p = (u8*)input;
u8* pe = &p[nb*4];
u32* h0= &mHistogram[0]; // Histogram for first pass (LSB)
u32* h1= &mHistogram[256]; // Histogram for second pass
u32* h2= &mHistogram[512]; // Histogram for third pass
u32* h3= &mHistogram[768]; // Histogram for last pass (MSB)
while(p!=pe)
{
// Temporal coherence
float Val = input2[*Indices++]; // Read input buffer in previous sorted order
if(Val<PrevVal) AlreadySorted = false; // Check whether already sorted or not
PrevVal = Val; // Update for next iteration
// Create histograms
h0[*p++]++; h1[*p++]++; h2[*p++]++; h3[*p++]++;
}
// If all input values are already sorted, we just have to return and leave the previous list unchanged.
// That way the routine may take advantage of temporal coherence, for example when used to sort transparent faces.
if(AlreadySorted) return *this;
}
// Compute #negative values involved if needed
u32 NbNegativeValues = 0;
// An efficient way to compute the number of negatives values we'll have to deal with is simply to sum the 128
// last values of the last histogram. Last histogram because that's the one for the Most Significant Byte,
// responsible for the sign. 128 last values because the 128 first ones are related to positive numbers.
u32* h3= &mHistogram[768];
for(u32 i=128;i<256;i++) NbNegativeValues += h3[i]; // 768 for last histogram, 128 for negative part
// Radix sort, j is the pass number (0=LSB, 3=MSB)
for(u32 j=0;j<4;j++)
{
// Shortcut to current counters
u32* CurCount = &mHistogram[j<<8];
// Reset flag. The sorting pass is supposed to be performed. (default)
bool PerformPass = true;
// Check pass validity [some cycles are lost there in the generic case, but that's ok, just a little loop]
for(u32 i=0;i<256;i++)
{
// If all values have the same byte, sorting is useless. It may happen when sorting bytes or words instead of dwords.
// This routine actually sorts words faster than dwords, and bytes faster than words. Standard running time (O(4*n))is
// reduced to O(2*n) for words and O(n) for bytes. Running time for floats depends on actual values...
if(CurCount[i]==nb)
{
PerformPass=false;
break;
}
// If at least one count is not 0, we suppose the pass must be done. Hence, this test takes very few CPU time in the generic case.
if(CurCount[i]) break;
}
if(PerformPass)
{
// Should we care about negative values?
if(j!=3)
{
// Here we deal with positive values only
// Create offsets
mOffset[0] = 0;
for(u32 i=1;i<256;i++) mOffset[i] = mOffset[i-1] + CurCount[i-1];
// Perform Radix Sort
u8* InputBytes = (u8*)input;
u32* Indices = mIndices;
u32* IndicesEnd = &mIndices[nb];
InputBytes += j;
while(Indices!=IndicesEnd)
{
u32 id = *Indices++;
mIndices2[mOffset[InputBytes[id<<2]]++] = id;
}
}
else
{
// This is a special case to correctly handle negative values
// Create biased offsets, in order for negative numbers to be sorted as well
mOffset[0] = NbNegativeValues; // First positive number takes place after the negative ones
for(u32 i=1;i<128;i++) mOffset[i] = mOffset[i-1] + CurCount[i-1]; // 1 to 128 for positive numbers
// We must reverse the sorting order for negative numbers!
mOffset[255] = 0;
for(u32 i=0;i<127;i++) mOffset[254-i] = mOffset[255-i] + CurCount[255-i]; // Fixing the wrong order for negative values
for(u32 i=128;i<256;i++) mOffset[i] += CurCount[i]; // Fixing the wrong place for negative values
// Perform Radix Sort
for(u32 i=0;i<nb;i++)
{
u32 Radix = input[mIndices[i]]>>24; // Radix byte, same as above. AND is useless here (u32).
// ### cmp to be killed. Not good. Later.
if(Radix<128) mIndices2[mOffset[Radix]++] = mIndices[i]; // Number is positive, same as above
else mIndices2[--mOffset[Radix]] = mIndices[i]; // Number is negative, flip the sorting order
}
}
// Swap pointers for next pass
u32* Tmp = mIndices;
mIndices = mIndices2;
mIndices2 = Tmp;
}
}
return *this;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to reset the indices.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : -
// Output : mIndices is reset
// Return : Self-Reference
// Exception: -
// Remark : -
RadixSorter& RadixSorter::ResetIndices()
{
for(u32 i=0;i<mCurrentSize;i++)
{
mIndices[i] = i;
}
return *this;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to get the ram used.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : -
// Output : -
// Return : u32, memory used in bytes
// Exception: -
// Remark : -
u32 RadixSorter::GetUsedRam()
{
u32 UsedRam = 0;
UsedRam += 256*4*sizeof(u32); // Histograms
UsedRam += 256*sizeof(u32); // Offsets
UsedRam += 2*mCurrentSize*sizeof(u32); // 2 lists of indices
return UsedRam;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Radix Sort Revisited"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Works with IEEE floats only.
// Version is 1.1.
//
// This is my new radix routine:
// - it uses indices and doesn't recopy the values anymore, hence wasting less ram
// - it creates all the histograms in one run instead of four
// - it sorts words faster than dwords and bytes faster than words
// - it correctly sorts negative floats by patching the offsets
// - it automatically takes advantage of temporal coherence
// - multiple keys support is a side effect of temporal coherence
// - it may be worth recoding in asm...
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __RADIXSORT_H__
#define __RADIXSORT_H__
#include "../types.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Class RadixSorter
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class RadixSorter
{
public:
// Constructor/Destructor
RadixSorter();
~RadixSorter();
// Sorting methods
RadixSorter& Sort(u32* input, u32 nb, bool signedvalues=true);
RadixSorter& Sort(float* input, u32 nb);
// Access to results
// mIndices is a list of indices in sorted order, i.e. in the order you may further process your data
u32* GetIndices() { return mIndices; }
// Reset the inner indices
RadixSorter& ResetIndices();
// Stats
u32 GetUsedRam();
private:
u32* mHistogram; // Counters for each byte
u32* mOffset; // Offsets (nearly a cumulative distribution function)
u32 mCurrentSize; // Current size of the indices list
u32* mIndices; // Two lists, swapped each pass
u32* mIndices2;
};
#endif // __RADIXSORT_H__

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Creating Efficient Triangle Strips"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Version is 2.0.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Precompiled Header
//#include "Stdafx.h"
#include "Striper.h"
#include <string.h>
#include "RevisitedRadix.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Striper Class Implementation
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Constructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Striper::Striper() : mAdj(0), mTags(0), mStripLengths(0), mStripRuns(0), mSingleStrip(0)
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Destructor
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Striper::~Striper()
{
FreeUsedRam();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to free possibly used ram
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : -
// Output : -
// Return : Self-reference
// Exception: -
// Remark : -
Striper& Striper::FreeUsedRam()
{
RELEASE(mSingleStrip);
RELEASE(mStripRuns);
RELEASE(mStripLengths);
RELEASEARRAY(mTags);
RELEASE(mAdj);
return *this;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to initialize the striper
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : create, the creation structure
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Striper::Init(STRIPERCREATE& create)
{
// Release possibly already used ram
FreeUsedRam();
// Create adjacencies
{
mAdj = new Adjacencies;
if(!mAdj) return false;
ADJACENCIESCREATE ac;
ac.NbFaces = create.NbFaces;
ac.DFaces = create.DFaces;
ac.WFaces = create.WFaces;
bool Status = mAdj->Init(ac);
if(!Status) { RELEASE(mAdj); return false; }
Status = mAdj->CreateDatabase();
if(!Status) { RELEASE(mAdj); return false; }
mAskForWords = create.AskForWords;
mOneSided = create.OneSided;
mSGIAlgorithm = create.SGIAlgorithm;
mConnectAllStrips = create.ConnectAllStrips;
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to create the triangle strips
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : result, the result structure
// Output : -
// Return : true if success
// Exception: -
// Remark : -
bool Striper::Compute(STRIPERRESULT& result)
{
// You must call Init() first
if(!mAdj) return false;
// Get some bytes
mStripLengths = new CustomArray; if(!mStripLengths) return false;
mStripRuns = new CustomArray; if(!mStripRuns) return false;
mTags = new bool[mAdj->mNbFaces]; if(!mTags) return false;
u32* Connectivity = new u32[mAdj->mNbFaces]; if(!Connectivity) return false;
// mTags contains one bool/face. True=>the face has already been included in a strip
memset(mTags, 0, mAdj->mNbFaces*sizeof(bool));
// Compute the number of connections for each face. This buffer is further recycled into
// the insertion order, ie contains face indices in the order we should treat them
memset(Connectivity, 0, mAdj->mNbFaces*sizeof(u32));
if(mSGIAlgorithm)
{
// Compute number of adjacent triangles for each face
for(u32 i=0;i<mAdj->mNbFaces;i++)
{
AdjTriangle* Tri = &mAdj->mFaces[i];
if(!IS_BOUNDARY(Tri->ATri[0])) Connectivity[i]++;
if(!IS_BOUNDARY(Tri->ATri[1])) Connectivity[i]++;
if(!IS_BOUNDARY(Tri->ATri[2])) Connectivity[i]++;
}
// Sort by number of neighbors
RadixSorter RS;
u32* Sorted = RS.Sort(Connectivity, mAdj->mNbFaces).GetIndices();
// The sorted indices become the order of insertion in the strips
memcpy(Connectivity, Sorted, mAdj->mNbFaces*sizeof(u32));
}
else
{
// Default order
for(u32 i=0;i<mAdj->mNbFaces;i++) Connectivity[i] = i;
}
mNbStrips = 0; // #strips created
u32 TotalNbFaces = 0; // #faces already transformed into strips
u32 Index = 0; // Index of first face
while(TotalNbFaces!=mAdj->mNbFaces)
{
// Look for the first face [could be optimized]
while(mTags[Connectivity[Index]]) Index++;
u32 FirstFace = Connectivity[Index];
// Compute the three possible strips from this face and take the best
TotalNbFaces += ComputeBestStrip(FirstFace);
// Let's wrap
mNbStrips++;
}
// Free now useless ram
RELEASEARRAY(Connectivity);
RELEASEARRAY(mTags);
// Fill result structure and exit
result.NbStrips = mNbStrips;
result.StripLengths = (u32*) mStripLengths ->Collapse();
result.StripRuns = mStripRuns ->Collapse();
if(mConnectAllStrips) ConnectAllStrips(result);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to compute the three possible strips starting from a given face
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : face, the first face
// Output : -
// Return : u32, the #faces included in the strip
// Exception: -
// Remark : mStripLengths and mStripRuns are filled with strip data
u32 Striper::ComputeBestStrip(u32 face)
{
u32* Strip[3]; // Strips computed in the 3 possible directions
u32* Faces[3]; // Faces involved in the 3 previous strips
u32 Length[3]; // Lengths of the 3 previous strips
u32 FirstLength[3]; // Lengths of the first parts of the strips are saved for culling
// Starting references
u32 Refs0[3];
u32 Refs1[3];
Refs0[0] = mAdj->mFaces[face].VRef[0];
Refs1[0] = mAdj->mFaces[face].VRef[1];
// Bugfix by Eric Malafeew!
Refs0[1] = mAdj->mFaces[face].VRef[2];
Refs1[1] = mAdj->mFaces[face].VRef[0];
Refs0[2] = mAdj->mFaces[face].VRef[1];
Refs1[2] = mAdj->mFaces[face].VRef[2];
// Compute 3 strips
for(u32 j=0;j<3;j++)
{
// Get some bytes for the strip and its faces
Strip[j] = new u32[mAdj->mNbFaces+2+1+2]; // max possible length is NbFaces+2, 1 more if the first index gets replicated
Faces[j] = new u32[mAdj->mNbFaces+2];
memset(Strip[j], 0xff, (mAdj->mNbFaces+2+1+2)*sizeof(u32));
memset(Faces[j], 0xff, (mAdj->mNbFaces+2)*sizeof(u32));
// Create a local copy of the tags
bool* Tags = new bool[mAdj->mNbFaces];
memcpy(Tags, mTags, mAdj->mNbFaces*sizeof(bool));
// Track first part of the strip
Length[j] = TrackStrip(face, Refs0[j], Refs1[j], &Strip[j][0], &Faces[j][0], Tags);
// Save first length for culling
FirstLength[j] = Length[j];
// if(j==1) FirstLength[j]++; // ...because the first face is written in reverse order for j==1
// Reverse first part of the strip
for(u32 i=0;i<Length[j]/2;i++)
{
Strip[j][i] ^= Strip[j][Length[j]-i-1];
Strip[j][Length[j]-i-1] ^= Strip[j][i];
Strip[j][i] ^= Strip[j][Length[j]-i-1];
}
for(u32 i=0;i<(Length[j]-2)/2;i++)
{
Faces[j][i] ^= Faces[j][Length[j]-i-3];
Faces[j][Length[j]-i-3] ^= Faces[j][i];
Faces[j][i] ^= Faces[j][Length[j]-i-3];
}
// Track second part of the strip
u32 NewRef0 = Strip[j][Length[j]-3];
u32 NewRef1 = Strip[j][Length[j]-2];
u32 ExtraLength = TrackStrip(face, NewRef0, NewRef1, &Strip[j][Length[j]-3], &Faces[j][Length[j]-3], Tags);
Length[j]+=ExtraLength-3;
// Free temp ram
RELEASEARRAY(Tags);
}
// Look for the best strip among the three
u32 Longest = Length[0];
u32 Best = 0;
if(Length[1] > Longest) { Longest = Length[1]; Best = 1; }
if(Length[2] > Longest) { Longest = Length[2]; Best = 2; }
u32 NbFaces = Longest-2;
// Update global tags
for(u32 j=0;j<Longest-2;j++) mTags[Faces[Best][j]] = true;
// Flip strip if needed ("if the length of the first part of the strip is odd, the strip must be reversed")
if(mOneSided && FirstLength[Best]&1)
{
// Here the strip must be flipped. I hardcoded a special case for triangles and quads.
if(Longest==3 || Longest==4)
{
// Flip isolated triangle or quad
Strip[Best][1] ^= Strip[Best][2];
Strip[Best][2] ^= Strip[Best][1];
Strip[Best][1] ^= Strip[Best][2];
}
else
{
// "to reverse the strip, write it in reverse order"
for(u32 j=0;j<Longest/2;j++)
{
Strip[Best][j] ^= Strip[Best][Longest-j-1];
Strip[Best][Longest-j-1] ^= Strip[Best][j];
Strip[Best][j] ^= Strip[Best][Longest-j-1];
}
// "If the position of the original face in this new reversed strip is odd, you're done"
u32 NewPos = Longest-FirstLength[Best];
if(NewPos&1)
{
// "Else replicate the first index"
for(u32 j=0;j<Longest;j++) Strip[Best][Longest-j] = Strip[Best][Longest-j-1];
Longest++;
}
}
}
// Copy best strip in the strip buffers
for(u32 j=0;j<Longest;j++)
{
u32 Ref = Strip[Best][j];
if(mAskForWords) mStripRuns->Store((u16)Ref); // Saves word reference
else mStripRuns->Store(Ref); // Saves dword reference
}
mStripLengths->Store(Longest);
// Free local ram
for(u32 j=0;j<3;j++)
{
RELEASEARRAY(Faces[j]);
RELEASEARRAY(Strip[j]);
}
// Returns #faces involved in the strip
return NbFaces;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to extend a strip in a given direction, starting from a given face
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : face, the starting face
// oldest, middle, the two first indices of the strip == a starting edge == a direction
// Output : strip, a buffer to store the strip
// faces, a buffer to store the faces of the strip
// tags, a buffer to mark the visited faces
// Return : u32, the strip length
// Exception: -
// Remark : -
u32 Striper::TrackStrip(u32 face, u32 oldest, u32 middle, u32* strip, u32* faces, bool* tags)
{
u32 Length = 2; // Initial length is 2 since we have 2 indices in input
strip[0] = oldest; // First index of the strip
strip[1] = middle; // Second index of the strip
bool DoTheStrip = true;
while(DoTheStrip)
{
u32 Newest = mAdj->mFaces[face].OppositeVertex(oldest, middle); // Get the third index of a face given two of them
strip[Length++] = Newest; // Extend the strip,...
*faces++ = face; // ...keep track of the face,...
tags[face] = true; // ...and mark it as "done".
u8 CurEdge = mAdj->mFaces[face].FindEdge(middle, Newest); // Get the edge ID...
u32 Link = mAdj->mFaces[face].ATri[CurEdge]; // ...and use it to catch the link to adjacent face.
if(IS_BOUNDARY(Link)) DoTheStrip = false; // If the face is no more connected, we're done...
else
{
face = MAKE_ADJ_TRI(Link); // ...else the link gives us the new face index.
if(tags[face]) DoTheStrip=false; // Is the new face already done?
}
oldest = middle; // Shift the indices and wrap
middle = Newest;
}
return Length;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// A method to link all strips in a single one.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input : result, the result structure
// Output : the result structure is updated
// Return : true if success
// Exception: -
// Remark : -
bool Striper::ConnectAllStrips(STRIPERRESULT& result)
{
mSingleStrip = new CustomArray;
if(!mSingleStrip) return false;
mTotalLength = 0;
u16* wrefs = mAskForWords ? (u16*)result.StripRuns : 0;
u32* drefs = mAskForWords ? 0 : (u32*)result.StripRuns;
// Loop over strips and link them together
for(u32 k=0;k<result.NbStrips;k++)
{
// Nothing to do for the first strip, we just copy it
if(k)
{
// This is not the first strip, so we must copy two void vertices between the linked strips
u32 LastRef = drefs ? drefs[-1] : (u32)wrefs[-1];
u32 FirstRef = drefs ? drefs[0] : (u32)wrefs[0];
if(mAskForWords) mSingleStrip->Store((u16)LastRef).Store((u16)FirstRef);
else mSingleStrip->Store(LastRef).Store(FirstRef);
mTotalLength += 2;
// Linking two strips may flip their culling. If the user asked for single-sided strips we must fix that
if(mOneSided)
{
// Culling has been inverted only if mTotalLength is odd
if(mTotalLength&1)
{
// We can fix culling by replicating the first vertex once again...
u32 SecondRef = drefs ? drefs[1] : (u32)wrefs[1];
if(FirstRef!=SecondRef)
{
if(mAskForWords) mSingleStrip->Store((u16)FirstRef);
else mSingleStrip->Store(FirstRef);
mTotalLength++;
}
else
{
// ...but if flipped strip already begin with a replicated vertex, we just can skip it.
result.StripLengths[k]--;
if(wrefs) wrefs++;
if(drefs) drefs++;
}
}
}
}
// Copy strip
for(u32 j=0;j<result.StripLengths[k];j++)
{
u32 Ref = drefs ? drefs[j] : (u32)wrefs[j];
if(mAskForWords) mSingleStrip->Store((u16)Ref);
else mSingleStrip->Store(Ref);
}
if(wrefs) wrefs += result.StripLengths[k];
if(drefs) drefs += result.StripLengths[k];
mTotalLength += result.StripLengths[k];
}
// Update result structure
result.NbStrips = 1;
result.StripRuns = mSingleStrip->Collapse();
result.StripLengths = &mTotalLength;
return true;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Source code for "Creating Efficient Triangle Strips"
// (C) 2000, Pierre Terdiman (p.terdiman@wanadoo.fr)
//
// Version is 2.0.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __STRIPER_H__
#define __STRIPER_H__
#include "Adjacency.h"
#include "CustomArray.h"
#include "../types.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Class Striper
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct STRIPERCREATE{
STRIPERCREATE()
{
DFaces = 0;
WFaces = 0;
NbFaces = 0;
AskForWords = true;
OneSided = true;
SGIAlgorithm = true;
ConnectAllStrips = false;
}
u32 NbFaces; // #faces in source topo
u32* DFaces; // list of faces (dwords) or 0
u16* WFaces; // list of faces (words) or 0
bool AskForWords; // true => results are in words (else dwords)
bool OneSided; // true => create one-sided strips
bool SGIAlgorithm; // true => use the SGI algorithm, pick least connected faces first
bool ConnectAllStrips; // true => create a single strip with void faces
};
struct STRIPERRESULT{
u32 NbStrips; // #strips created
u32* StripLengths; // Lengths of the strips (NbStrips values)
void* StripRuns; // The strips in words or dwords, depends on AskForWords
bool AskForWords; // true => results are in words (else dwords)
};
class Striper
{
private:
Striper& FreeUsedRam();
u32 ComputeBestStrip(u32 face);
u32 TrackStrip(u32 face, u32 oldest, u32 middle, u32* strip, u32* faces, bool* tags);
bool ConnectAllStrips(STRIPERRESULT& result);
Adjacencies* mAdj; // Adjacency structures
bool* mTags; // Face markers
u32 mNbStrips; // The number of strips created for the mesh
CustomArray* mStripLengths; // Array to store strip lengths
CustomArray* mStripRuns; // Array to store strip indices
u32 mTotalLength; // The length of the single strip
CustomArray* mSingleStrip; // Array to store the single strip
// Flags
bool mAskForWords;
bool mOneSided;
bool mSGIAlgorithm;
bool mConnectAllStrips;
public:
Striper();
~Striper();
bool Init(STRIPERCREATE& create);
bool Compute(STRIPERRESULT& result);
};
#endif // __STRIPER_H__

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//#include "Stdafx.h"
//
//int main(int argc, char* argv[])
//{
// // Dumb test
//
// u32 Topology[] = {
// 0,1,2,
// 1,2,3,
// 2,3,4,
// 3,4,5,
// 4,5,6,
// 5,6,7,
// 6,7,8,
// 7,8,9
// };
//
// STRIPERCREATE sc;
// sc.DFaces = Topology;
// sc.NbFaces = 8;
// sc.AskForWords = true;
// sc.ConnectAllStrips = false;
// sc.OneSided = false;
// sc.SGIAlgorithm = true;
//
// Striper Strip;
// Strip.Init(sc);
//
// STRIPERRESULT sr;
// Strip.Compute(sr);
//
// fprintf(stdout, "Number of strips: %d\n", sr.NbStrips);
// u16* Refs = (u16*)sr.StripRuns;
// for(u32 i=0;i<sr.NbStrips;i++)
// {
// fprintf(stdout, "Strip %d: ", i);
// u32 NbRefs = sr.StripLengths[i];
// for(u32 j=0;j<NbRefs;j++)
// {
// fprintf(stdout, "%d ", *Refs++);
// }
// fprintf(stdout, "\n");
// }
//
// return 0;
//}

1
DSMeshConvert/help.txt Normal file
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you need to add assimp 1.1.700 to the directory assimp--1.1.700-sdk for this to compile.

381
DSMeshConvert/main.cpp Normal file
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#include <stdio.h>
#include <string>
#include <vector>
#include <map>
#include <set>
#include <assimp.hpp>
#include <aiPostProcess.h>
#include <aiConfig.h>
#include <aiMesh.h>
#include <aiScene.h>
#include <aiVector3D.inl>
//#define NVTRISTRIP // buggy?!!
//#define CETS_PTERDIMAN // http://www.codercorner.com/Strips.htm // memory corruption...
#define ACTC // http://plunk.org/~grantham/public/actc/
#include "NvTriStrip.h"
#include "cets-pterdiman/Striper.h"
#include "ac/tc.h"
#include "stripping.h"
#include "types.h"
struct Box
{
aiVector3D min, max;
};
Box ComputeBoundingBox(aiVector3D* vertices, u32 nbVertices)
{
Box aabb = { aiVector3D(100000000.0f), aiVector3D(-100000000.0f) };
for ( u32 i = nbVertices ; i > 0 ; i-- )
{
if ( vertices->x < aabb.min.x ) aabb.min.x = vertices->x;
if ( vertices->y < aabb.min.y ) aabb.min.y = vertices->y;
if ( vertices->z < aabb.min.z ) aabb.min.z = vertices->z;
if ( vertices->x > aabb.max.x ) aabb.max.x = vertices->x;
if ( vertices->y > aabb.max.y ) aabb.max.y = vertices->y;
if ( vertices->z > aabb.max.z ) aabb.max.z = vertices->z;
vertices++;
}
return aabb;
}
aiMatrix4x4 operator+(aiMatrix4x4& a, aiMatrix4x4& b)
{
return aiMatrix4x4(
a.a1 + b.a1, a.a2 + b.a2, a.a3 + b.a3, a.a4 + b.a4,
a.b1 + b.b1, a.b2 + b.b2, a.b3 + b.b3, a.b4 + b.b4,
a.c1 + b.c1, a.c2 + b.c2, a.c3 + b.c3, a.c4 + b.c4,
a.d1 + b.d1, a.d2 + b.d2, a.d3 + b.d3, a.d4 + b.d4);
}
template <typename t>
t map(t x, t a, t b, t c, t d)
{
t s = b - a;
t t = (b * c - a * d) / s;
s = (d - c) / s;
return x * s + t;
}
void PushValue(std::vector<u32>& list, u32& cmdOffset, u32& cmdIndex, u32 cmd, u32 value)
{
list[cmdOffset] |= cmd << (cmdIndex * 8); // color
cmdIndex = (cmdIndex + 1) % 4;
list.push_back(value);
if ( cmdIndex == 0 )
{
list.push_back(0);
cmdOffset = list.size() - 1;
}
}
int Convert(const char* input, const char* output)
{
#ifdef NVTRISTRIP
// Configure NVTriStrip
SetStitchStrips(false);
SetCacheSize(64); // ds has no cache, give me longest strips possible ffs !
#endif
// Configure Assimp
Assimp::Importer importer;
importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,
aiPrimitiveType_POINT
| aiPrimitiveType_LINE);
importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,
aiComponent_TANGENTS_AND_BITANGENTS
//| aiComponent_COLORS
| aiComponent_COLORSn(1)
| aiComponent_COLORSn(2)
| aiComponent_COLORSn(3)
| aiComponent_TEXCOORDSn(1)
| aiComponent_TEXCOORDSn(2)
| aiComponent_TEXCOORDSn(3)
| aiComponent_BONEWEIGHTS
| aiComponent_ANIMATIONS
| aiComponent_TEXTURES
| aiComponent_LIGHTS
| aiComponent_CAMERAS
| aiComponent_MATERIALS);
// Import file
const aiScene* scene = importer.ReadFile(input,
aiProcess_FixInfacingNormals
| aiProcess_GenUVCoords
| aiProcess_TransformUVCoords
| aiProcess_JoinIdenticalVertices
| aiProcess_Triangulate
| aiProcess_PreTransformVertices
| aiProcess_FindDegenerates
| aiProcess_SortByPType
| aiProcess_FindInstances
| aiProcess_OptimizeMeshes
| aiProcess_ImproveCacheLocality
| aiProcess_RemoveComponent);
if ( scene == 0 )
{
fprintf(stderr, "Could not import %s\n", input);
return 1;
}
// TODO: collapse all meshes into one, with warning output
if ( scene->mNumMeshes > 1 )
{
fprintf(stderr, "%s has multiple meshes, not exporting\n", input);
return 2;
}
aiMesh* mesh = scene->mMeshes[0];
if ( mesh->mFaces->mNumIndices > 65535 )
{
fprintf(stderr, "Model is too complex, not exporting\n");
return 3;
}
//std::vector<u32> indices;
//for ( u32 i = 0 ; i < mesh->mNumFaces ; i++ )
//{
// ai_assert(mesh->mFaces[i].mNumIndices == 3);
// indices.push_back(mesh->mFaces[i].mIndices[0]);
// indices.push_back(mesh->mFaces[i].mIndices[1]);
// indices.push_back(mesh->mFaces[i].mIndices[2]);
//}
//BuildDualGraph(indices);
// Generate triangle strips
#ifdef NVTRISTRIP
u32 nbIndices = mesh->mNumFaces * 3;
u16* indices = new u16[nbIndices];
u16* pIndices = indices;
for ( u32 i = 0 ; i < nbIndices / 3 ; i++ )
{
ai_assert(mesh->mFaces[i].mNumIndices == 3);
*pIndices++ = mesh->mFaces[i].mIndices[0];
*pIndices++ = mesh->mFaces[i].mIndices[1];
*pIndices++ = mesh->mFaces[i].mIndices[2];
}
u16 nbStrips = 0;
PrimitiveGroup* strips = 0;
if ( ! GenerateStrips(indices, nbIndices, &strips, &nbStrips) )
{
fprintf(stderr, "Couldn't generate triangle strips, aborting\n");
delete[] indices;
return 4;
}
#endif
#ifdef CETS_PTERDIMAN
u32 nbIndices = mesh->mNumFaces * 3;
u32* indices = new u32[nbIndices];
u32* pIndices = indices;
for ( u32 i = 0 ; i < nbIndices / 3 ; i++ )
{
*pIndices++ = mesh->mFaces[i].mIndices[0];
*pIndices++ = mesh->mFaces[i].mIndices[1];
*pIndices++ = mesh->mFaces[i].mIndices[2];
}
STRIPERCREATE sc;
sc.DFaces = indices;
sc.NbFaces = mesh->mNumFaces;
sc.AskForWords = true;
sc.ConnectAllStrips = false;
sc.OneSided = false;
sc.SGIAlgorithm = false;
Striper Strip;
Strip.Init(sc);
STRIPERRESULT sr;
Strip.Compute(sr);
u32 nbStrips = sr.NbStrips;
#endif
#ifdef ACTC
ACTCData *tc;
tc = actcNew();
actcParami(tc, ACTC_OUT_MIN_FAN_VERTS, INT_MAX);
actcBeginInput(tc);
for ( u32 i = 0 ; i < mesh->mNumFaces ; i++ )
actcAddTriangle(tc,
mesh->mFaces[i].mIndices[0],
mesh->mFaces[i].mIndices[1],
mesh->mFaces[i].mIndices[2]);
actcEndInput(tc);
actcBeginOutput(tc);
u32 prim;
u32 v1, v2, v3;
u32 nbStrips = 0;
std::vector<u32> stripLengths;
std::vector<u16> stripIndices;
while ( (prim = actcStartNextPrim(tc, &v1, &v2)) != ACTC_DATABASE_EMPTY )
{
nbStrips++;
stripIndices.push_back(v1);
stripIndices.push_back(v2);
u32 len = 2;
while ( actcGetNextVert(tc, &v3) != ACTC_PRIM_COMPLETE )
{
len++;
stripIndices.push_back(v3);
}
stripLengths.push_back(len);
}
actcEndOutput(tc);
#endif
printf("%d strips generated for %d triangles\n", nbStrips, mesh->mNumFaces);
// TODO: AABB => OBB, for higher precision
Box box = ComputeBoundingBox(mesh->mVertices, mesh->mNumVertices);
aiVector3D minDS(-7.99f);
aiVector3D maxDS(7.99f);
aiVector3D scale = box.max - box.min;
aiVector3D translate = aiVector3D(
box.max.x * minDS.x - box.min.x * maxDS.x,
box.max.y * minDS.y - box.min.y * maxDS.y,
box.max.z * minDS.z - box.min.z * maxDS.z);
translate = translate / scale;
scale = (maxDS - minDS) / scale;
// Generate display list
std::vector<u32> list;
aiMatrix4x4 transform;
aiMatrix4x4::Scaling(1.0f / scale, transform);
aiMatrix4x4 tmp;
aiMatrix4x4::Translation(-translate, tmp);
tmp.a1 = 0; tmp.b2 = 0; tmp.c3 = 0;
transform = transform + tmp;
list.push_back(0x19); // mult matrix 4x3 command
float* mtx = transform[0];
for ( u32 i = 0 ; i < 4 ; i++ )
{
for ( u32 j = 0 ; j < 3 ; j++ )
{
list.push_back(s32(mtx[i + j * 4] * float(1 << 12)));
}
}
u32 cmdindex = 1;
u32 command = 0;
u16* idx = 0;
#ifdef CETS_PTERDIMAN
idx = (u16*)sr.StripRuns;
#endif
#ifdef ACTC
idx = &stripIndices[0];
#endif
for ( u32 i = 0 ; i < nbStrips ; i++ )
{
#ifdef NVTRISTRIP
idx = strips[i].indices;
u32 idxLen = strips[i].numIndices;
if ( strips[i].type == PT_STRIP )
{
PushValue(list, command, cmdindex, 0x40, 2); // begin triangle strip
printf("begin strip\n");
}
else if ( strips[i].type == PT_LIST )
{
PushValue(list, command, cmdindex, 0x40, 0); // begin triangle list
//printf("begin list\n");
}
else // if ( strips[i]->type == PT_FAN )
{
fprintf(stderr, "Export failed, fan list generated\n");
return 42;
}
#endif
#ifdef CETS_PTERDIMAN
PushValue(list, command, cmdindex, 0x40, 2); // begin triangle strip
//printf("begin strip\n");
u32 idxLen = sr.StripLengths[i];
#endif
#ifdef ACTC
u32 idxLen = stripLengths[i];
PushValue(list, command, cmdindex, 0x40, 2); // begin triangle strip
//printf("begin strip\n");
#endif
for ( u32 j = idxLen ; j > 0 ; j--, idx++ )
{
if ( mesh->HasTextureCoords(0) )
{
aiVector3D t = mesh->mTextureCoords[0][*idx];
//printf("texcoord %f %f\n", t.x, t.y);
t *= 1024.0f * float(1 << 4);//float(1 << 15);
PushValue(list, command, cmdindex, 0x22, (s32(t.x) & 0xFFFF) | ((s32(t.y) & 0xFFFF) << 16));
}
if ( mesh->HasNormals() )
{
// remove this ?
if ( mesh->HasVertexColors(0) )
{
u32 ar = 0; u32 ag = 0; u32 ab = 0; // ambiant color, TODO: add command line parameter to set it
s32 r = (s32)(mesh->mColors[*idx][0].r * 31); if ( r < 0 ) r = 0; if ( r > 31 ) r = 31;
s32 g = (s32)(mesh->mColors[*idx][0].g * 31); if ( g < 0 ) g = 0; if ( g > 31 ) g = 31;
s32 b = (s32)(mesh->mColors[*idx][0].b * 31); if ( b < 0 ) b = 0; if ( b > 31 ) b = 31;
PushValue(list, command, cmdindex, 0x30, r | (g << 5) | (b << 10) | (ar << 16) | (ag << 21) | (ab << 26)); // material diffuse + ambiant
}
aiVector3D n = mesh->mNormals[*idx];
n.Normalize();
//printf("normal %f %f %f\n", n.x, n.y, n.z);
n *= float(1 << 9);
PushValue(list, command, cmdindex, 0x21, (s32(n.x) & 0x3FF | ((s32(n.y) & 0x3FF) << 10) | ((s32(n.z) & 0x3FF) << 20)));
}
else if ( mesh->HasVertexColors(0) )
{
s32 r = (s32)(mesh->mColors[*idx][0].r * 31); if ( r < 0 ) r = 0; if ( r > 31 ) r = 31;
s32 g = (s32)(mesh->mColors[*idx][0].g * 31); if ( g < 0 ) g = 0; if ( g > 31 ) g = 31;
s32 b = (s32)(mesh->mColors[*idx][0].b * 31); if ( b < 0 ) b = 0; if ( b > 31 ) b = 31;
PushValue(list, command, cmdindex, 0x20, r | (g << 5) | (b << 10) | (1 << 15)); // color
}
aiVector3D p = mesh->mVertices[*idx];
//printf("vtx10 %f %f %f\n", p.x, p.y, p.z);
p.x *= scale.x; p.y *= scale.y; p.z *= scale.z;
p += translate;
p *= float(1 << 6);
s32 px = (s32)p.x;
s32 py = (s32)p.y;
s32 pz = (s32)p.z;
PushValue(list, command, cmdindex, 0x24, ((px) & 0x3FF) | (((py) & 0x3FF) << 10) | (((pz) & 0x3FF) << 20));
}
}
// Output file
FILE* f = fopen(output, "wb");
fwrite(&list[0], sizeof(list[0]), list.size(), f);
fclose(f);
#ifdef NVTRISTRIP
delete[] strips;
delete[] indices;
#endif
#ifdef CETS_PTERDIMAN
delete[] indices;
#endif
return 0;
}
int main(int argc, char** argv)
{
if ( argc < 3 )
{
fprintf(stderr, "Usage: %s <input> <output>\n", argv[0]);
return 42;
}
return Convert(argv[1], argv[2]);
}

216
DSMeshConvert/stripping.cpp Normal file
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@@ -0,0 +1,216 @@
#include "stripping.h"
#include <map>
#include <set>
#define AI_WONT_RETURN
#include <aiAssert.h>
u32 GetNodeFromSet(std::set<u32> (&unconnected)[4], std::set<u32> (&connected)[2], u32& settype, u32& setid)
{
u32 node;
if ( unconnected[0].size() > 0 )
{
node = *unconnected[0].begin();
unconnected[0].erase(node);
settype = 0;
setid = 0;
}
else if ( unconnected[1].size() > 0 )
{
node = *unconnected[1].begin();
unconnected[1].erase(node);
settype = 0;
setid = 1;
}
else if ( connected[0].size() > 0 )
{
node = *connected[1].begin();
connected[1].erase(node);
settype = 1;
setid = 0;
}
else if ( unconnected[2].size() > 0 )
{
node = *unconnected[2].begin();
unconnected[2].erase(node);
settype = 0;
setid = 2;
}
else if ( connected[1].size() > 0 )
{
node = *connected[2].begin();
connected[0].erase(node);
settype = 1;
setid = 1;
}
else
{
node = *unconnected[3].begin();
unconnected[3].erase(node);
settype = 0;
setid = 3;
}
return node;
}
void Find(u32 node, std::set<u32> (&unconnected)[4], std::set<u32> (&connected)[2], u32& settype, u32& setid)
{
for ( u32 i = 0 ; i < 4 ; i++ )
{
std::set<u32>::iterator it = unconnected[i].find(node);
if ( it != unconnected[i].end() )
{
settype = 0;
setid = i;
return;
}
}
for ( u32 i = 0 ; i < 2 ; i++ )
{
std::set<u32>::iterator it = connected[i].find(node);
if ( it != connected[i].end() )
{
settype = 1;
setid = i;
return;
}
}
}
void MoveNodeToSet(u32 node, u32 nodeSetID, u32 nodeSetType, std::set<u32> (&connected)[2], std::set<u32> &fullyConnected)
{
if ( nodeSetType == 0 && nodeSetID > 0 )
{
if ( nodeSetID == 1 )
{
connected[0].insert(node);
}
else
{
connected[nodeSetID - 2].insert(node);
}
}
else
{
fullyConnected.insert(node);
}
}
// Multi-Path Algorithm for Triangle Strips
// Petr Vanecek, Ivana Kolingerova
// From the draft of September 16, 2004
std::vector<u32> BuildTriangleStrips(std::vector<u32> indices)
{
u32 nbTriangles = indices.size() / 3;
// build edge map
std::map<std::pair<u32, u32>, std::vector<u32> > connections;
u32 triangle = 0;
for ( u32 i = 0 ; i < indices.size() ; i += 3, triangle++ )
{
for ( u32 j = 0 ; j < 3 ; j++ )
{
static u32 a[] = { 0, 0, 1 };
static u32 b[] = { 1, 2, 2 };
std::pair<u32, u32> edge(indices[i + a[j]], indices[i + b[j]]);
if ( edge.first > edge.second )
{
std::swap(edge.first, edge.second);
}
std::map<std::pair<u32, u32>, std::vector<u32> >::iterator it = connections.find(edge);
if ( it == connections.end() )
{
std::pair<std::pair<u32, u32>, std::vector<u32> > entry;
entry.first = edge;
entry.second.push_back(triangle);
connections.insert(entry);
}
else
{
it->second.push_back(triangle);
}
}
}
// build dual graph
std::vector<std::set<u32> > graph(nbTriangles);
for ( u32 i = 0, triangle = 0 ; i < indices.size() ; i += 3, triangle++ )
{
for ( u32 j = 0 ; j < 3 ; j++ )
{
static u32 a[] = { 0, 0, 1 };
static u32 b[] = { 1, 2, 2 };
std::pair<u32, u32> edge(indices[i + a[j]], indices[i + b[j]]);
if ( edge.first > edge.second )
{
std::swap(edge.first, edge.second);
}
std::map<std::pair<u32, u32>, std::vector<u32> >::iterator it = connections.find(edge);
if ( it != connections.end() )
{
graph[triangle].insert(it->second.begin(), it->second.end());
}
}
graph[triangle].erase(triangle);
}
// build sets
std::set<u32> unconnected[4];
for ( u32 i = 0 ; i < nbTriangles ; i++ )
{
ai_assert(graph[i].size() < 4);
unconnected[graph[i].size()].insert(i);
}
std::set<u32> connected[2];
std::set<u32> fullyConnected;
while ( fullyConnected.size() < nbTriangles )
{
u32 nodeSetID, nodeSetType;
u32 node = GetNodeFromSet(unconnected, connected, nodeSetType, nodeSetID);
u32 node2 = *graph[node].begin();
u32 node2SetID, node2SetType;
Find(node2, unconnected, connected, node2SetType, node2SetID);
if ( node2SetType == 0 )
{
unconnected[node2SetID].erase(node2);
}
else
{
connected[node2SetID].erase(node2);
}
// Create strip
std::vector<u32> strip;
strip.push_back(node);
strip.push_back(node2);
// Remove edge from graph
graph[node].erase(node2);
graph[node2].erase(node);
//strip = ConcatenateStrips(strip);
MoveNodeToSet(node, nodeSetID, nodeSetType, connected, fullyConnected);
MoveNodeToSet(node2, node2SetID, node2SetType, connected, fullyConnected);
//UpdateNeighbors(node);
//UpdateNeighbors(node2);
//RemoveLoop(strip);
//UpdateNeighbors(*strip.begin());
if ( strip.begin() != strip.end() )
{
//UpdateNeighbors(*(strip.end() - 1));
}
}
std::vector<u32> strips;
return strips;
}

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#ifndef _STRIPPING_H_
#define _STRIPPING_H_
#include <vector>
#include "types.h"
std::vector<u32> BuildTriangleStrips(std::vector<u32> indices);
#endif // _STRIPPING_H_

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F97FBD13-23BC-42C4-A1DC-FA263214ED05}</ProjectGuid>
<RootNamespace>DSMeshLoad</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

121
DSMeshLoad/main.cpp Normal file
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#include <stdio.h>
#include <string>
#define AI_WONT_RETURN
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiVector3D.h"
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.h"
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.inl"
typedef unsigned int u32;
typedef signed int s32;
int main(int argc, char** argv)
{
if ( argc != 2 )
{
fprintf(stderr, "Usage: %s <file.msh>\n", argv[0]);
return 42;
}
FILE* f = fopen(argv[1], "rb");
if ( ! f )
{
fprintf(stderr, "Could not open %s\n", argv[1]);
return 1;
}
fseek(f, 0, SEEK_END);
u32 len = ftell(f) / 4;
fseek(f, 0, SEEK_SET);
u32* list = new u32[len];
u32* start = list;
u32* end = list + len;
fread(list, 4, len, f);
aiMatrix4x4 mtx;
float* pMtx = (float*)(&mtx);
u32 index = 0;
u32 command = *list++;
while ( list < end )
{
u32 c = (command >> index) & 0xFF;
switch ( c )
{
case 0x19: // mul mtx 4x3
{
printf("mul4x3 ");
for ( u32 i = 0 ; i < 4 ; i++ )
{
for ( u32 j = 0 ; j < 3 ; j++ )
{
s32 v = *list++;
float value = v / float(1 << 12);
pMtx[i*4+j] = value;
printf("%f ", value);
}
printf("%f ", 0);
}
printf("\n");
break;
}
case 0x21: // normal
{
s32 n = *list;
s32 nx = n & 0x3FF; if ( nx > 0x200 ) nx -= 0x200;
s32 ny = (n >> 10) & 0x3FF; if ( ny >= 0x200 ) ny -= 0x400;
s32 nz = (n >> 20) & 0x3FF; if ( nz >= 0x200 ) nz -= 0x400;
printf("normal %f %f %f\n",
nx / float(1 << 9),
ny / float(1 << 9),
nz / float(1 << 9));
break;
}
case 0x22: // tex coord
{
s32 t = *list++;
s32 tx = t & 0xFFFF;
s32 ty = (t >> 16) & 0xFFFF;
printf("texcoord %f %f\n", tx / float(1 << 15), ty / float(1 << 15));
break;
}
case 0x24: // vtx 10
{
s32 v = *list++;
s32 vx = v & 0x3FF; if ( vx > 0x200 ) vx -= 0x200;
s32 vy = (v >> 10) & 0x3FF; if ( vy >= 0x200 ) vy -= 0x400;
s32 vz = (v >> 20) & 0x3FF; if ( vz >= 0x200 ) vz -= 0x400;
//printf("vtx10 %f %f %f\n",
// vx / float(1 << 6),
// vy / float(1 << 6),
// vz / float(1 << 6));
aiVector3D vec(vx / float(1 << 6), vy / float(1 << 6), vz / float(1 << 6));
vec *= mtx;
printf("vtx10 %f %f %f\n", vec.x, vec.y, vec.z);
printf("");
break;
}
case 0x40: // begin
{
printf("begin %s\n", *list++ ? "strip" : "list");
break;
}
default:
{
printf("Unknown command %x\n", c);
}
}
index += 8;
if ( index == 32 )
{
index = 0;
command = *list++;
}
}
delete[] start;
return 0;
}

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@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSTexCompress", "DSTexCompress\DSTexCompress.vcproj", "{126B132C-BACE-403D-A643-CF31C47672C8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{126B132C-BACE-403D-A643-CF31C47672C8}.Debug|Win32.ActiveCfg = Debug|Win32
{126B132C-BACE-403D-A643-CF31C47672C8}.Debug|Win32.Build.0 = Debug|Win32
{126B132C-BACE-403D-A643-CF31C47672C8}.Release|Win32.ActiveCfg = Release|Win32
{126B132C-BACE-403D-A643-CF31C47672C8}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,214 +0,0 @@
// ==========================================================
// Batch loader
//
// Design and implementation by
// - Floris van den Berg
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
//
// This example shows how to easily batch load a directory
// full of images. Because not all formats can be identified
// by their header (some images don't have a header or one
// at the end of the file) we make use of the
// FreeImage_GetFIFFromFilename function. This function
// receives a file name, for example 'myfile.bmp', and returns
// a FREE_IMAGE_TYPE enum which identifies that bitmap.
//
// Functions used in this sample :
// FreeImage_GetFileType, FreeImage_GetFIFFromFilename, FreeImage_FIFSupportsReading,
// FreeImage_Load, FreeImage_GetBPP, FreeImage_FIFSupportsWriting, FreeImage_GetFormatFromFIF
// FreeImage_FIFSupportsExportBPP, FreeImage_Save, FreeImage_Unload,
// FreeImage_SetOutputMessage, FreeImage_GetVersion, FreeImage_GetCopyrightMessage
//
// ==========================================================
#include <assert.h>
#include <stdio.h>
#include <io.h>
#include <string.h>
#include <stdlib.h>
#include "FreeImage.h"
// ----------------------------------------------------------
/** Generic image loader
@param lpszPathName Pointer to the full file name
@param flag Optional load flag constant
@return Returns the loaded dib if successful, returns NULL otherwise
*/
FIBITMAP* GenericLoader(const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
// check the file signature and deduce its format
// (the second argument is currently not used by FreeImage)
fif = FreeImage_GetFileType(lpszPathName, 0);
if(fif == FIF_UNKNOWN) {
// no signature ?
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
}
// check that the plugin has reading capabilities ...
if((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
// ok, let's load the file
FIBITMAP *dib = FreeImage_Load(fif, lpszPathName, flag);
// unless a bad file format, we are done !
return dib;
}
return NULL;
}
/** Generic image writer
@param dib Pointer to the dib to be saved
@param lpszPathName Pointer to the full file name
@param flag Optional save flag constant
@return Returns true if successful, returns false otherwise
*/
bool GenericWriter(FIBITMAP* dib, const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
BOOL bSuccess = FALSE;
if(dib) {
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
if(fif != FIF_UNKNOWN ) {
// check that the plugin has sufficient writing and export capabilities ...
WORD bpp = FreeImage_GetBPP(dib);
if(FreeImage_FIFSupportsWriting(fif) && FreeImage_FIFSupportsExportBPP(fif, bpp)) {
// ok, we can save the file
bSuccess = FreeImage_Save(fif, dib, lpszPathName, flag);
// unless an abnormal bug, we are done !
}
}
}
return (bSuccess == TRUE) ? true : false;
}
// ----------------------------------------------------------
/**
FreeImage error handler
@param fif Format / Plugin responsible for the error
@param message Error message
*/
void FreeImageErrorHandler(FREE_IMAGE_FORMAT fif, const char *message) {
printf("\n*** ");
if(fif != FIF_UNKNOWN) {
printf("%s Format\n", FreeImage_GetFormatFromFIF(fif));
}
printf(message);
printf(" ***\n");
}
// ----------------------------------------------------------
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
int
main(int argc, char *argv[]) {
const char *input_dir = "d:\\images\\";
FIBITMAP *dib = NULL;
int id = 1;
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize your own FreeImage error handler
FreeImage_SetOutputMessage(FreeImageErrorHandler);
// print version & copyright infos
printf(FreeImage_GetVersion());
printf("\n");
printf(FreeImage_GetCopyrightMessage());
printf("\n");
// open the log file
FILE *log_file = fopen("log_file.txt", "w");
// batch convert all supported bitmaps
_finddata_t finddata;
long handle;
char image_path[MAX_PATH];
// scan all files
strcpy(image_path, input_dir);
strcat(image_path, "*.*");
if ((handle = _findfirst(image_path, &finddata)) != -1) {
do {
// make a path to a directory
char *directory = new char[MAX_PATH];
strcpy(directory, input_dir);
strcat(directory, finddata.name);
// make a unique filename
char *unique = new char[128];
itoa(id, unique, 10);
strcat(unique, ".png");
// open and load the file using the default load option
dib = GenericLoader(directory, 0);
if (dib != NULL) {
// save the file as PNG
bool bSuccess = GenericWriter(dib, unique, PNG_DEFAULT);
// free the dib
FreeImage_Unload(dib);
if(bSuccess) {
fwrite(unique, strlen(unique), 1, log_file);
} else {
strcpy(unique, "FAILED");
fwrite(unique, strlen(unique), 1, log_file);
}
fwrite(" >> ", 4, 1, log_file);
fwrite(directory, strlen(directory), 1, log_file);
fwrite("\n", 1, 1, log_file);
id++;
}
delete [] unique;
delete [] directory;
} while (_findnext(handle, &finddata) == 0);
_findclose(handle);
}
fclose(log_file);
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

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@@ -1,112 +0,0 @@
// ==========================================================
// Multipage functions demonstration
//
// Design and implementation by
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
// This sample shows how to clone a multipage TIFF
//
// Functions used in this sample :
// FreeImage_OpenMultiBitmap, FreeImage_GetPageCount, FreeImage_LockPage,
// FreeImage_AppendPage, FreeImage_UnlockPage, FreeImage_CloseMultiBitmap;
// FreeImage_SetOutputMessage
//
// ==========================================================
#include <iostream.h>
#include <stdio.h>
#include <string.h>
#include "FreeImage.h"
// ----------------------------------------------------------
/**
FreeImage error handler
*/
void MyMessageFunc(FREE_IMAGE_FORMAT fif, const char *message) {
cout << "\n*** " << message << " ***\n";
cout.flush();
}
// ----------------------------------------------------------
bool CloneMultiPage(FREE_IMAGE_FORMAT fif, char *input, char *output, int output_flag) {
BOOL bMemoryCache = TRUE;
// Open src file (read-only, use memory cache)
FIMULTIBITMAP *src = FreeImage_OpenMultiBitmap(fif, input, FALSE, TRUE, bMemoryCache);
if(src) {
// Open dst file (creation, use memory cache)
FIMULTIBITMAP *dst = FreeImage_OpenMultiBitmap(fif, output, TRUE, FALSE, bMemoryCache);
// Get src page count
int count = FreeImage_GetPageCount(src);
// Clone src to dst
for(int page = 0; page < count; page++) {
// Load the bitmap at position 'page'
FIBITMAP *dib = FreeImage_LockPage(src, page);
if(dib) {
// add a new bitmap to dst
FreeImage_AppendPage(dst, dib);
// Unload the bitmap (do not apply any change to src)
FreeImage_UnlockPage(src, dib, FALSE);
}
}
// Close src
FreeImage_CloseMultiBitmap(src, 0);
// Save and close dst
FreeImage_CloseMultiBitmap(dst, output_flag);
return true;
}
return false;
}
int
main(int argc, char *argv[]) {
char *input_filename = "images\\input.tif";
char *output_filename = "images\\clone.tif";
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize our own FreeImage error handler
FreeImage_SetOutputMessage(MyMessageFunc);
// Copy 'input.tif' to 'clone.tif'
CloneMultiPage(FIF_TIFF, input_filename, output_filename, 0);
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

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@@ -1,181 +0,0 @@
// ==========================================================
// Alpha channel manipulation example
//
// Design and implementation by
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
// This example shows how to create a transparent image from any input image
// using the greyscale version of the input image as the alpha channel mask.
// The alpha channel is set using the FreeImage_SetChannel function.
//
//
// ==========================================================
#include <stdio.h>
#include "FreeImage.h"
// ----------------------------------------------------------
/** Generic image loader
@param lpszPathName Pointer to the full file name
@param flag Optional load flag constant
@return Returns the loaded dib if successful, returns NULL otherwise
*/
FIBITMAP* GenericLoader(const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
// check the file signature and deduce its format
// (the second argument is currently not used by FreeImage)
fif = FreeImage_GetFileType(lpszPathName, 0);
if(fif == FIF_UNKNOWN) {
// no signature ?
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
}
// check that the plugin has reading capabilities ...
if((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
// ok, let's load the file
FIBITMAP *dib = FreeImage_Load(fif, lpszPathName, flag);
// unless a bad file format, we are done !
return dib;
}
return NULL;
}
/** Generic image writer
@param dib Pointer to the dib to be saved
@param lpszPathName Pointer to the full file name
@param flag Optional save flag constant
@return Returns true if successful, returns false otherwise
*/
bool GenericWriter(FIBITMAP* dib, const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
BOOL bSuccess = FALSE;
if(dib) {
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
if(fif != FIF_UNKNOWN ) {
// check that the plugin has sufficient writing and export capabilities ...
WORD bpp = FreeImage_GetBPP(dib);
if(FreeImage_FIFSupportsWriting(fif) && FreeImage_FIFSupportsExportBPP(fif, bpp)) {
// ok, we can save the file
bSuccess = FreeImage_Save(fif, dib, lpszPathName, flag);
// unless an abnormal bug, we are done !
}
}
}
return (bSuccess == TRUE) ? true : false;
}
// ----------------------------------------------------------
/**
FreeImage error handler
@param fif Format / Plugin responsible for the error
@param message Error message
*/
void FreeImageErrorHandler(FREE_IMAGE_FORMAT fif, const char *message) {
printf("\n*** ");
if(fif != FIF_UNKNOWN) {
printf("%s Format\n", FreeImage_GetFormatFromFIF(fif));
}
printf(message);
printf(" ***\n");
}
// ----------------------------------------------------------
/**
Creates a 32-bit transparent image using the black channel of the source image
@param src Source image
@return Returns a 32-bit transparent image
*/
FIBITMAP* CreateAlphaFromLightness(FIBITMAP *src) {
// create a 32-bit image from the source
FIBITMAP *dst = FreeImage_ConvertTo32Bits(src);
// create a 8-bit mask
FreeImage_Invert(src);
FIBITMAP *mask = FreeImage_ConvertTo8Bits(src);
FreeImage_Invert(src);
// insert the mask as an alpha channel
FreeImage_SetChannel(dst, mask, FICC_ALPHA);
// free the mask and return
FreeImage_Unload(mask);
return dst;
}
int
main(int argc, char *argv[]) {
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize your own FreeImage error handler
FreeImage_SetOutputMessage(FreeImageErrorHandler);
// print version & copyright infos
printf("FreeImage version : %s", FreeImage_GetVersion());
printf("\n");
printf(FreeImage_GetCopyrightMessage());
printf("\n");
if(argc != 3) {
printf("Usage : CreateAlpha <input file name> <output file name>\n");
return 0;
}
// Load the source image
FIBITMAP *src = GenericLoader(argv[1], 0);
if(src) {
// Create a transparent image from the lightness image of src
FIBITMAP *dst = CreateAlphaFromLightness(src);
if(dst) {
// Save the destination image
bool bSuccess = GenericWriter(dst, argv[2], 0);
if(!bSuccess) {
printf("\nUnable to save %s file", argv[2]);
printf("\nThis format does not support 32-bit images");
}
// Free dst
FreeImage_Unload(dst);
}
// Free src
FreeImage_Unload(src);
}
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

View File

@@ -1,149 +0,0 @@
// ==========================================================
// Plugin functions demonstration
//
// Design and implementation by
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
// This example shows how to use Plugin functions to explore FreeImage capabilities.
// Whenever an external plugin is added to the library, it is automatically loaded
// with FreeImage and can be asked for its capabilities via the plugin functions.
//
// Functions used in this sample :
// FreeImage_FIFSupportsExportBPP, FreeImage_FIFSupportsICCProfiles, FreeImage_FIFSupportsReading,
// FreeImage_FIFSupportsWriting, FreeImage_GetFIFCount, FreeImage_GetFIFDescription,
// FreeImage_GetFIFExtensionList, FreeImage_GetFormatFromFIF,
// FreeImage_GetVersion, FreeImage_GetCopyrightMessage, FreeImage_SetOutputMessage
//
// ==========================================================
#include <iostream.h>
#include <fstream.h>
#include <stdio.h>
#include <string.h>
#include "FreeImage.h"
// ----------------------------------------------------------
/**
FreeImage error handler
*/
void MyMessageFunc(FREE_IMAGE_FORMAT fif, const char *message) {
cout << "\n*** " << message << " ***\n";
}
// ----------------------------------------------------------
/**
Print plugins import capabilities
*/
void PrintImportFormats(iostream& ios) {
int count = FreeImage_GetFIFCount();
if(count)
ios << "FORMAT;DESCRIPTION;EXTENSIONS;ICC PROFILES\n";
for(int i = 0; i < count; i++) {
FREE_IMAGE_FORMAT fif = (FREE_IMAGE_FORMAT)i;
if(FreeImage_FIFSupportsReading(fif)) {
const char * format = FreeImage_GetFormatFromFIF(fif);
const char * description = FreeImage_GetFIFDescription(fif);
const char * ext = FreeImage_GetFIFExtensionList(fif);
const char * icc = "*";
if(FreeImage_FIFSupportsICCProfiles(fif)) {
ios << format << ";" << description << ";" << ext << ";" << icc << "\n";
} else {
ios << format << ";" << description << ";" << ext << "; \n";
}
}
}
}
/**
Print plugins export capabilities
*/
void PrintExportFormats(iostream& ios) {
int count = FreeImage_GetFIFCount();
if(count)
ios << "FORMAT;DESCRIPTION;EXTENSIONS;BITDEPTH;ICC PROFILES\n";
for(int i = 0; i < count; i++) {
FREE_IMAGE_FORMAT fif = (FREE_IMAGE_FORMAT)i;
if(FreeImage_FIFSupportsWriting(fif)) {
const char * format = FreeImage_GetFormatFromFIF(fif);
const char * description = FreeImage_GetFIFDescription(fif);
const char * ext = FreeImage_GetFIFExtensionList(fif);
const char * icc = "*";
ios << format << ";" << description << ";" << ext << ";";
if(FreeImage_FIFSupportsExportBPP(fif, 1))
ios << "1 ";
if(FreeImage_FIFSupportsExportBPP(fif, 4))
ios << "4 ";
if(FreeImage_FIFSupportsExportBPP(fif, 8))
ios << "8 ";
if(FreeImage_FIFSupportsExportBPP(fif, 16))
ios << "16 ";
if(FreeImage_FIFSupportsExportBPP(fif, 24))
ios << "24 ";
if(FreeImage_FIFSupportsExportBPP(fif, 32))
ios << "32 ";
if(FreeImage_FIFSupportsICCProfiles(fif)) {
ios << ";" << icc;
} else {
ios << "; ";
}
ios << "\n";
}
}
}
int
main(int argc, char *argv[]) {
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize FreeImage error handler
FreeImage_SetOutputMessage(MyMessageFunc);
// print version & copyright infos
cout << "FreeImage " << FreeImage_GetVersion() << "\n";
cout << FreeImage_GetCopyrightMessage() << "\n\n";
// Print input formats (including external plugins) known by the library
fstream importFile("fif_import.csv", ios::out);
PrintImportFormats(importFile);
importFile.close();
// Print output formats (including plugins) known by the library
// for each export format, supported bitdepths are given
fstream exportFile("fif_export.csv", ios::out);
PrintExportFormats(exportFile);
exportFile.close();
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

View File

@@ -1,146 +0,0 @@
/*--------------------------------------------------------------------------*\
|| fiio_mem.cpp by Ryan Rubley <ryan@lostreality.org> ||
|| ||
|| (v1.02) 4-28-2004 ||
|| FreeImageIO to memory ||
|| ||
\*--------------------------------------------------------------------------*/
#include <string.h>
#include <stdlib.h>
#include "fiio_mem.h"
#ifdef __cplusplus
extern "C" {
#endif
FIBITMAP *
FreeImage_LoadFromMem(FREE_IMAGE_FORMAT fif, fiio_mem_handle *handle, int flags) {
FreeImageIO io;
SetMemIO(&io);
if (handle && handle->data) {
handle->curpos = 0;
return FreeImage_LoadFromHandle(fif, &io, (fi_handle)handle, flags);
}
return NULL;
}
BOOL
FreeImage_SaveToMem(FREE_IMAGE_FORMAT fif, FIBITMAP *dib, fiio_mem_handle *handle, int flags) {
FreeImageIO io;
SetMemIO(&io);
if (handle) {
handle->filelen = 0;
handle->curpos = 0;
return FreeImage_SaveToHandle(fif, dib, &io, (fi_handle)handle, flags);
}
return FALSE;
}
// ----------------------------------------------------------
void
SetMemIO(FreeImageIO *io) {
io->read_proc = fiio_mem_ReadProc;
io->seek_proc = fiio_mem_SeekProc;
io->tell_proc = fiio_mem_TellProc;
io->write_proc = fiio_mem_WriteProc;
}
// ----------------------------------------------------------
#define FIIOMEM(member) (((fiio_mem_handle *)handle)->member)
unsigned
fiio_mem_ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
unsigned x;
for( x=0; x<count; x++ ) {
//if there isnt size bytes left to read, set pos to eof and return a short count
if( FIIOMEM(filelen)-FIIOMEM(curpos) < (long)size ) {
FIIOMEM(curpos) = FIIOMEM(filelen);
break;
}
//copy size bytes count times
memcpy( buffer, (char *)FIIOMEM(data) + FIIOMEM(curpos), size );
FIIOMEM(curpos) += size;
buffer = (char *)buffer + size;
}
return x;
}
unsigned
fiio_mem_WriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
void *newdata;
long newdatalen;
//double the data block size if we need to
while( FIIOMEM(curpos)+(long)(size*count) >= FIIOMEM(datalen) ) {
//if we are at or above 1G, we cant double without going negative
if( FIIOMEM(datalen) & 0x40000000 ) {
//max 2G
if( FIIOMEM(datalen) == 0x7FFFFFFF ) {
return 0;
}
newdatalen = 0x7FFFFFFF;
} else if( FIIOMEM(datalen) == 0 ) {
//default to 4K if nothing yet
newdatalen = 4096;
} else {
//double size
newdatalen = FIIOMEM(datalen) << 1;
}
newdata = realloc( FIIOMEM(data), newdatalen );
if( !newdata ) {
return 0;
}
FIIOMEM(data) = newdata;
FIIOMEM(datalen) = newdatalen;
}
memcpy( (char *)FIIOMEM(data) + FIIOMEM(curpos), buffer, size*count );
FIIOMEM(curpos) += size*count;
if( FIIOMEM(curpos) > FIIOMEM(filelen) ) {
FIIOMEM(filelen) = FIIOMEM(curpos);
}
return count;
}
int
fiio_mem_SeekProc(fi_handle handle, long offset, int origin) {
switch(origin) { //0 to filelen-1 are 'inside' the file
default:
case SEEK_SET: //can fseek() to 0-7FFFFFFF always
if( offset >= 0 ) {
FIIOMEM(curpos) = offset;
return 0;
}
break;
case SEEK_CUR:
if( FIIOMEM(curpos)+offset >= 0 ) {
FIIOMEM(curpos) += offset;
return 0;
}
break;
case SEEK_END:
if( FIIOMEM(filelen)+offset >= 0 ) {
FIIOMEM(curpos) = FIIOMEM(filelen)+offset;
return 0;
}
break;
}
return -1;
}
long
fiio_mem_TellProc(fi_handle handle) {
return FIIOMEM(curpos);
}
#ifdef __cplusplus
}
#endif

View File

@@ -1,74 +0,0 @@
/*--------------------------------------------------------------------------*\
|| fiio_mem.h by Ryan Rubley <ryan@lostreality.org> ||
|| ||
|| (v1.02) 4-28-2004 ||
|| FreeImageIO to memory ||
|| ||
\*--------------------------------------------------------------------------*/
#ifndef _FIIO_MEM_H_
#define _FIIO_MEM_H_
#include "freeimage.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct fiio_mem_handle_s {
long filelen,datalen,curpos;
void *data;
} fiio_mem_handle;
/* it is up to the user to create a fiio_mem_handle and init datalen and data
* filelen will be pre-set to 0 by SaveToMem
* curpos will be pre-set to 0 by SaveToMem and LoadFromMem
* IMPORTANT: data should be set to NULL and datalen to 0,
* unless the user wants to manually malloc a larger buffer
*/
FIBITMAP *FreeImage_LoadFromMem(FREE_IMAGE_FORMAT fif, fiio_mem_handle *handle, int flags);
BOOL FreeImage_SaveToMem(FREE_IMAGE_FORMAT fif, FIBITMAP *dib, fiio_mem_handle *handle, int flags);
void SetMemIO(FreeImageIO *io);
unsigned fiio_mem_ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
unsigned fiio_mem_WriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
int fiio_mem_SeekProc(fi_handle handle, long offset, int origin);
long fiio_mem_TellProc(fi_handle handle);
/*** Example Usage ***
//variables
FIBITMAP *bitmap, *bitmap2;
fiio_mem_handle fmh;
//important initialization
fmh.data = NULL;
fmh.datalen = 0;
//load a regular file
bitmap = FreeImage_Load(FIF_PNG, "sample.png");
//save the file to memory
FreeImage_SaveToMem(FIF_PNG, bitmap, &fmh, 0);
//at this point, fmh.data contains the entire PNG data in memory
//fmh.datalen is the amount of space malloc'd for the image in memory,
//but only fmh.filelen amount of that space is actually used.
//its easy load an image from memory as well
bitmap2 = FreeImage_LoadFromMem(FIF_PNG, &fmh, 0);
//you could also have image data in memory via some other method, and just set
//fmh.data to point to it, and set both fmh.datalen and fmh.filelen to the
//size of that data, then FreeImage_LoadFromMem could load the image from that
//memory
//make sure to free the data since SaveToMem will cause it to be malloc'd
free(fmh.data);
*/
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -1,145 +0,0 @@
// ==========================================================
// Load From Handle Example
//
// Design and implementation by
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
// This example shows how to load a bitmap from a
// user allocated FILE pointer.
//
// Functions used in this sample :
// FreeImage_GetFormatFromFIF, FreeImage_GetFileTypeFromHandle, FreeImage_LoadFromHandle,
// FreeImage_GetFIFFromFilename, FreeImage_Save, FreeImage_Unload
// FreeImage_GetVersion, FreeImage_GetCopyrightMessage, FreeImage_SetOutputMessage
//
// ==========================================================
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "FreeImage.h"
// ----------------------------------------------------------
/**
FreeImage error handler
@param fif Format / Plugin responsible for the error
@param message Error message
*/
void FreeImageErrorHandler(FREE_IMAGE_FORMAT fif, const char *message) {
printf("\n*** ");
if(fif != FIF_UNKNOWN) {
printf("%s Format\n", FreeImage_GetFormatFromFIF(fif));
}
printf(message);
printf(" ***\n");
}
// ----------------------------------------------------------
unsigned DLL_CALLCONV
myReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
return fread(buffer, size, count, (FILE *)handle);
}
unsigned DLL_CALLCONV
myWriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
return fwrite(buffer, size, count, (FILE *)handle);
}
int DLL_CALLCONV
mySeekProc(fi_handle handle, long offset, int origin) {
return fseek((FILE *)handle, offset, origin);
}
long DLL_CALLCONV
myTellProc(fi_handle handle) {
return ftell((FILE *)handle);
}
// ----------------------------------------------------------
int
main(int argc, char *argv[]) {
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize your own FreeImage error handler
FreeImage_SetOutputMessage(FreeImageErrorHandler);
// print version & copyright infos
printf(FreeImage_GetVersion());
printf("\n");
printf(FreeImage_GetCopyrightMessage());
printf("\n");
if(argc != 2) {
printf("Usage : LoadFromHandle <input file name>\n");
return 0;
}
// initialize your own IO functions
FreeImageIO io;
io.read_proc = myReadProc;
io.write_proc = myWriteProc;
io.seek_proc = mySeekProc;
io.tell_proc = myTellProc;
FILE *file = fopen(argv[1], "rb");
if (file != NULL) {
// find the buffer format
FREE_IMAGE_FORMAT fif = FreeImage_GetFileTypeFromHandle(&io, (fi_handle)file, 0);
if(fif != FIF_UNKNOWN) {
// load from the file handle
FIBITMAP *dib = FreeImage_LoadFromHandle(fif, &io, (fi_handle)file, 0);
// save the bitmap as a PNG ...
const char *output_filename = "test.png";
// first, check the output format from the file name or file extension
FREE_IMAGE_FORMAT out_fif = FreeImage_GetFIFFromFilename(output_filename);
if(out_fif != FIF_UNKNOWN) {
// then save the file
FreeImage_Save(out_fif, dib, output_filename, 0);
}
// free the loaded FIBITMAP
FreeImage_Unload(dib);
}
fclose(file);
}
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

View File

@@ -1,101 +0,0 @@
// ==========================================================
// Classified FreeImageIO handler
//
// Design and implementation by
// - schickb (schickb@hotmail.com)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
class MemIO : public FreeImageIO {
public :
MemIO( BYTE *data ) : _start(data), _cp(data) {
read_proc = _ReadProc;
write_proc = _WriteProc;
tell_proc = _TellProc;
seek_proc = _SeekProc;
}
void Reset() {
_cp = _start;
}
static unsigned _ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static unsigned _WriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int _SeekProc(fi_handle handle, long offset, int origin);
static long _TellProc(fi_handle handle);
private:
BYTE * const _start;
BYTE *_cp;
};
unsigned
MemIO::_ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
MemIO *memIO = (MemIO*)handle;
BYTE *tmp = (BYTE *)buffer;
for (unsigned c = 0; c < count; c++) {
memcpy(tmp, memIO->_cp, size);
memIO->_cp = memIO->_cp + size;
tmp += size;
}
return count;
}
unsigned
MemIO::_WriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
ASSERT( false );
return size;
}
int
MemIO::_SeekProc(fi_handle handle, long offset, int origin) {
ASSERT(origin != SEEK_END);
MemIO *memIO = (MemIO*)handle;
if (origin == SEEK_SET)
memIO->_cp = memIO->_start + offset;
else
memIO->_cp = memIO->_cp + offset;
return 0;
}
long
MemIO::_TellProc(fi_handle handle) {
MemIO *memIO = (MemIO*)handle;
return memIO->_cp - memIO->_start;
}
// ----------------------------------------------------------
// PSEUDOCODE... HELPS TO UNDERSTAND HOW THE MEMIO CLASS WORKS
// ----------------------------------------------------------
int
main(int argc, char *argv[]) {
BYTE *data = loadimagesomehow();
MemIO memIO(data);
FIBITMAP *fbmp = FreeImage_LoadFromHandle( fif, &memIO, (fi_handle)&memIO );
}

View File

@@ -1,113 +0,0 @@
// ==========================================================
// Load From Memory Example
//
// Design and implementation by Floris van den Berg
//
// This file is part of FreeImage 3
//
// Use at own risk!
// ==========================================================
//
// This example shows how to load a bitmap from memory
// rather than from a file. To do this we make use of the
// FreeImage_LoadFromHandle functions where we override
// the i/o functions to simulate FILE* access in memory.
//
// For seeking purposes the fi_handle passed to the i/o
// functions contain the start of the data block where the
// bitmap is stored.
//
// ==========================================================
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "FreeImage.h"
// ----------------------------------------------------------
fi_handle g_load_address;
// ----------------------------------------------------------
inline unsigned _stdcall
_ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
BYTE *tmp = (BYTE *)buffer;
for (unsigned c = 0; c < count; c++) {
memcpy(tmp, g_load_address, size);
g_load_address = (BYTE *)g_load_address + size;
tmp += size;
}
return count;
}
inline unsigned _stdcall
_WriteProc(void *buffer, unsigned size, unsigned count, fi_handle handle) {
// there's not much use for saving the bitmap into memory now, is there?
return size;
}
inline int _stdcall
_SeekProc(fi_handle handle, long offset, int origin) {
assert(origin != SEEK_END);
if (origin == SEEK_SET) {
g_load_address = (BYTE *)handle + offset;
} else {
g_load_address = (BYTE *)g_load_address + offset;
}
return 0;
}
inline long _stdcall
_TellProc(fi_handle handle) {
assert((int)handle > (int)g_load_address);
return ((int)g_load_address - (int)handle);
}
// ----------------------------------------------------------
int
main(int argc, char *argv[]) {
FreeImageIO io;
io.read_proc = _ReadProc;
io.write_proc = _WriteProc;
io.tell_proc = _TellProc;
io.seek_proc = _SeekProc;
// allocate some memory for the bitmap
BYTE *test = new BYTE[159744];
if (test != NULL) {
// load the bitmap into memory. ofcourse you can do this any way you want
FILE *file = fopen("e:\\projects\\images\\money-256.tif", "rb");
fread(test, 159744, 1, file);
fclose(file);
// we store the load address of the bitmap for internal reasons
g_load_address = test;
// convert the bitmap
FIBITMAP *dib = FreeImage_LoadFromHandle(FIF_TIFF, &io, (fi_handle)test);
// don't forget to free the dib !
FreeImage_Unload(dib);
delete [] test;
}
return 0;
}

View File

@@ -1,317 +0,0 @@
// ==========================================================
// Simple metadata reader
//
// Design and implementation by
// - Herv<72> Drolon
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at own risk!
// ==========================================================
//
// This example shows how to easily parse all metadata
// contained in a JPEG, TIFF or PNG image.
// Comments, Exif and IPTC/NAA metadata tags are written to a HTML file
// for later reading, and Adobe XMP XML packets are written
// in a file whose extension is '.xmp'. This file can be later
// processed using a XML parser.
//
// Metadata functions showed in this sample :
// FreeImage_GetMetadataCount, FreeImage_FindFirstMetadata, FreeImage_FindNextMetadata,
// FreeImage_FindCloseMetadata, FreeImage_TagToString, FreeImage_GetMetadata
//
// ==========================================================
#include <iostream>
#include <sstream>
#include <fstream>
using namespace std;
#include "FreeImage.h"
// ----------------------------------------------------------
/** Generic image loader
@param lpszPathName Pointer to the full file name
@param flag Optional load flag constant
@return Returns the loaded dib if successful, returns NULL otherwise
*/
FIBITMAP* GenericLoader(const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
// check the file signature and deduce its format
// (the second argument is currently not used by FreeImage)
fif = FreeImage_GetFileType(lpszPathName, 0);
if(fif == FIF_UNKNOWN) {
// no signature ?
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
}
// check that the plugin has reading capabilities ...
if((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
// ok, let's load the file
FIBITMAP *dib = FreeImage_Load(fif, lpszPathName, flag);
// unless a bad file format, we are done !
return dib;
}
return NULL;
}
/** Generic image writer
@param dib Pointer to the dib to be saved
@param lpszPathName Pointer to the full file name
@param flag Optional save flag constant
@return Returns true if successful, returns false otherwise
*/
bool GenericWriter(FIBITMAP* dib, const char* lpszPathName, int flag) {
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
BOOL bSuccess = FALSE;
if(dib) {
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(lpszPathName);
if(fif != FIF_UNKNOWN ) {
// check that the plugin has sufficient writing and export capabilities ...
WORD bpp = FreeImage_GetBPP(dib);
if(FreeImage_FIFSupportsWriting(fif) && FreeImage_FIFSupportsExportBPP(fif, bpp)) {
// ok, we can save the file
bSuccess = FreeImage_Save(fif, dib, lpszPathName, flag);
// unless an abnormal bug, we are done !
}
}
}
return (bSuccess == TRUE) ? true : false;
}
// ----------------------------------------------------------
/**
FreeImage error handler
@param fif Format / Plugin responsible for the error
@param message Error message
*/
void FreeImageErrorHandler(FREE_IMAGE_FORMAT fif, const char *message) {
cout << "\n*** ";
if(fif != FIF_UNKNOWN) {
cout << FreeImage_GetFormatFromFIF(fif) << " Format\n";
}
cout << message;
cout << " ***\n";
}
// ----------------------------------------------------------
/**
Print a basic HTML header
*/
void PrintHTMLHeader(iostream& ios) {
ios << "<HTML>\n<BODY>\n<CENTER>\n";
ios << "<FONT FACE = \"Arial\">\n";
}
/**
Print a HTML footer
*/
void PrintHTMLFooter(iostream& ios) {
ios << "</CENTER>\n</FONT>\n</BODY>\n</HTML>\n";
}
/**
Print a table header
*/
void PrintTableHeader(iostream& ios, const char *title) {
ios << "<TABLE BORDER=\"1\">\n";
ios << "<TR><TD ALIGN=CENTER COLSPAN=\"3\" BGCOLOR=\"#CCCCCC\"><B><font face=\"Arial\">" << title << "</font></B></TD></TR>\n";
}
/**
Print a table section
*/
void PrintTableSection(iostream& ios, const char *title) {
ios << "<TR><TD ALIGN=CENTER COLSPAN=\"3\" BGCOLOR=\"#FFFFCC\"><B><font face=\"Arial\">" << title << "</font></B></TD></TR>\n";
ios << "<TR><TD><B>Tag name</B></TD><TD><B>Tag value</B></TD><TD><B>Description</B></TD></TR>";
}
/**
Print a table footer
*/
void PrintTableFooter(iostream& ios) {
ios << "</TABLE>\n";
}
/**
Print the metadata tags to a HTML file
*/
void PrintMetadata(iostream& ios, const char *sectionTitle, FIBITMAP *dib, FREE_IMAGE_MDMODEL model) {
FITAG *tag = NULL;
FIMETADATA *mdhandle = NULL;
mdhandle = FreeImage_FindFirstMetadata(model, dib, &tag);
if(mdhandle) {
// Print a table section
PrintTableSection(ios, sectionTitle);
do {
// convert the tag value to a string
const char *value = FreeImage_TagToString(model, tag);
// print the tag
// note that most tags do not have a description,
// especially when the metadata specifications are not available
if(FreeImage_GetTagDescription(tag)) {
ios << "<TR><TD>" << FreeImage_GetTagKey(tag) << "</TD><TD>" << value << "</TD><TD>" << FreeImage_GetTagDescription(tag) << "</TD></TR>\n";
} else {
ios << "<TR><TD>" << FreeImage_GetTagKey(tag) << "</TD><TD>" << value << "</TD><TD>" << "&nbsp;" << "</TD></TR>\n";
}
} while(FreeImage_FindNextMetadata(mdhandle, &tag));
}
FreeImage_FindCloseMetadata(mdhandle);
}
int
main(int argc, char *argv[]) {
unsigned count;
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif // FREEIMAGE_LIB
// initialize your own FreeImage error handler
FreeImage_SetOutputMessage(FreeImageErrorHandler);
// print version & copyright infos
cout << "FreeImage " << FreeImage_GetVersion() << "\n";
cout << FreeImage_GetCopyrightMessage() << "\n\n";
if(argc != 2) {
cout << "Usage : ShowMetadata <input file name>\n";
return 0;
}
// Load the bitmap
FIBITMAP *dib = GenericLoader(argv[1], 0);
if(!dib)
return 0;
// Create a HTML file
std::string html_file(strtok(argv[1], ".") + std::string(".html"));
fstream metadataFile(html_file.c_str(), ios::out);
// Print the header
PrintHTMLHeader(metadataFile);
PrintTableHeader(metadataFile, argv[1]);
// Parse and print metadata
if(count = FreeImage_GetMetadataCount(FIMD_COMMENTS, dib)) {
cout << "\nFIMD_COMMENTS (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "Comments", dib, FIMD_COMMENTS);
}
if(count = FreeImage_GetMetadataCount(FIMD_EXIF_MAIN, dib)) {
cout << "\nFIMD_EXIF_MAIN (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "Exif - main info", dib, FIMD_EXIF_MAIN);
}
if(count = FreeImage_GetMetadataCount(FIMD_EXIF_EXIF, dib)) {
cout << "\nFIMD_EXIF_EXIF (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "Exif - advanced info", dib, FIMD_EXIF_EXIF);
}
if(count = FreeImage_GetMetadataCount(FIMD_EXIF_GPS, dib)) {
cout << "\nFIMD_EXIF_GPS (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "Exif GPS", dib, FIMD_EXIF_GPS);
}
if(count = FreeImage_GetMetadataCount(FIMD_EXIF_INTEROP, dib)) {
cout << "\nFIMD_EXIF_INTEROP (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "Exif interoperability", dib, FIMD_EXIF_INTEROP);
}
if(count = FreeImage_GetMetadataCount(FIMD_EXIF_MAKERNOTE, dib)) {
cout << "\nFIMD_EXIF_MAKERNOTE (" << count << " data)\n-----------------------------------------\n";
// Get the camera model
FITAG *tagMake = NULL;
FreeImage_GetMetadata(FIMD_EXIF_MAIN, dib, "Make", &tagMake);
std::string buffer((char*)FreeImage_GetTagValue(tagMake));
buffer += " Makernote";
PrintMetadata(metadataFile, buffer.c_str(), dib, FIMD_EXIF_MAKERNOTE);
}
if(count = FreeImage_GetMetadataCount(FIMD_IPTC, dib)) {
cout << "\nFIMD_IPTC (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "IPTC/NAA", dib, FIMD_IPTC);
}
if(count = FreeImage_GetMetadataCount(FIMD_GEOTIFF, dib)) {
cout << "\nFIMD_GEOTIFF (" << count << " data)\n-----------------------------------------\n";
PrintMetadata(metadataFile, "GEOTIFF", dib, FIMD_GEOTIFF);
}
// Print the footer
PrintTableFooter(metadataFile);
PrintHTMLFooter(metadataFile);
// close the HTML file
metadataFile.close();
// print XMP data
if(count = FreeImage_GetMetadataCount(FIMD_XMP, dib)) {
cout << "\nFIMD_XMP (" << count << " packet)\n-----------------------------------------\n";
std::string xmp_file(strtok(argv[1], ".") + std::string(".xmp"));
metadataFile.open(xmp_file.c_str(), ios::out);
FITAG *tag = NULL;
FreeImage_GetMetadata(FIMD_XMP, dib, "XMLPacket", &tag);
if(tag) {
metadataFile << (char*)FreeImage_GetTagValue(tag);
}
metadataFile.close();
}
// Unload the bitmap
FreeImage_Unload(dib);
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif // FREEIMAGE_LIB
return 0;
}

View File

@@ -1,24 +0,0 @@
CC = gcc
CPP = g++
COMPILERFLAGS = -O3
INCLUDE = -I../../Dist
VGALIBRARIES = -lfreeimage -lvga
VGAINCLUDE = -I/usr/include/asm
GTKLIBRARIES = -lfreeimage `pkg-config --libs gtk+-2.0`
GTKINCLUDE = `pkg-config --cflags gtk+-2.0`
CFLAGS = $(COMPILERFLAGS) $(INCLUDE)
all: default
default: linux-svgalib linux-gtk
linux-svgalib: linux-svgalib.c
$(CC) $(CFLAGS) $< -o $@ $(VGALIBRARIES) $(VGAINCLUDE)
strip $@
linux-gtk: linux-gtk.c
$(CC) $(CFLAGS) $< -o $@ $(GTKLIBRARIES) $(GTKINCLUDE)
strip $@
clean:
rm -f core linux-svgalib linux-gtk

View File

@@ -1,100 +0,0 @@
#include <gtk/gtk.h>
#include <FreeImage.h>
#include <string.h>
void destroy(GtkWidget * widget, gpointer data) {
gtk_main_quit();
}
int main(int argc, char *argv[])
{
GtkWidget *window, *imagebox;
GdkVisual *visual;
GdkImage *image;
FIBITMAP *dib;
int y;
// initialize the FreeImage library
FreeImage_Initialise(TRUE);
dib = FreeImage_Load(FIF_PNG, "freeimage.png", PNG_DEFAULT);
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_signal_connect(GTK_OBJECT(window), "destroy",
GTK_SIGNAL_FUNC(destroy), NULL);
visual = gdk_visual_get_system();
image = gdk_image_new(GDK_IMAGE_NORMAL,visual,
FreeImage_GetWidth(dib),FreeImage_GetHeight(dib));
g_print("picture: %d bpp\n"
"system: %d bpp byteorder: %d\n"
" redbits: %d greenbits: %d bluebits: %d\n"
"image: %d bpp %d bytes/pixel\n",
FreeImage_GetBPP(dib),
visual->depth,visual->byte_order,
visual->red_prec,visual->green_prec,visual->blue_prec,
image->depth,image->bpp );
if (FreeImage_GetBPP(dib) != (image->bpp << 3)) {
FIBITMAP *ptr;
switch (image->bpp) {
case 1:
ptr = FreeImage_ConvertTo8Bits(dib);
break;
case 2:
if (image->depth == 15) {
ptr = FreeImage_ConvertTo16Bits555(dib);
} else {
ptr = FreeImage_ConvertTo16Bits565(dib);
}
break;
case 3:
ptr = FreeImage_ConvertTo24Bits(dib);
break;
default:
case 4:
ptr = FreeImage_ConvertTo32Bits(dib);
break;
}
FreeImage_Unload(dib);
dib = ptr;
}
//makes it upside down :(
// memcpy(image->mem, FreeImage_GetBits(dib), image->bpl * image->height);
BYTE *ptr = FreeImage_GetBits(dib);
for (y = 0; y < image->height; y++) {
memcpy(image->mem + (y * image->bpl),
ptr + ((image->height - y - 1) * image->bpl),
image->bpl);
}
FreeImage_Unload(dib);
imagebox = gtk_image_new_from_image(image, NULL);
gtk_container_add(GTK_CONTAINER(window), imagebox);
gtk_widget_show(imagebox);
gtk_widget_show(window);
gtk_main();
// release the FreeImage library
FreeImage_DeInitialise();
return 0;
}

View File

@@ -1,96 +0,0 @@
#include <vga.h>
#include "FreeImage.h"
int main(void)
{
FIBITMAP *dib,*ptr;
vga_modeinfo *inf;
int length,height,bpp,y;
// initialize the FreeImage library
FreeImage_Initialise();
dib = FreeImage_Load(FIF_PNG, "freeimage.png", PNG_DEFAULT);
vga_init();
vga_setmode(vga_getdefaultmode());
inf = vga_getmodeinfo(vga_getcurrentmode());
switch(inf->colors) {
default:
printf("Must be at least 256 color mode!\n");
return;
case 1 << 8:
bpp = 8;
break;
case 1 << 15:
bpp = 15;
break;
case 1 << 16:
bpp = 16;
break;
case 1 << 24:
if( inf->bytesperpixel == 3 ) {
bpp = 24;
} else {
bpp = 32;
}
break;
}
if(FreeImage_GetBPP(dib) != bpp) {
switch(bpp) {
case 8:
ptr = FreeImage_ConvertTo8Bits(dib);
break;
case 15:
ptr = FreeImage_ConvertTo16Bits555(dib);
break;
case 16:
ptr = FreeImage_ConvertTo16Bits565(dib);
break;
case 24:
ptr = FreeImage_ConvertTo24Bits(dib);
break;
default:
case 32:
ptr = FreeImage_ConvertTo32Bits(dib);
break;
}
FreeImage_Unload(dib);
dib = ptr;
}
length = FreeImage_GetWidth(dib);
if( inf->width < length ) {
length = inf->width;
}
height = FreeImage_GetHeight(dib);
if( inf->height < height ) {
height = inf->height;
}
for(y = 0; y < height; y++) {
vga_drawscansegment(FreeImage_GetScanLine(dib, y), 0, y, length);
}
FreeImage_Unload(dib);
vga_getch();
vga_setmode(TEXT);
// release the FreeImage library
FreeImage_DeInitialise();
return 0;
}

View File

@@ -1,145 +0,0 @@
//**********************************************
//Singleton Texture Manager class
//Written by Ben English
//benjamin.english@oit.edu
//
//For use with OpenGL and the FreeImage library
//**********************************************
#include "TextureManager.h"
TextureManager* TextureManager::m_inst(0);
TextureManager* TextureManager::Inst()
{
if(!m_inst)
m_inst = new TextureManager();
return m_inst;
}
TextureManager::TextureManager()
{
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_Initialise();
#endif
}
//these should never be called
//TextureManager::TextureManager(const TextureManager& tm){}
//TextureManager& TextureManager::operator=(const TextureManager& tm){}
TextureManager::~TextureManager()
{
// call this ONLY when linking with FreeImage as a static library
#ifdef FREEIMAGE_LIB
FreeImage_DeInitialise();
#endif
UnloadAllTextures();
m_inst = 0;
}
bool TextureManager::LoadTexture(const char* filename, const unsigned int texID, GLenum image_format, GLint internal_format, GLint level, GLint border)
{
//image format
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
//pointer to the image, once loaded
FIBITMAP *dib(0);
//pointer to the image data
BYTE* bits(0);
//image width and height
unsigned int width(0), height(0);
//OpenGL's image ID to map to
GLuint gl_texID;
//check the file signature and deduce its format
fif = FreeImage_GetFileType(filename, 0);
//if still unknown, try to guess the file format from the file extension
if(fif == FIF_UNKNOWN)
fif = FreeImage_GetFIFFromFilename(filename);
//if still unkown, return failure
if(fif == FIF_UNKNOWN)
return false;
//check that the plugin has reading capabilities and load the file
if(FreeImage_FIFSupportsReading(fif))
dib = FreeImage_Load(fif, filename);
//if the image failed to load, return failure
if(!dib)
return false;
//retrieve the image data
bits = FreeImage_GetBits(dib);
//get the image width and height
width = FreeImage_GetWidth(dib);
height = FreeImage_GetHeight(dib);
//if this somehow one of these failed (they shouldn't), return failure
if((bits == 0) || (width == 0) || (height == 0))
return false;
//if this texture ID is in use, unload the current texture
if(m_texID.find(texID) != m_texID.end())
glDeleteTextures(1, &(m_texID[texID]));
//generate an OpenGL texture ID for this texture
glGenTextures(1, &gl_texID);
//store the texture ID mapping
m_texID[texID] = gl_texID;
//bind to the new texture ID
glBindTexture(GL_TEXTURE_2D, gl_texID);
//store the texture data for OpenGL use
glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height,
border, image_format, GL_UNSIGNED_BYTE, bits);
//Free FreeImage's copy of the data
FreeImage_Unload(dib);
//return success
return true;
}
bool TextureManager::UnloadTexture(const unsigned int texID)
{
bool result(true);
//if this texture ID mapped, unload it's texture, and remove it from the map
if(m_texID.find(texID) != m_texID.end())
{
glDeleteTextures(1, &(m_texID[texID]));
m_texID.erase(texID);
}
//otherwise, unload failed
else
{
result = false;
}
return result;
}
bool TextureManager::BindTexture(const unsigned int texID)
{
bool result(true);
//if this texture ID mapped, bind it's texture as current
if(m_texID.find(texID) != m_texID.end())
glBindTexture(GL_TEXTURE_2D, m_texID[texID]);
//otherwise, binding failed
else
result = false;
return result;
}
void TextureManager::UnloadAllTextures()
{
//start at the begginning of the texture map
std::map<unsigned int, GLuint>::iterator i = m_texID.begin();
//Unload the textures untill the end of the texture map is found
while(i != m_texID.end())
UnloadTexture(i->first);
//clear the texture map
m_texID.clear();
}

View File

@@ -1,51 +0,0 @@
//**********************************************
//Singleton Texture Manager class
//Written by Ben English
//benjamin.english@oit.edu
//
//For use with OpenGL and the FreeImage library
//**********************************************
#ifndef TextureManager_H
#define TextureManager_H
#include <windows.h>
#include <gl/gl.h>
#include "FreeImage.h"
#include <map>
class TextureManager
{
public:
static TextureManager* Inst();
virtual ~TextureManager();
//load a texture an make it the current texture
//if texID is already in use, it will be unloaded and replaced with this texture
bool LoadTexture(const char* filename, //where to load the file from
const unsigned int texID, //arbitrary id you will reference the texture by
//does not have to be generated with glGenTextures
GLenum image_format = GL_RGB, //format the image is in
GLint internal_format = GL_RGB, //format to store the image in
GLint level = 0, //mipmapping level
GLint border = 0); //border size
//free the memory for a texture
bool UnloadTexture(const unsigned int texID);
//set the current texture
bool BindTexture(const unsigned int texID);
//free all texture memory
void UnloadAllTextures();
protected:
TextureManager();
TextureManager(const TextureManager& tm);
TextureManager& operator=(const TextureManager& tm);
static TextureManager* m_inst;
std::map<unsigned int, GLuint> m_texID;
};
#endif

View File

@@ -1,31 +0,0 @@
Hello everyone, this is my 2D texture manager class for OpenGL using the FreeImage Library.
Requirements:
--------------------
OpenGL
STL map class
FreeImage (included)
Usage
--------------------
To load a texture, simply call the LoadTexture function:
TextureManager::Inst()->LoadTexture("img\\bg.jpg", BACKGROUND_IMAGE_ID);
This also binds the loaded texture as the current texture, so after calling it you may make any calls to glTexParameter you may need to specify the properties of the texture.
When you are rendering, just call the TextureManager's BindImage function instead of glBindImage:
TextureManager::Inst()->BindImage(BACKGROUND_IMAGE_ID);
and then do your rendering as normal.
--------------------
Feel free to distribute this as you like, but mind the FreeImage licence included in license-fi.txt, and please don't take credit for my code. If you modify it, be sure to mention me (Ben English) somewhere.
Please send any comments or suggestions to me at benjamin.english@oit.edu
Thanks to Herve Drolon for the FreeImage library, I've found it to be very useful!

View File

@@ -1,253 +0,0 @@
// ==========================================================
// Loader/Saver Plugin Cradle
//
// Design and implementation by
// - Floris van den Berg (flvdberg@wxs.nl)
// - Herv<72> Drolon (drolon@infonie.fr)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
#include <windows.h>
#include <stdlib.h>
#include "FreeImage.h"
#include "Utilities.h"
// ==========================================================
BOOL APIENTRY
DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH :
case DLL_PROCESS_DETACH :
case DLL_THREAD_ATTACH :
case DLL_THREAD_DETACH :
break;
}
return TRUE;
}
// ==========================================================
// Plugin Interface
// ==========================================================
static int s_format_id;
// ==========================================================
// Plugin Implementation
// ==========================================================
/**
Returns the format string for the plugin. Each plugin,
both internal in the DLL and external in a .fip file, must have
a unique format string to be addressable.
*/
static const char * DLL_CALLCONV
Format() {
return "CRADLE";
}
/**
Returns a description string for the plugin. Though a
description is not necessary per-se,
it is advised to return an unique string in order to tell the
user what type of bitmaps this plugin will read and/or write.
*/
static const char * DLL_CALLCONV
Description() {
return "Here comes the description for your image loader/saver";
}
/**
Returns a comma separated list of file extensions indicating
what files this plugin can open. no spaces or whatsoever are allowed.
The list, being used by FreeImage_GetFIFFromFilename, is usually
used as a last resort in finding the type of the bitmap we
are dealing with. Best is to check the first few bytes on
the low-level bits level first and compare them with a known
signature . If this fails, FreeImage_GetFIFFromFilename can be
used.
*/
static const char * DLL_CALLCONV
Extension() {
return "ext1,ext2";
}
/**
RegExpr is only needed for the Qt wrapper
It allows the Qt mechanism for loading bitmaps to identify the bitmap
*/
static const char * DLL_CALLCONV
RegExpr() {
return NULL;
}
/**
Returns a MIME content type string for that format (MIME stands
for Multipurpose Internet Mail Extension).
*/
static const char * DLL_CALLCONV
MimeType() {
return "image/myformat";
}
/**
FreeImage's internal way of seeing if a bitmap is of the desired type.
When the type of a bitmap is to be retrieved, FreeImage runs Validate
for each registered plugin until one returns true. If a plugin doesn't
have a validate function, a return value of false is assumed.
You can always force to use a particular plugin by directly specifying
it on the command line, but this can result in a dead DLL if the plugin
was not made for the bitmap.
*/
static BOOL DLL_CALLCONV
Validate(FreeImageIO &io, fi_handle handle) {
return FALSE;
}
/**
SupportsExportDepth is the first in a possible range of new plugin functions
to ask specific information to that plugin. This function returns TRUE if it
can save a bitmap in the required bitdepth. If it can't the bitmap has to be
converted by the user or another plugin has to be chosen.
*/
static BOOL DLL_CALLCONV
SupportsExportDepth(int depth) {
return FALSE;
}
/**
Returns TRUE if the plugin belonging to the given FREE_IMAGE_FORMAT can save a
bitmap in the desired data type, returns FALSE otherwise. Currently, TIFF is the only plugin
able to save all non-standard images. The PNG plugin is able to save unsigned 16-bit
images.
*/
static BOOL DLL_CALLCONV
SupportsExportType(FREE_IMAGE_TYPE type) {
return (type == FIT_BITMAP) ? TRUE : FALSE;
}
/**
SupportsICCProfiles informs FreeImage that a plugin supports ICC profiles.
This function returns TRUE if the plugin can load and save a profile.
ICC profile information is accessed via freeimage->get_icc_profile_proc(dib)
*/
static BOOL DLL_CALLCONV
SupportsICCProfiles() {
return FALSE;
}
// ----------------------------------------------------------
/**
Loads a bitmap into memory. On entry it is assumed that
the bitmap to be loaded is of the correct type. If the bitmap
is of an incorrect type, the plugin might not gracefully fail but
crash or enter an endless loop. It is also assumed that all
the bitmap data is available at one time. If the bitmap is not complete,
for example because it is being downloaded while loaded, the plugin
might also not gracefully fail.
The Load function has the following parameters:
The first parameter (FreeImageIO *io) is a structure providing
function pointers in order to make use of FreeImage's IO redirection. Using
FreeImage's file i/o functions instead of standard ones it is garantueed
that all bitmap types, both current and future ones, can be loaded from
memory, file cabinets, the internet and more. The second parameter (fi_handle handle)
is a companion of FreeImageIO and can be best compared with the standard FILE* type,
in a generalized form.
The third parameter (int page) indicates wether we will be loading a certain page
in the bitmap or if we will load the default one. This parameter is only used if
the plugin supports multi-paged bitmaps, e.g. cabinet bitmaps that contain a series
of images or pages. If the plugin does support multi-paging, the page parameter
can contain either a number higher or equal to 0 to load a certain page, or -1 to
load the default page. If the plugin does not support multi-paging,
the page parameter is always -1.
The fourth parameter (int flags) manipulates the load function to load a bitmap
in a certain way. Every plugin has a different flag parameter with different meanings.
The last parameter (void *data) can contain a special data block used when
the file is read multi-paged. Because not every plugin supports multi-paging
not every plugin will use the data parameter and it will be set to NULL.However,
when the plugin does support multi-paging the parameter contains a pointer to a
block of data allocated by the Open function.
*/
static FIBITMAP * DLL_CALLCONV
Load(FreeImageIO *io, fi_handle handle, int page, int flags, void *data) {
return NULL;
}
static BOOL DLL_CALLCONV
Save(FreeImageIO *io, FIBITMAP *dib, fi_handle handle, int page, int flags, void *data) {
return FALSE;
}
// ==========================================================
// Init
// ==========================================================
/**
Initialises the plugin. The first parameter (Plugin *plugin)
contains a pointer to a pre-allocated Plugin structure
wherein pointers to the available plugin functions
has to be stored. The second parameter (int format_id) is an identification
number that the plugin may use to show plugin specific warning messages
or other information to the user. The plugin number
is generated by FreeImage and can differ everytime the plugin is
initialised.
If you want to create your own plugin you have to take some
rules into account. Plugin functions have to be compiled
__stdcall using the multithreaded c runtime libraries. Throwing
exceptions in plugin functions is allowed, as long as those exceptions
are being caught inside the same plugin. It is forbidden for a plugin
function to directly call FreeImage functions or to allocate memory
and pass it to the main DLL. Exception to this rule is the special file data
block that may be allocated the Open function. Allocating a FIBITMAP inside a
plugin can be using the function allocate_proc in the FreeImage structure,
which will allocate the memory using the DLL's c runtime library.
*/
void DLL_CALLCONV
Init(Plugin *plugin, int format_id) {
s_format_id = format_id;
plugin->format_proc = Format;
plugin->description_proc = Description;
plugin->extension_proc = Extension;
plugin->regexpr_proc = RegExpr;
plugin->open_proc = NULL;
plugin->close_proc = NULL;
plugin->pagecount_proc = NULL;
plugin->pagecapability_proc = NULL;
plugin->load_proc = Load;
plugin->save_proc = Save;
plugin->validate_proc = Validate;
plugin->mime_proc = MimeType;
plugin->supports_export_bpp_proc = SupportsExportDepth;
plugin->supports_export_type_proc = SupportsExportType;
plugin->supports_icc_profiles_proc = SupportsICCProfiles;
}

View File

@@ -1,45 +0,0 @@
// ==========================================================
// JBIG Plugin
//
// Design and implementation by
// - Floris van den Berg (flvdberg@wxs.nl)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
#ifndef PLUGINCRADLE_H
#define PLUGINCRADLE_H
#ifdef PLUGINCRADLE_EXPORTS
#define PLUGIN_API __declspec(dllexport)
#else
#define PLUGIN_API __declspec(dllimport)
#endif
// ----------------------------------------------------------
struct Plugin;
// ----------------------------------------------------------
#define DLL_CALLCONV __stdcall
// ----------------------------------------------------------
extern "C" {
PLUGIN_API void DLL_CALLCONV Init(Plugin *plugin, int format_id);
}
#endif

View File

@@ -1,236 +0,0 @@
=====================================================================
Using the FreeImage library with the MinGW Compiler Suite
=====================================================================
This file describes how to use the precompiled FreeImage library
FreeImage.dll with the MinGW port of the GNU Compiler Collection
(GCC), how to build this library from source using MinGW and how
to use this MinGW-built library with Microsoft Visual Studio.
Contents:
I. Prerequisites
1. Using the precompiled FreeImage library with MinGW
2. Building the FreeImage library with MinGW
3. Using the MinGW FreeImage library with Microsoft Visual Studio
4. Useful links
---------------------------------------------------------------------
I. Prerequisites
=====================================================================
The procedures described in this document have been developed and
tested using the following free tools:
1. MinGW GCC Version 4.4.0 (Core and C++ including required libs)
2. MinGW GNU Binutils Version 2.19.1
3. MinGW GNU Make Version 3.81-20080326-3
4. MinGW Runtime Version 3.15.2
5. MinGW API for MS-Windows Version 3.13
6. GnuWin32 Package CoreUtils Version 5.3.0 (only for building)
7. GnuWin32 Package Sed Version 4.2 (only for creating the GCC
import library)*
* Sed is only needed to create a GCC-native import library from
the MSVC import library FreeImage.lib. However, since MinGW now
supports linking against MSVC lib files, this process seems to
be obsolete. See section 1.
Basically, no version dependent capabilities are used so, this
should also work with older versions of the tools mentioned above.
Similarly, the GnuWin32 packages (which I just prefer over MSYS)
could likely be replaced by a properly installed MSYS environment.
Furthermore, the following preconditions should be met:
1. The folders 'bin' under both the MinGW and the GnuWin32
installation directory should have been added to the PATH
environment variable. Likely it is best adding these
directories permanently to PATH through the System
Properties dialog on the Control Panel.
2. The MinGW Make package only provides a 'mingw32-make.exe'
executable. There is no alias 'make.exe'. However, make is
preconfigured to use 'make' as the default $(MAKE) command.
This seems to be a bug in the MinGW GNU Make distribution.
Thus, a copy of 'mingw32-make.exe' named 'make.exe' should
be placed into MinGW's 'bin' directory.
---------------------------------------------------------------------
1. Using the precompiled FreeImage library with MinGW
=====================================================================
When using functions from C/C++, that reside in a DLL, the linker
needs a so called import library, which specifies, how to
dynamically link these external functions during runtime. However,
different linkers use different types or formats of these import
libraries.
Since the precompiled FreeImage library was build with Microsoft
Visual Studio, in the past, some extra work was required to use it
from MinGW. An import library, that was compatible with GNU ld,
must have been created first.
However, for several MinGW versions, the GNU linker ld also
supports linking against Microsoft Visual C++ import libraries
directly. So, this effectively makes any circulating HOWTO's on
how to create a GCC-compatible import library from a MSVC lib file
more or less obsolete. Additionally, MinGW does not require the
GCC/Linux usual lib prefix for libraries, so linking with MinGW
against the precompiled FreeImage DLL is as easy as with MSVC:
1.) Open a DOS shell (run application cmd.exe)
2.) Ensure, that the 'bin' folder of MinGW is added to the PATH
environment variable (see Prerequisites).
3.) Link directly against the supplied lib file:
C:\>gcc -oFreeImageTest.exe FreeImageTest.c -lFreeImage
Nonetheless, for the sake of completeness, the following steps
describe how to create a native GCC import library:
1.) Open a DOS shell (run application cmd.exe)
2.) Ensure, that the 'bin' folders of both MinGW and GnuWin32 are
added to the PATH environment variable (see Prerequisites).
3.) Create a .def file 'libfreeimage.def', that contains all symbols
exported by the FreeImage library:
C:\>pexports FreeImage.dll | sed "s/^_//" > libfreeimage.def
4.) Create the GCC compatible import library 'libfreeimage.a':
C:\>dlltool --add-underscore -d libfreeimage.def -l libfreeimage.a
5.) Use this library to link against with GCC:
C:\>gcc -oFreeImageTest.exe FreeImageTest.c -lfreeimage
---------------------------------------------------------------------
2. Building the FreeImage library with MinGW
=====================================================================
You *do not* need to have any other third party library (like
libjpeg, libpng, libtiff, libmng and zlib and others) installed on
your system in order to compile and use the library. FreeImage uses
its own versions of these libraries. This way, you can be sure that
FreeImage will always use the latest and properly tested versions
of of these third party libraries.
In order to build the FreeImage library under Windows with MinGW
(GCC), ensure that all the prerequisites mentioned above are met.
The MinGW makefile aims to build a Windows DLL, that differs as
least as possible from the precompiled library that comes with the
FreeImage distribution. Thus, the build process also includes the
DLL version resource as well as the __stdcall attribute for all the
exported functions, including the MSVC-like function decorations
_FuncName@nn.
When building the FreeImage DLL, of course, an import library is
generated, too. However, this input library is not in GCC's native
format, but in MSVC lib format, which makes it usable from both
MinGW and Microsoft Visual Studio with no further processing.
The MinGW makefile can also be used to build a static library.
However, due to the different function export attributes needed
for both the dynamic and the shared library (DLL), this requires
a separate invocation of make, which in turn needs to rebuild every
source file after switching from dynamic to static and vice versa.
So, a 'make clean' is required each time, the library type is
changed.
The type of library to build is specified by a variable named
FREEIMAGE_LIBRARY_TYPE, which may either be set directly in the
Makefile.mingw near line 18 or may be specified as an environment
variable. This variable may either take SHARED or STATIC to build
a dynamic link library (DLL) or a static library respectively.
Since this value is used to dynamically form the actual make target
internally, only uppercase values are valid. Defaults to SHARED.
The MinGW makefile also supports the 'install' target. However,
this only copies the FreeImage dynamic link library (DLL) from the
Dist folder into the %SystemRoot%\system32 folder. So, invoking this
target only makes sense, if the DLL has been built before.
Since there is neither a common system wide 'include' nor a 'lib'
directory available under Windows, the FreeImage header file
FreeImage.h as well as both the static library and the DLL import
library FreeImage.lib just remain in the 'Dist' folder.
The following procedure creates the FreeImage dynamic link library
(DLL) from the sources, installs it and also creates a static
FreeImage library:
1.) Open a DOS shell (run application cmd.exe)
2.) Ensure, that the 'bin' folders of both MinGW and GnuWin32 are
added to the PATH environment variable (see Prerequisites).
3.) Create the FreeImage dynamic link library (DLL):
C:\>make
4.) Install the FreeImage dynamic link library (DLL):
C:\>make install
5.) Clean all files produced by the recent build process:
C:\>make clean
6.) Create a static FreeImage library:
C:\>set FREEIMAGE_LIBRARY_TYPE=STATIC
C:\>make
You should be able to link progams with the -lFreeImage option
after the shared library is compiled and installed. You can also
link statically against FreeImage.a from MinGW.
---------------------------------------------------------------------
3. Using the MinGW FreeImage library with Microsoft Visual Studio
=====================================================================
Since the MinGW makefile creates an import library in MSVC's lib
format, the produced shared library (DLL) can be used from both
MinGW and Microsoft Visual Studio with no further adaption. Just
link to the import library FreeImage.lib from either MinGW or
Microsoft Visual Studio.
---------------------------------------------------------------------
4. Useful links
=====================================================================
- The MinGW homepage:
http://www.mingw.org/
- The GnuWin32 homepage:
http://gnuwin32.sourceforge.net/
- The GCC homepage and online documentation:
http://gcc.gnu.org/
http://gcc.gnu.org/onlinedocs/
- The GNU Binutils homepage and online documentation:
http://www.gnu.org/software/binutils/
http://sourceware.org/binutils/docs-2.19/
- The GNU Make homepage and online documentation:
http://www.gnu.org/software/make/
http://www.gnu.org/software/make/manual/make.html

File diff suppressed because it is too large Load Diff

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@@ -1,92 +0,0 @@
What's New for FreeImage Delphi Wrapper
* : fixed
- : removed
! : changed
+ : added
July 29, 2010
+ [Lorenzo Monti] added Free Pascal / Lazarus 32 bit support
July 14, 2010
+ [Lorenzo Monti] updated wrapper for FreeImage 3.13.1
* [Lorenzo Monti] fixed declaration of FreeImageIO functions (FI_ReadProc, FI_WriteProc, FI_SeekProc, FI_TellProc)
! [Lorenzo Monti] renamed structure PluginStruct to Plugin, according to FreeImage.h
* [Lorenzo Monti] fixed declaration of JPEG_CMYK constant
* [Lorenzo Monti] fixed declaration of type FreeImage_OutputMessageFunction
* [Lorenzo Monti] fixed declaration of FreeImage_OutputMessageProc
+ [Lorenzo Monti] added wrapper for FreeImage_OutputMessageProc for older Delphi compilers (<6) not supporting varargs
* [Lorenzo Monti] fixed declaration of FreeImage_LookupX11Color and FreeImage_LookupSVGColor
! [Lorenzo Monti] changed declaration of FreeImage_GetPixelIndex, FreeImage_GetPixelColor, FreeImage_SetPixelIndex, FreeImage_SetPixelColor
! [Lorenzo Monti] changed declaration of FreeImage_GetInfo
! [Lorenzo Monti] changed declaration of FreeImage_GetICCProfile, FreeImage_CreateICCProfile, FreeImage_DestroyICCProfile
* [Lorenzo Monti] fixed declaration of FreeImage_SetComplexChannel
+ [Lorenzo Monti] added Delphi 2010 support
+ [Lorenzo Monti] added Version.inc to determine compiler version
! [Lorenzo Monti] moved all "external" definitions to implementation section
! [Lorenzo Monti] changed FreeBitmap.pas, FreeUtils.pas and TargaImage.pas to reflect changes in the FreeImage.pas unit
July 17, 2006
+ [Herv<72> Drolon] added FIF_FAXG3 and FIF_SGI definitions, added FreeImage_MakeThumbnail definition.
January 20, 2006
! [Anatoliy Pulyaevskiy] updated WinBitmap demo
* [Anatoliy Pulyaevskiy] fixed TFreeBitmap.ConvertToStandartType renamed to TFreeBitmap.ConvertToStandardType
* [Anatoliy Pulyaevskiy] fixed using of SetFreeImageMarker (only for HDR dib)
October 19, 2005
+ [Anatoliy Pulyaevskiy] updated wrapper for FreeImage 3.8.0
+ [Anatoliy Pulyaevskiy] added Delphi 5 support
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.OnChanging event
! [Anatoliy Pulyaevskiy] changed declaration of TFreeBitmap.Assign method
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.CanSave function
! [Anatoliy Pulyaevskiy] property TFreeBitmap.Dib now have read/write access
+ [Anatoliy Pulyaevskiy] added TFreeTag class incapsulating FreeImage FITAG type
August 5, 2005
* [kaare-nysite] fixed the prototype of FreeImage_ConvertFromRawBits
June 21, 2005
* [Maarten Veerman] fixed the prototype of FreeImage_OpenMultiBitmap
February 17, 2005 - Version 1.3.0
+ [Anatoliy Pulyaevskiy] updated the wrapper for FreeImage 3.6.0
! [Anatoliy Pulyaevskiy] FreeImage.pas unit has been reworked
January 14, 2005 - Version 1.2.1
+ [Anatoliy Pulyaevskiy] updated the wrapper for FreeImage 3.5.3
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.SetHorizontalResolution and TFreeBitmap.SetVerticalResolution
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.MakeThumbnail procedure ( an adapted version of function given by Enzo Costantini)
+ [Enzo Costantini] added FIU_GetFIFType utility function
+ [Enzo Costantini] added TFreeWinBitmap.CopyToBitmapH function
* [Anatoliy Pulyaevskiy] fixed TFreeBitmap.Rotate (fix from FreeImage CVS)
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.ConvertToStandartType
December 20, 2004 - Version 1.2.0
+ [Anatoliy Pulyaevskiy] added MultiBitmap Demo
* [Anatoliy Pulyaevskiy] fixed TFreeMultiBitmap.LockPage due to error with Locking/Unlocking pages
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.ConvertTo4Bits
* [Anatoliy Pulyaevskiy] TFreeBitmap.ConvertToGrayScale fixed converting bitmaps with FIC_MINISWHITE color type
* [Anatoliy Pulyaevskiy] fixed TFreeWinBitmap.DrawEx FDisplayDib deleting
+ [Anatoliy Pulyaevskiy] updated the wrapper for FreeImage 3.5.2
November 12, 2004 - Version 1.1.0
+ [Anatoliy Pulyaevskiy] added TFreeBitmap.Assign(Source: PFIBITMAP)
- [Anatoliy Pulyaevskiy] removed TFreeBitmap.SetDib
! [Anatoliy Pulyaevskiy] TFreeBitmap.Dib property now read-only
* [Anatoliy Pulyaevskiy] TFreeMultiBitmap.UnlockPage implemented
* [Anatoliy Pulyaevskiy] fixed TFreeBitmap.Rescale not applies changes
November 8, 2004 - Version 1.0.0
+ [Anatoliy Pulyaevskiy] added Delphi version of FreeImagePlus
+ [Anatoliy Pulyaevskiy] updated the wrapper for FreeImage 3.5.0
January 7, 2004
+ [Tommy] added TargaImage unit
October 28, 2003
+ [Peter Bystr<74>m] updated the wrapper for FreeImage 3.0.2
August 9, 2003
+ [Simon Beavis] added a wrapper for FreeImage 2.6.1

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@@ -1,13 +0,0 @@
del /S *.~*
del /S *.dcu
del /S *.dsk
del /S *.cfg
del /S *.dof
del /S *.obj
del /S *.hpp
del /S *.ddp
del /S *.mps
del /S *.mpt
del /S *.bak
del /S *.exe
del /S *.stat

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@@ -1,13 +0,0 @@
program ImagePreview;
uses
Forms,
MainFrm in 'MainFrm.pas' {MainForm};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TMainForm, MainForm);
Application.Run;
end.

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@@ -1,135 +0,0 @@
object MainForm: TMainForm
Left = 304
Top = 165
Width = 467
Height = 405
Caption = 'Image Preview'
Color = clWhite
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
KeyPreview = True
OldCreateOrder = False
Position = poDesktopCenter
OnCreate = FormCreate
OnDestroy = FormDestroy
OnKeyUp = FormKeyUp
OnMouseWheel = ScrollBoxMouseWheel
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 13
object ImgView32: TImgView32
Left = 0
Top = 0
Width = 459
Height = 371
Align = alClient
ParentShowHint = False
PopupMenu = PopupMenu
Scale = 1
ScrollBars.Color = clScrollBar
ScrollBars.ShowHandleGrip = True
ScrollBars.Style = rbsDefault
ShowHint = True
SizeGrip = sgAuto
TabOrder = 0
OnScroll = ImgView32Scroll
object AlphaView: TImgView32
Left = 8
Top = 8
Width = 161
Height = 145
Scale = 1
ScrollBars.Color = clScrollBar
ScrollBars.ShowHandleGrip = True
ScrollBars.Style = rbsDefault
SizeGrip = sgAuto
TabOrder = 2
Visible = False
end
end
object PopupMenu: TPopupMenu
Left = 304
Top = 28
object ZoomInItem: TMenuItem
Caption = 'Zoom In'
OnClick = ZoomInItemClick
end
object ZoomOutItem: TMenuItem
Caption = 'Zoom Out'
OnClick = ZoomOutItemClick
end
object ActualSizeItem: TMenuItem
Caption = 'Actual Size'
OnClick = ActualSizeItemClick
end
object N1: TMenuItem
Caption = '-'
end
object RotateClockwiseItem: TMenuItem
Caption = 'Rotate Clockwise'
OnClick = RotateClockwiseItemClick
end
object RotateAntiClockwiseItem: TMenuItem
Caption = 'Rotate Anti-Clockwise'
OnClick = RotateAntiClockwiseItemClick
end
object N4: TMenuItem
Caption = '-'
end
object FlipHorizontalItem: TMenuItem
Caption = 'Flip Horizontal'
OnClick = FlipHorizontalItemClick
end
object FilpVerticalItem: TMenuItem
Caption = 'Filp Vertical'
OnClick = FilpVerticalItemClick
end
object N3: TMenuItem
Caption = '-'
end
object ShowAlphaItem: TMenuItem
Caption = 'Show Just Alpha Channel'
OnClick = ShowAlphaItemClick
end
object ShowWithAlphaItem: TMenuItem
Caption = 'Show With Alpha Channel'
OnClick = ShowWithAlphaItemClick
end
object N2: TMenuItem
Caption = '-'
end
object OpenImageItem: TMenuItem
Caption = 'Open New Image'
OnClick = OpenImageItemClick
end
end
object FilterTimer: TTimer
Interval = 500
OnTimer = FilterTimerTimer
Left = 308
Top = 84
end
object OpenDialog: TOpenDialog
Filter =
'All image files|*.bmp;*.cut;*.ico;*.iff;*.lbm;*.jng;*.jpg;*.jpeg' +
';*.koa;*.mng;*.pbm;*.pcd;*.pcx;*.pgm;*.png;*.ppm;*.psd;*.ras;*.t' +
'ga;*.tif;*.tiff;.wbmp;*.xbm;*.xpm)|Windows or OS/2 Bitmap File (' +
'*.BMP)|*.BMP|Dr. Halo (*.CUT)|*.CUT|Windows Icon (*.ICO)|*.ICO|A' +
'miga IFF (*.IFF, *.LBM)|*.IFF;*.LBM|JPEG Network Graphics (*.JNG' +
')|*.JNG|Independent JPEG Group (*.JPG)|*.JPG|Commodore 64 Koala ' +
'(*.KOA)|*.KOA|Multiple Network Graphics (*.MNG)|*.MNG|Portable B' +
'itmap (*.PBM)|*.PBM|Kodak PhotoCD (*.PCD)|*.PCD|PCX bitmap forma' +
't (*.PCX)|*.PCX|Portable Graymap (*.PGM)|*.PGM|Portable Network ' +
'Graphics (*.PNG)|*.PNG|Portable Pixelmap (*.PPM)|*.PPM|Photoshop' +
' (*.PSD)|*.PSD|Sun Rasterfile (*.RAS)|*.RAS|Targa files (*.TGA)|' +
'*.TGA|Tagged Image File Format (*.TIF)|*.TIF;*.TIFF|Wireless Bit' +
'map (*.WBMP)|*.WBMP|X11 Bitmap Format (*.XBM)|*.XBM|X11 Pixmap F' +
'ormat (*.XPM)|*.XPM'
Title = 'Open Image File'
Left = 328
Top = 228
end
end

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@@ -1,518 +0,0 @@
unit MainFrm;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Menus, ExtCtrls, Math, GR32, GR32_Image, GR32_Transforms,
ExtDlgs;
type
TMainForm = class(TForm)
PopupMenu: TPopupMenu;
ZoomInItem: TMenuItem;
ZoomOutItem: TMenuItem;
ActualSizeItem: TMenuItem;
ImgView32: TImgView32;
N1: TMenuItem;
AlphaView: TImgView32;
ShowAlphaItem: TMenuItem;
RotateClockwiseItem: TMenuItem;
RotateAntiClockwiseItem: TMenuItem;
N3: TMenuItem;
ShowWithAlphaItem: TMenuItem;
N4: TMenuItem;
FlipHorizontalItem: TMenuItem;
FilpVerticalItem: TMenuItem;
FilterTimer: TTimer;
OpenImageItem: TMenuItem;
N2: TMenuItem;
OpenDialog: TOpenDialog;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormShow(Sender: TObject);
procedure ZoomInItemClick(Sender: TObject);
procedure ZoomOutItemClick(Sender: TObject);
procedure ActualSizeItemClick(Sender: TObject);
procedure ScrollBoxMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
procedure FormKeyUp(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure ShowAlphaItemClick(Sender: TObject);
procedure RotateClockwiseItemClick(Sender: TObject);
procedure RotateAntiClockwiseItemClick(Sender: TObject);
procedure ShowWithAlphaItemClick(Sender: TObject);
procedure FlipHorizontalItemClick(Sender: TObject);
procedure FilpVerticalItemClick(Sender: TObject);
procedure FilterTimerTimer(Sender: TObject);
procedure ImgView32Scroll(Sender: TObject);
procedure OpenImageItemClick(Sender: TObject);
private
{ Private declarations }
OrigWidth : integer;
OrigHeight : integer;
BPP : longword;
procedure LoadImage( Name : string);
procedure RecalcWindowSize;
public
{ Public declarations }
end;
var
MainForm: TMainForm;
implementation
{$R *.dfm}
uses FreeImage;
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
procedure TMainForm.FormCreate(Sender: TObject);
begin
AlphaView.Visible := False;
AlphaView.Align := alClient;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FormDestroy(Sender: TObject);
begin
// ...
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FormShow(Sender: TObject);
begin
ImgView32.Bitmap.StretchFilter := sfSPline;
if ParamCount = 1 then
LoadImage(ParamStr(1));
end;
// -----------------------------------------------------------------------------
procedure TMainForm.LoadImage( Name : string);
var
dib : PFIBITMAP;
PBH : PBITMAPINFOHEADER;
PBI : PBITMAPINFO;
t : FREE_IMAGE_FORMAT;
Ext : string;
BM : TBitmap;
x, y : integer;
BP : PLONGWORD;
DC : HDC;
begin
try
t := FreeImage_GetFileType(PChar(Name), 16);
if t = FIF_UNKNOWN then
begin
// Check for types not supported by GetFileType
Ext := UpperCase(ExtractFileExt(Name));
if (Ext = '.TGA') or(Ext = '.TARGA') then
t := FIF_TARGA
else if Ext = '.MNG' then
t := FIF_MNG
else if Ext = '.PCD' then
t := FIF_PCD
else if Ext = '.WBMP' then
t := FIF_WBMP
else if Ext = '.CUT' then
t := FIF_CUT
else
raise Exception.Create('The file "' + Name + '" cannot be displayed because SFM does not recognise the file type.');
end;
dib := FreeImage_Load(t, PChar(name), 0);
if Dib = nil then
Close;
PBH := FreeImage_GetInfoHeader(dib);
PBI := FreeImage_GetInfo(dib^);
BPP := FreeImage_GetBPP(dib);
ShowWithAlphaItem.Enabled := BPP = 32;
ShowAlphaItem.Enabled := BPP = 32;
if BPP = 32 then
begin
ImgView32.Bitmap.SetSize(FreeImage_GetWidth(dib), FreeImage_GetHeight(dib));
BP := PLONGWORD(FreeImage_GetBits(dib));
for y := ImgView32.Bitmap.Height - 1 downto 0 do
for x := 0 to ImgView32.Bitmap.Width - 1 do
begin
ImgView32.Bitmap.Pixel[x, y] := BP^;
inc(BP);
end;
end
else
begin
BM := TBitmap.Create;
BM.Assign(nil);
DC := GetDC(Handle);
BM.handle := CreateDIBitmap(DC,
PBH^,
CBM_INIT,
PChar(FreeImage_GetBits(dib)),
PBI^,
DIB_RGB_COLORS);
ImgView32.Bitmap.Assign(BM);
AlphaView.Bitmap.Assign(BM);
BM.Free;
ReleaseDC(Handle, DC);
end;
FreeImage_Unload(dib);
OrigWidth := ImgView32.Bitmap.Width;
OrigHeight := ImgView32.Bitmap.Height;
Caption := ExtractFileName( Name ) + ' (' + IntToStr(OrigWidth) +
' x ' + IntToStr(OrigHeight) + ')';
if BPP = 32 then
Caption := Caption + ' + Alpha';
AlphaView.Bitmap.SetSize(OrigWidth, OrigWidth);
ImgView32.Hint := 'Name: ' + Name + #13 +
'Width: ' + IntToStr(OrigWidth) + #13 +
'Height: ' + IntToStr(OrigHeight) + #13 +
'BPP: ' + IntToStr(BPP);
RecalcWindowSize;
Show;
except
on e:exception do
begin
Application.BringToFront;
MessageDlg(e.message, mtInformation, [mbOK], 0);
Close;
end;
end;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ZoomInItemClick(Sender: TObject);
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
ImgView32.Scale := ImgView32.Scale * 2.0;
RecalcWindowSize;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ZoomOutItemClick(Sender: TObject);
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
ImgView32.Scale := ImgView32.Scale / 2.0;
RecalcWindowSize;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ActualSizeItemClick(Sender: TObject);
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
ImgView32.Scale := 1.0;
RecalcWindowSize;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.RecalcWindowSize;
var
Rect : TRect;
CW, CH : integer;
WSH, WSW : integer;
TitleH : integer;
BorderY : integer;
BorderX : integer;
begin
CW := ImgView32.Bitmap.Width + GetSystemMetrics(SM_CXVSCROLL);
CH := ImgView32.Bitmap.Height + GetSystemMetrics(SM_CYVSCROLL);
SystemParametersInfo( SPI_GETWORKAREA, 0, @Rect, 0);
WSH := Rect.Bottom - Rect.Top;
WSW := Rect.Right - Rect.Left;
TitleH := GetSystemMetrics(SM_CYCAPTION);
BorderY := GetSystemMetrics(SM_CYSIZEFRAME) * 2;
BorderX := GetSystemMetrics(SM_CXSIZEFRAME) * 2;
if (Top + CH + TitleH + BorderY > WSH) or (CH + TitleH + BorderY > WSH) then
begin
Top := Rect.Bottom - CH - BorderY;
if Top < 0 then
begin
Top := 0;
CH := WSH - TitleH - BorderY;
CW := CW + GetSystemMetrics(SM_CXVSCROLL);
if CW + BorderX > WSW then
CH := CH - GetSystemMetrics(SM_CYVSCROLL);
end;
end;
if (Left + CW + BorderX > WSW) or (CW + BorderX > WSW) then
begin
Left := Rect.Right - CW - BorderX;
if Left < 0 then
begin
Left := 0;
CW := WSW - BorderX;
CH := CH + GetSystemMetrics(SM_CYVSCROLL);
if CH + TitleH + BorderY > WSH then
CW := CW + GetSystemMetrics(SM_CXVSCROLL);
end
end;
ClientWidth := CW;
ClientHeight := CH;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ScrollBoxMouseWheel(Sender: TObject;
Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint;
var Handled: Boolean);
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
if WheelDelta < 0 then
ImgView32.Scroll(0, 20)
else
ImgView32.Scroll(0, -20);
Handled := True;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FormKeyUp(Sender: TObject; var Key: Word;
Shift: TShiftState);
var
Amount : integer;
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
if ssShift in Shift then
Amount := 20 * 2
else
Amount := 20;
case Key of
VK_ESCAPE:
Close;
VK_UP:
ImgView32.Scroll(0, -Amount);
VK_DOWN:
ImgView32.Scroll(0, Amount);
VK_LEFT:
ImgView32.Scroll(-Amount, 0);
VK_RIGHT:
ImgView32.Scroll(Amount, 0);
VK_HOME:
ImgView32.ScrollToCenter(0, 0);
VK_END:
ImgView32.ScrollToCenter(ImgView32.Bitmap.Width, ImgView32.Bitmap.Height);
VK_NEXT:
ImgView32.Scroll(0, (Trunc(ImgView32.Bitmap.Height div 4)));
VK_PRIOR:
ImgView32.Scroll(0, -(Trunc(ImgView32.Bitmap.Height div 4)));
end;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ShowAlphaItemClick(Sender: TObject);
var
x, y : integer;
Col : TColor32;
Alpha : TColor;
begin
if ShowAlphaItem.Checked then
begin
AlphaView.Visible := False;
AlphaView.Bitmap.Delete;
end
else
begin
AlphaView.Bitmap.Width := ImgView32.Bitmap.Width;
AlphaView.Bitmap.Height := ImgView32.Bitmap.Height;
for x := 0 to AlphaView.Bitmap.Width - 1 do
for y := 0 to AlphaView.Bitmap.Height - 1 do
begin
Col := ImgView32.Bitmap.Pixel[x, y];
Alpha := Col shr 24;
AlphaView.Bitmap.Pixel[x, y] := Alpha + (Alpha shl 8) + (Alpha shl 16);
end;
AlphaView.Visible := True;
end;
ShowAlphaItem.Checked := not ShowAlphaItem.Checked;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.RotateClockwiseItemClick(Sender: TObject);
var
x : integer;
y : integer;
DestX : integer;
DestY : integer;
C : TColor32;
begin
AlphaView.Bitmap.Assign(ImgView32.Bitmap);
ImgView32.BeginUpdate;
ImgView32.Bitmap.Width := AlphaView.Bitmap.Height;
ImgView32.Bitmap.Height := AlphaView.Bitmap.Width;
for x := 0 to AlphaView.Bitmap.Width - 1 do
for y := 0 to AlphaView.Bitmap.Height - 1 do
begin
C := AlphaView.Bitmap.Pixel[x, y];
DestX := (ImgView32.Bitmap.Width - 1) - Y;
DestY := X;
ImgView32.Bitmap.Pixels[DestX, DestY] := C;
end;
ImgView32.EndUpdate;
ImgView32.Refresh;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.RotateAntiClockwiseItemClick(Sender: TObject);
var
x : integer;
y : integer;
DestX : integer;
DestY : integer;
C : TColor32;
begin
AlphaView.Bitmap.Assign(ImgView32.Bitmap);
ImgView32.BeginUpdate;
ImgView32.Bitmap.Width := AlphaView.Bitmap.Height;
ImgView32.Bitmap.Height := AlphaView.Bitmap.Width;
for x := 0 to AlphaView.Bitmap.Width - 1 do
for y := 0 to AlphaView.Bitmap.Height - 1 do
begin
C := AlphaView.Bitmap.Pixel[x, y];
DestX := Y;
DestY := (ImgView32.Bitmap.Height - 1) -X;
ImgView32.Bitmap.Pixels[DestX, DestY] := C;
end;
ImgView32.EndUpdate;
ImgView32.Refresh;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ShowWithAlphaItemClick(Sender: TObject);
begin
if ShowWithAlphaItem.Checked then
ImgView32.Bitmap.DrawMode := dmOpaque
else
ImgView32.Bitmap.DrawMode := dmBlend;
ShowWithAlphaItem.Checked := not ShowWithAlphaItem.Checked;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FlipHorizontalItemClick(Sender: TObject);
var
x : integer;
y : integer;
DestX : integer;
DestY : integer;
C : TColor32;
begin
AlphaView.Bitmap.Assign(ImgView32.Bitmap);
ImgView32.BeginUpdate;
ImgView32.Bitmap.Width := AlphaView.Bitmap.Width;
ImgView32.Bitmap.Height := AlphaView.Bitmap.Height;
for x := 0 to AlphaView.Bitmap.Width - 1 do
for y := 0 to AlphaView.Bitmap.Height - 1 do
begin
C := AlphaView.Bitmap.Pixel[x, y];
DestX := (ImgView32.Bitmap.Width - 1) -X;
DestY := Y;
ImgView32.Bitmap.Pixels[DestX, DestY] := C;
end;
ImgView32.EndUpdate;
ImgView32.Refresh;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FilpVerticalItemClick(Sender: TObject);
var
x : integer;
y : integer;
DestX : integer;
DestY : integer;
C : TColor32;
begin
AlphaView.Bitmap.Assign(ImgView32.Bitmap);
ImgView32.BeginUpdate;
ImgView32.Bitmap.Width := AlphaView.Bitmap.Width;
ImgView32.Bitmap.Height := AlphaView.Bitmap.Height;
for x := 0 to AlphaView.Bitmap.Width - 1 do
for y := 0 to AlphaView.Bitmap.Height - 1 do
begin
C := AlphaView.Bitmap.Pixel[x, y];
DestX := X;
DestY := (ImgView32.Bitmap.Height - 1) - Y;
ImgView32.Bitmap.Pixels[DestX, DestY] := C;
end;
ImgView32.EndUpdate;
ImgView32.Refresh;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.FilterTimerTimer(Sender: TObject);
begin
FilterTimer.Enabled := False;
ImgView32.Bitmap.StretchFilter := sfSPline;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.ImgView32Scroll(Sender: TObject);
begin
FilterTimer.Enabled := False;
if ImgView32.Bitmap.StretchFilter <> sfNearest then
ImgView32.Bitmap.StretchFilter := sfNearest;
FilterTimer.Enabled := True;
end;
// -----------------------------------------------------------------------------
procedure TMainForm.OpenImageItemClick(Sender: TObject);
begin
if OpenDialog.Execute then
begin
try
Screen.Cursor := crHourGlass;
LoadImage(OpenDialog.FileName);
finally
Screen.Cursor := crDefault;
end;
end;
end;
end.

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@@ -1,8 +0,0 @@
This is a simple image viewing application that uses the FreeImage library to display images in many different formats.
The app displays the image whose name is passed in as a command line argument.
To compile the app you will also need the Graphics32 library available from www.g32.org. It has been tested with version 1.5.1 of Graphics32.
SJB.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 63 KiB

View File

@@ -1,13 +0,0 @@
program MultiBitmap;
uses
Forms,
mbMainForm in 'mbMainForm.pas' {MainForm};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TMainForm, MainForm);
Application.Run;
end.

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@@ -1,10 +0,0 @@
[Stats]
EditorSecs=82
DesignerSecs=5
InspectorSecs=1
CompileSecs=850
OtherSecs=5
StartTime=20.12.2004 11:40:22
RealKeys=0
EffectiveKeys=0
DebugSecs=19

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@@ -1,89 +0,0 @@
object MainForm: TMainForm
Left = 203
Top = 192
Width = 696
Height = 480
Caption = 'MultiBitmap Demo'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Shell Dlg 2'
Font.Style = []
OldCreateOrder = False
OnPaint = FormPaint
OnResize = FormResize
PixelsPerInch = 96
TextHeight = 13
object ToolBar: TToolBar
Left = 0
Top = 0
Width = 688
Height = 25
AutoSize = True
ButtonHeight = 21
ButtonWidth = 33
Caption = 'ToolBar'
EdgeBorders = [ebLeft, ebTop, ebRight, ebBottom]
Flat = True
Indent = 3
ShowCaptions = True
TabOrder = 0
object tbLoad: TToolButton
Left = 3
Top = 0
Caption = 'Load'
ImageIndex = 0
OnClick = tbLoadClick
end
object ToolButton1: TToolButton
Left = 36
Top = 0
Width = 8
Caption = 'ToolButton1'
ImageIndex = 1
Style = tbsSeparator
end
object tbClose: TToolButton
Left = 44
Top = 0
Caption = 'Close'
ImageIndex = 1
OnClick = tbCloseClick
end
object ToolButton2: TToolButton
Left = 77
Top = 0
Width = 8
Caption = 'ToolButton2'
ImageIndex = 2
Style = tbsSeparator
end
object Label1: TLabel
Left = 85
Top = 0
Width = 36
Height = 21
Caption = 'Pages: '
Layout = tlCenter
end
object cbPages: TComboBox
Left = 121
Top = 0
Width = 60
Height = 21
Style = csDropDownList
DropDownCount = 15
ItemHeight = 13
TabOrder = 0
OnChange = cbPagesChange
end
end
object OD: TOpenDialog
Filter = 'TIFF multibitmap (*.tiff, *.tif)|*.tiff; *.tif|ICO|*.ico'
Options = [ofHideReadOnly, ofPathMustExist, ofFileMustExist, ofEnableSizing]
Title = 'Open multibitmap..'
Left = 64
Top = 96
end
end

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@@ -1,150 +0,0 @@
unit mbMainForm;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ComCtrls, ToolWin, StdCtrls, FreeBitmap;
type
TMainForm = class(TForm)
ToolBar: TToolBar;
tbLoad: TToolButton;
ToolButton1: TToolButton;
tbClose: TToolButton;
ToolButton2: TToolButton;
cbPages: TComboBox;
Label1: TLabel;
OD: TOpenDialog;
procedure tbLoadClick(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure tbCloseClick(Sender: TObject);
procedure cbPagesChange(Sender: TObject);
procedure FormResize(Sender: TObject);
private
FMultiBitmap: TFreeMultiBitmap;
FPage: TFreeWinBitmap;
procedure PageBitmapChangeHandler(Sender: TObject);
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure OpenMultiBitmap(const FileName: string);
procedure CloseMultiBitmap;
procedure OpenPage(Number: Integer);
end;
var
MainForm: TMainForm;
implementation
{$R *.dfm}
{ TMainForm }
procedure TMainForm.CloseMultiBitmap;
begin
if FPage.IsValid then
FMultiBitmap.UnlockPage(Fpage, False);
FMultiBitmap.Close;
cbPages.Clear;
end;
constructor TMainForm.Create(AOwner: TComponent);
begin
inherited;
FMultiBitmap := TFreeMultiBitmap.Create;
FPage := TFreeWinBitmap.Create;
FPage.OnChange := PageBitmapChangeHandler;
end;
destructor TMainForm.Destroy;
begin
if FMultiBitmap.IsValid then
CloseMultiBitmap;
FMultiBitmap.Free;
inherited;
end;
procedure TMainForm.OpenMultiBitmap(const FileName: string);
var
I, Cnt: Integer;
begin
if FMultiBitmap.IsValid then CloseMultiBitmap;
FMultiBitmap.Open(FileName, False, True);
Cnt := FMultiBitmap.GetPageCount;
cbPages.OnChange := nil;
cbPages.Clear;
for I := 0 to Cnt - 1 do
cbPages.Items.Add(IntToStr(I));
cbPages.OnChange := cbPagesChange;
end;
procedure TMainForm.OpenPage(Number: Integer);
begin
if not FMultiBitmap.IsValid then Exit;
if FPage.IsValid then
FMultiBitmap.UnlockPage(FPage, False);
FMultiBitmap.LockPage(Number, FPage);
end;
procedure TMainForm.PageBitmapChangeHandler(Sender: TObject);
begin
Invalidate;
end;
procedure TMainForm.tbLoadClick(Sender: TObject);
begin
if OD.Execute then
begin
try
OpenMultiBitmap(OD.FileName);
except
raise Exception.CreateFmt('Can not load file %s', [OD.FileName]);
end;
end;
end;
procedure TMainForm.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := 1;
end;
procedure TMainForm.FormPaint(Sender: TObject);
begin
if not FPage.IsValid then
begin
Canvas.Brush.Color := clBtnFace;
Canvas.FillRect(ClientRect);
end
else
FPage.Draw(Canvas.Handle, ClientRect);
end;
procedure TMainForm.tbCloseClick(Sender: TObject);
begin
if FMultiBitmap.IsValid then
CloseMultiBitmap;
end;
procedure TMainForm.cbPagesChange(Sender: TObject);
var
Page: Integer;
begin
Page := StrToInt(cbPages.Text);
OpenPage(Page);
end;
procedure TMainForm.FormResize(Sender: TObject);
begin
Invalidate;
end;
end.

View File

@@ -1,22 +0,0 @@
TargaImage.pas is a TGraphic descendant for Delphi. Installing it
will allow Delphi TImage and TDBImage components to read Targa files
just like BMP & WMF files with no coding on your part.
It also adds the TGA file type to the Delphi Open/Save Picture dialog
boxes.
To install this unit, place it in your one of your library folders
and make it available to all your Delphi projects by using
Component>Install Component from the Delphi menus.
NOTE: any Delphi applications using this *must* have FreeImage.dll
installed in your application's folder, or somewhere in the path.
-----------------------
Tommy
Edinburgh, Scotland
LeTene@battlefieldeurope.org

View File

@@ -1,212 +0,0 @@
unit TargaImage;
// ==========================================================
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
//
// ==========================================================
interface
uses
Windows,
Classes,
FreeImage,
Graphics,
Types;
type
TTargaImage = class(TGraphic)
private
fImage: PFIBITMAP;
fWidth: Integer;
fHeight: Integer;
protected
procedure Draw(ACanvas: TCanvas; const ARect: TRect); override;
function GetEmpty: Boolean; override;
function GetHeight: Integer; override;
function GetWidth: Integer; override;
procedure SetHeight(Value: Integer); override;
procedure SetWidth(Value: Integer); override;
public
constructor Create; override;
destructor Destroy; override;
procedure Assign(Source: TPersistent); override;
procedure LoadFromClipboardFormat(AFormat: Word; AData: THandle; APalette: HPALETTE); override;
procedure LoadFromStream(Stream: TStream); override;
procedure SaveToClipboardFormat(var AFormat: Word; var AData: THandle; var APalette: HPALETTE); override;
procedure SaveToStream(Stream: TStream); override;
end;
procedure Register;
implementation
{ Design-time registration }
procedure Register;
begin
TPicture.RegisterFileFormat('tga', 'TARGA Files', TTargaImage);
end;
{ IO functions }
function FI_ReadProc(buffer : pointer; size : Cardinal; count : Cardinal; handle : fi_handle) : UInt; stdcall;
var
stream: TStream;
bytesToRead: Cardinal;
begin
stream := TStream(handle);
bytesToRead := size*count;
Result := stream.Read(buffer^, bytesToRead);
end;
function FI_WriteProc(buffer : pointer; size, count : Cardinal; handle : fi_handle) : UInt; stdcall;
var
stream: TStream;
bytesToWrite: Cardinal;
begin
stream := TStream(handle);
bytesToWrite := size*count;
Result := stream.Write(buffer^, bytesToWrite);
end;
function FI_SeekProc(handle : fi_handle; offset : longint; origin : integer) : Integer; stdcall;
begin
TStream(handle).Seek(offset, origin);
Result := 0;
end;
function FI_TellProc(handle : fi_handle) : LongInt; stdcall;
begin
Result := TStream(handle).Position;
end;
{ TTargaImage }
constructor TTargaImage.Create;
begin
fImage := nil;
fWidth := 0;
fHeight := 0;
inherited;
end;
destructor TTargaImage.Destroy;
begin
if Assigned(fImage) then
FreeImage_Unload(fImage);
inherited;
end;
procedure TTargaImage.Assign(Source: TPersistent);
begin
if Source is TTargaImage then begin
fImage := FreeImage_Clone(TTargaImage(Source).fImage);
fWidth := FreeImage_GetWidth(fImage);
fHeight := FreeImage_GetHeight(fImage);
Changed(Self);
end else
inherited;
end;
procedure TTargaImage.Draw(ACanvas: TCanvas; const ARect: TRect);
var
pbi: PBitmapInfo;
begin
if Assigned(fImage) then begin
pbi := FreeImage_GetInfo(fImage);
SetStretchBltMode(ACanvas.Handle, COLORONCOLOR);
StretchDIBits(ACanvas.Handle, ARect.left, ARect.top,
ARect.right-ARect.left, ARect.bottom-ARect.top,
0, 0, fWidth, fHeight,
FreeImage_GetBits(fImage), pbi^, DIB_RGB_COLORS, SRCCOPY);
end;
end;
function TTargaImage.GetEmpty: Boolean;
begin
Result := Assigned(fImage);
end;
function TTargaImage.GetHeight: Integer;
begin
Result := fHeight;
end;
function TTargaImage.GetWidth: Integer;
begin
Result := fWidth;
end;
procedure TTargaImage.LoadFromClipboardFormat(AFormat: Word; AData: THandle; APalette: HPALETTE);
begin
if Assigned(fImage) then begin
end;
end;
procedure TTargaImage.LoadFromStream(Stream: TStream);
var
io: FreeImageIO;
begin
with io do begin
read_proc := FI_ReadProc;
write_proc := FI_WriteProc;
seek_proc := FI_SeekProc;
tell_proc := FI_TellProc;
end;
fImage := FreeImage_LoadFromHandle(FIF_TARGA, @io, Stream);
if Assigned(fImage) then begin
fWidth := FreeImage_GetWidth(fImage);
fHeight := FreeImage_GetHeight(fImage);
end;
end;
procedure TTargaImage.SaveToClipboardFormat(var AFormat: Word; var AData: THandle; var APalette: HPALETTE);
begin
end;
procedure TTargaImage.SaveToStream(Stream: TStream);
var
io: FreeImageIO;
begin
with io do begin
read_proc := FI_ReadProc;
write_proc := FI_WriteProc;
seek_proc := FI_SeekProc;
tell_proc := FI_TellProc;
end;
FreeImage_SaveToHandle(FIF_TARGA, fImage, @io, Stream);
end;
procedure TTargaImage.SetHeight(Value: Integer);
begin
if Assigned(fImage) then begin
fHeight := Value;
FreeImage_Rescale(fImage, fWidth, fHeight, FILTER_BICUBIC);
end;
end;
procedure TTargaImage.SetWidth(Value: Integer);
begin
if Assigned(fImage) then begin
fWidth := Value;
FreeImage_Rescale(fImage, fWidth, fHeight, FILTER_BICUBIC);
end;
end;
initialization
TPicture.RegisterFileFormat('tga', 'TARGA Files', TTargaImage);
end.

View File

@@ -1,13 +0,0 @@
program MainDemo;
uses
Forms,
MainForm in 'MainForm.pas' {fwbMainForm};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TfwbMainForm, fwbMainForm);
Application.Run;
end.

View File

@@ -1,607 +0,0 @@
object fwbMainForm: TfwbMainForm
Left = 205
Top = 206
Width = 696
Height = 480
Caption = 'FreeWinBitmap - MainDemo'
Color = clCaptionText
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
Menu = MainMenu
OldCreateOrder = False
ShowHint = True
OnCreate = FormCreate
OnDestroy = FormDestroy
OnPaint = FormPaint
OnResize = FormResize
PixelsPerInch = 96
TextHeight = 13
object StatusBar: TStatusBar
Left = 0
Top = 411
Width = 688
Height = 23
Panels = <
item
Alignment = taCenter
Width = 120
end
item
Alignment = taCenter
Width = 80
end
item
Width = 50
end>
end
object tbTools: TToolBar
Left = 0
Top = 0
Width = 688
Height = 29
Caption = 'ToolBar'
Color = clBtnFace
EdgeBorders = [ebTop, ebBottom]
Flat = True
Images = ImageList1
ParentColor = False
TabOrder = 1
object ToolButton1: TToolButton
Left = 0
Top = 0
Width = 8
Caption = 'ToolButton1'
ImageIndex = 1
Style = tbsSeparator
end
object btnOpen: TToolButton
Left = 8
Top = 0
Hint = 'Open image file...'
Caption = 'Open...'
ImageIndex = 0
OnClick = mnuFileOpenClick
end
object ToolButton4: TToolButton
Left = 31
Top = 0
Width = 8
Caption = 'ToolButton4'
ImageIndex = 4
Style = tbsSeparator
end
object btnCopy: TToolButton
Left = 39
Top = 0
Hint = 'Copy to clipboard'
Caption = 'Copy'
ImageIndex = 1
OnClick = btnCopyClick
end
object btnPaste: TToolButton
Left = 62
Top = 0
Hint = 'Paste from from clipboard'
Caption = 'Paste'
ImageIndex = 2
OnClick = btnPasteClick
end
object ToolButton3: TToolButton
Left = 85
Top = 0
Width = 8
Caption = 'ToolButton3'
ImageIndex = 4
Style = tbsSeparator
end
object btnClear: TToolButton
Left = 93
Top = 0
Caption = 'Clear'
ImageIndex = 3
OnClick = btnClearClick
end
end
object MainMenu: TMainMenu
Left = 120
Top = 48
object mnuFile: TMenuItem
Caption = '&File'
object mnuFileOpen: TMenuItem
Caption = '&Open'
OnClick = mnuFileOpenClick
end
object mnuExit: TMenuItem
Caption = 'E&xit'
OnClick = mnuExitClick
end
end
object mnuImage: TMenuItem
Caption = 'Image'
object mnuImageFlip: TMenuItem
Caption = 'Flip'
object mnuFlipHorz: TMenuItem
Caption = 'Horizontal'
OnClick = mnuFlipHorzClick
end
object mnuFlipVert: TMenuItem
Caption = 'Vertical'
OnClick = mnuFlipHorzClick
end
end
object mnuConvert: TMenuItem
Caption = 'Convert'
object mnuTo4Bits: TMenuItem
Caption = 'To 4 Bits'
OnClick = mnuFlipHorzClick
end
object mnuTo8Bits: TMenuItem
Caption = 'To 8 Bits'
OnClick = mnuFlipHorzClick
end
object mnuTo16Bits555: TMenuItem
Caption = 'To 16 Bits (555)'
OnClick = mnuFlipHorzClick
end
object mnuTo16Bits565: TMenuItem
Caption = 'To 16 Bits (565)'
OnClick = mnuFlipHorzClick
end
object mnuTo24Bits: TMenuItem
Caption = 'To 24 Bits'
OnClick = mnuFlipHorzClick
end
object mnuTo32Bits: TMenuItem
Caption = 'To 32 Bits'
OnClick = mnuFlipHorzClick
end
object mnuDither: TMenuItem
Caption = 'Dither'
OnClick = mnuFlipHorzClick
end
object mnuQuantize: TMenuItem
Caption = 'Quantize'
OnClick = mnuFlipHorzClick
end
object mnuGrayScale: TMenuItem
Caption = 'GrayScale'
OnClick = mnuFlipHorzClick
end
end
object mnuRotate: TMenuItem
Caption = 'Rotate'
object mnuClockwise: TMenuItem
Caption = 'Clockwise'
OnClick = mnuFlipHorzClick
end
object mnuAntiClockwise: TMenuItem
Caption = 'AntiClockwise'
OnClick = mnuFlipHorzClick
end
end
object mnuInvert: TMenuItem
Caption = 'Invert'
OnClick = mnuFlipHorzClick
end
object mnuClear: TMenuItem
Caption = 'Clear'
OnClick = mnuFlipHorzClick
end
end
end
object OD: TOpenDialog
Title = 'Open file ...'
Left = 152
Top = 48
end
object ImageList1: TImageList
Left = 184
Top = 48
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0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000424D3E000000000000003E000000
2800000040000000300000000100010000000000800100000000000000000000
000000000000000000000000FFFFFF0000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000FFFFFFFFFFFFFFFF0007FFFFFC00FFF3
0003FC010000E3E30003FC010000C1C10001FC010000E083000100010000F007
000000010001F80F000000010003FC1F000000010007F80F000700010007F007
000700030007E08300F800070007C1C101F8007F0007E3E3FF9000FF0007F7F7
FF8301FFF87FFFFFFFFFFFFFFFFFFFFF00000000000000000000000000000000
000000000000}
end
end

View File

@@ -1,227 +0,0 @@
unit MainForm;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Menus, FreeBitmap, ComCtrls, ImgList, ToolWin;
type
TfwbMainForm = class(TForm)
MainMenu: TMainMenu;
mnuFile: TMenuItem;
mnuFileOpen: TMenuItem;
mnuExit: TMenuItem;
OD: TOpenDialog;
StatusBar: TStatusBar;
mnuImage: TMenuItem;
mnuImageFlip: TMenuItem;
mnuFlipHorz: TMenuItem;
mnuFlipVert: TMenuItem;
mnuConvert: TMenuItem;
mnuTo8Bits: TMenuItem;
mnuTo16Bits555: TMenuItem;
mnuTo16Bits565: TMenuItem;
mnuTo24Bits: TMenuItem;
mnuTo32Bits: TMenuItem;
mnuDither: TMenuItem;
mnuQuantize: TMenuItem;
mnuGrayScale: TMenuItem;
mnuRotate: TMenuItem;
mnuClockwise: TMenuItem;
mnuAntiClockwise: TMenuItem;
mnuInvert: TMenuItem;
mnuClear: TMenuItem;
mnuTo4Bits: TMenuItem;
tbTools: TToolBar;
btnCopy: TToolButton;
ImageList1: TImageList;
ToolButton1: TToolButton;
btnPaste: TToolButton;
btnClear: TToolButton;
btnOpen: TToolButton;
ToolButton3: TToolButton;
ToolButton4: TToolButton;
procedure FormDestroy(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure mnuExitClick(Sender: TObject);
procedure mnuFileOpenClick(Sender: TObject);
procedure FormResize(Sender: TObject);
procedure mnuFlipHorzClick(Sender: TObject);
procedure btnCopyClick(Sender: TObject);
procedure btnClearClick(Sender: TObject);
procedure btnPasteClick(Sender: TObject);
private
FBitmap: TFreeWinBitmap;
procedure WMEraseBkgnd(var Message: TMessage); message WM_ERASEBKGND;
public
{ Public declarations }
end;
var
fwbMainForm: TfwbMainForm;
implementation
{$R *.dfm}
uses
FreeUtils, FreeImage, Math;
procedure TfwbMainForm.FormDestroy(Sender: TObject);
begin
if Assigned(FBitmap) then
FBitmap.Free;
end;
procedure TfwbMainForm.FormPaint(Sender: TObject);
var
dx, dy, w, h: Integer;
r1, r2: Double;
R: TRect;
begin
if FBitmap.IsValid then // draw the bitmap
begin
// determine paint rect
r1 := FBitmap.GetWidth / FBitmap.GetHeight;
r2 := ClientWidth / ClientHeight;
if r1 > r2 then // fit by width
begin
w := ClientWidth;
h := Floor(w / r1);
dx := 0;
dy := (ClientHeight - h) div 2;
end
else // fit by height
begin
h := ClientHeight;
w := Floor(h * r1);
dy := 0;
dx := (ClientWidth - w) div 2;
end;
with ClientRect do
R := Bounds(Left + dx, Top + dy, w, h);
FBitmap.Draw(Canvas.Handle, R);
// erase area around the image
Canvas.Brush.Color := Color;
if dx > 0 then
begin
with ClientRect do
R := Bounds(Left, Top, dx, ClientHeight);
Canvas.FillRect(R);
with ClientRect do
R := Bounds(Right - dx, Top, dx, ClientHeight);
Canvas.FillRect(R);
end else
if dy > 0 then
begin
with ClientRect do
R := Bounds(Left, Top, ClientWidth, dy);
Canvas.FillRect(R);
with ClientRect do
R := Bounds(Left, Bottom - dy, ClientWidth, dy);
Canvas.FillRect(R);
end
end
else // clear
begin
Canvas.Brush.Color := Color;
Canvas.FillRect(ClientRect);
end
end;
procedure TfwbMainForm.FormCreate(Sender: TObject);
begin
FBitmap := TFreeWinBitmap.Create;
mnuImage.Enabled := FBitmap.IsValid;
OD.Filter := FIU_GetAllFilters;
end;
procedure TfwbMainForm.mnuExitClick(Sender: TObject);
begin
Close;
end;
procedure TfwbMainForm.mnuFileOpenClick(Sender: TObject);
var
t: Cardinal;
begin
if OD.Execute then
begin
t := GetTickCount;
FBitmap.Load(OD.FileName);
t := GetTickCount - t;
mnuImage.Enabled := FBitmap.IsValid;
StatusBar.Panels[0].Text := 'Loaded in ' + IntToStr(t) + ' msec.';
StatusBar.Panels[1].Text := Format('%dx%d', [FBitmap.GetWidth, FBitmap.GetHeight]);
Invalidate;
end;
end;
procedure TfwbMainForm.FormResize(Sender: TObject);
begin
Invalidate
end;
procedure TfwbMainForm.WMEraseBkgnd(var Message: TMessage);
begin
Message.Result := 1;
end;
procedure TfwbMainForm.mnuFlipHorzClick(Sender: TObject);
begin
with FBitmap do
if Sender = mnuFlipHorz then
FLipHorizontal else
if Sender = mnuFlipVert then
FlipVertical else
if Sender = mnuTo4Bits then
ConvertTo4Bits else
if Sender = mnuTo8Bits then
ConvertTo8Bits else
if Sender = mnuTo16Bits555 then
ConvertTo16Bits555 else
if Sender = mnuTo16Bits565 then
ConvertTo16Bits565 else
if Sender = mnuTo24Bits then
ConvertTo24Bits else
if Sender = mnuTo32Bits then
ConvertTo32Bits else
if Sender = mnuDither then
Dither(FID_FS) else
if Sender = mnuQuantize then
ColorQuantize(FIQ_WUQUANT) else
if Sender = mnuGrayScale then
ConvertToGrayscale else
if Sender = mnuClockwise then
Rotate(-90) else
if Sender = mnuAntiClockwise then
Rotate(90) else
if Sender = mnuInvert then
Invert else
if Sender = mnuClear then
Clear;
Invalidate;
end;
procedure TfwbMainForm.btnCopyClick(Sender: TObject);
begin
if FBitmap.IsValid then FBitmap.CopyToClipBoard(Handle);
end;
procedure TfwbMainForm.btnClearClick(Sender: TObject);
begin
FBitmap.Clear;
Invalidate;
end;
procedure TfwbMainForm.btnPasteClick(Sender: TObject);
begin
FBitmap.PasteFromClipBoard;
Invalidate;
end;
end.

View File

@@ -1,3 +0,0 @@
The contents of FreeImageDW package are subject to the FreeImage Public License Version 1.0 (the "License"); you may not use this package except in compliance with the License. You may obtain a copy of the License at http://home.wxs.nl/~flvdberg/freeimage-license.txt
Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,186 +0,0 @@
unit FreeUtils;
// ==========================================================
//
// Delphi wrapper for FreeImage 3
//
// Design and implementation by
// - Anatoliy Pulyaevskiy (xvel84@rambler.ru)
//
// Contributors:
// - Enzo Costantini (enzocostantini@libero.it)
// - Armindo (tech1.yxendis@wanadoo.fr)
// - Lorenzo Monti (LM) lomo74@gmail.com
//
// Revision history
// When Who What
// ----------- ----- -----------------------------------------------------------
// 2010-07-14 LM made RAD2010 compliant (unicode)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
//
// ==========================================================
interface
{$I 'Version.inc'}
uses
{$IFDEF DELPHI2010}AnsiStrings,{$ENDIF} SysUtils, Classes, FreeImage;
function FIU_GetFIFType(filename: AnsiString): FREE_IMAGE_FORMAT;
// returns FIF (plugin) description string
function FIU_GetFIFDescription(fif: FREE_IMAGE_FORMAT): AnsiString;
procedure FIU_GetAllDescriptions(var Descriptions: TStringList);
// returns file extentions for FIF (e.g. '*.tif;*.tiff)
function FIU_GetFIFExtList(fif: FREE_IMAGE_FORMAT): AnsiString;
// returns file extentions for all plugins
function FIU_GetFullExtList: AnsiString;
// returns "Description + | + ExtList" for specified FIF
function FIU_GetFIFFilter(fif: FREE_IMAGE_FORMAT): AnsiString;
// All supported formats + Full filter list for FIFs
function FIU_GetAllFilters: AnsiString;
//Filter for OpenDialogs
function FIU_GetAllOpenFilters: AnsiString;
//Filter for SaveDialogs
function FIU_GetAllSaveFilters: AnsiString;
implementation
const
FIF_START = FIF_UNKNOWN;
FIF_END = FIF_XPM;
function FIU_GetFIFType(filename: AnsiString): FREE_IMAGE_FORMAT;
begin
Result := FreeImage_GetFileType(PAnsiChar(filename), 0);
end;
function FIU_GetFIFDescription(fif: FREE_IMAGE_FORMAT): AnsiString;
begin
Result := FreeImage_GetFIFDescription(fif)
end;
procedure FIU_GetAllDescriptions(var Descriptions: TStringList);
var
fif: FREE_IMAGE_FORMAT;
begin
Descriptions.Clear;
for fif := FIF_START to FIF_END do
Descriptions.Add(string(FreeImage_GetFIFDescription(fif)) + ' (' +
string(FIu_GetFIFExtList(fif)) + ')');
end;
function FIU_GetFIFExtList(fif: FREE_IMAGE_FORMAT): AnsiString;
var
ExtList: AnsiString;
I: Smallint;
C: AnsiChar;
begin
Result := '*.';
ExtList := FreeImage_GetFIFExtensionList(fif);
for I := 1 to Length(ExtList) do
begin
C := ExtList[i];
if C <> ',' then
Result := Result + C
else
Result := Result + ';*.';
end
end;
function FIU_GetFullExtList: AnsiString;
var
fif: FREE_IMAGE_FORMAT;
begin
Result := FIU_GetFIFExtList(FIF_START);
for fif := FIF_START to FIF_END do
Result := Result + ';' + FIU_GetFIFExtList(fif)
end;
function FIU_GetFIFFilter(fif: FREE_IMAGE_FORMAT): AnsiString;
var
Text, ExtList: AnsiString;
begin
Result := '';
if fif <> FIF_UNKNOWN then
begin
Text := {$IFDEF DELPHI2010}AnsiStrings.{$ENDIF}Trim(FreeImage_GetFIFDescription(fif));
ExtList := FIU_GetFIFExtList(fif);
Result := Text + '(' + ExtList + ')' + '|' + ExtList
end
end;
function FIU_GetAllFilters: AnsiString;
var
fif: FREE_IMAGE_FORMAT;
begin
Result := 'All supported formats|' + FIU_GetFullExtList;
for fif := FIF_START to FIF_END do
begin
Result := Result + '|' + FIU_GetFIFFilter(fif)
end;
end;
function FIU_GetAllOpenFilters: AnsiString;
var
fif: FREE_IMAGE_FORMAT;
begin
Result := 'All supported formats|' + FIU_GetFullExtList;
for fif := FIF_START to FIF_END do
if FreeImage_FIFSupportsReading(fif) then
begin
Result := Result + '|' + FIU_GetFIFFilter(fif)
end;
end;
function FIU_GetAllSaveFilters: AnsiString;
var
ExtList: AnsiString;
I: Smallint;
C: AnsiChar;
fif: FREE_IMAGE_FORMAT;
s: AnsiString;
begin
result := '';
for fif := FIF_START to FIF_END do
if FreeImage_FIFSupportsWriting(fif) then
begin
ExtList := FreeImage_GetFIFExtensionList(fif);
s := '';
for I := 1 to Length(ExtList) do
begin
C := ExtList[i];
if C <> ',' then
S := S + C
else
begin
result := Result + FreeImage_GetFIFDescription(fif) + ' (' + UpperCase(s) + ')|*.' + s + '|';
s := '';
end;
end;
result := Result + FreeImage_GetFIFDescription(fif) + ' (' + UpperCase(s) + ')|*.' + s + '|';
end;
end;
end.

View File

@@ -1,186 +0,0 @@
// ==========================================================
// Delphi wrapper for FreeImage 3
//
// Design and implementation by
// - Simon Beavis
// - Peter Bystr<74>m
// - Anatoliy Pulyaevskiy (xvel84@rambler.ru)
//
// Contributors:
// - Lorenzo Monti (LM) lomo74@gmail.com
//
// Revision history
// When Who What
// ----------- ----- -----------------------------------------------------------
// 2010-07-29 LM Added Free Pascal / Lazarus 32 bit support
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
//some older Delphi version will define WIN32 but not MSWINDOWS
{$IFNDEF MSWINDOWS}
{$IFDEF WIN32}
{$DEFINE MSWINDOWS}
{$ENDIF}
{$ENDIF}
//test for compiler
{$IFDEF FPC}
//Free pascal
{$IFNDEF CPU32}
{$ERROR "64 bit platforms not tested yet. Remove this line if you feel brave."}
{$ENDIF}
{$IFNDEF ENDIAN_LITTLE}
{$ERROR "Big endian CPUs not tested yet. Remove this line if you feel brave."}
{$ENDIF}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$ELSE}
//Delphi
{$IFDEF VER80}
{$DEFINE DELPHI1}
{$ENDIF}
{$IFDEF VER90}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$ENDIF}
{$IFDEF VER100}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$ENDIF}
{$IFDEF VER120}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$ENDIF}
{$IFDEF VER130}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$ENDIF}
{$IFDEF VER140}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$ENDIF}
{$IFDEF VER150}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$ENDIF}
{$IFDEF VER160}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$ENDIF}
{$IFDEF VER170}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$DEFINE DELPHI2005}
{$ENDIF}
{$IFDEF VER180}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$DEFINE DELPHI2005}
{$DEFINE DELPHI2006}
{$ENDIF}
{$IFDEF VER185}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$DEFINE DELPHI2005}
{$DEFINE DELPHI2006}
{$DEFINE DELPHI2007}
{$ENDIF}
{$IFDEF VER200}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$DEFINE DELPHI2005}
{$DEFINE DELPHI2006}
{$DEFINE DELPHI2007}
{$DEFINE DELPHI2009}
{$ENDIF}
{$IFDEF VER210}
{$DEFINE DELPHI1}
{$DEFINE DELPHI2}
{$DEFINE DELPHI3}
{$DEFINE DELPHI4}
{$DEFINE DELPHI5}
{$DEFINE DELPHI6}
{$DEFINE DELPHI7}
{$DEFINE DELPHI8}
{$DEFINE DELPHI2005}
{$DEFINE DELPHI2006}
{$DEFINE DELPHI2007}
{$DEFINE DELPHI2009}
{$DEFINE DELPHI2010}
{$ENDIF}
{$ENDIF}

View File

@@ -1,58 +0,0 @@
#include "stdafx.h"
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly:AssemblyTitleAttribute("")];
[assembly:AssemblyDescriptionAttribute("")];
[assembly:AssemblyConfigurationAttribute("")];
[assembly:AssemblyCompanyAttribute("")];
[assembly:AssemblyProductAttribute("")];
[assembly:AssemblyCopyrightAttribute("")];
[assembly:AssemblyTrademarkAttribute("")];
[assembly:AssemblyCultureAttribute("")];
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the value or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly:AssemblyVersionAttribute("1.0.*")];
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project directory.
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly:AssemblyDelaySignAttribute(false)];
[assembly:AssemblyKeyFileAttribute("")];
[assembly:AssemblyKeyNameAttribute("")];

View File

@@ -1,69 +0,0 @@
// ==========================================================
// FreeImageIO.Net
//
// Design and implementation by
// - Marcos Pernambuco Motta (marcos.pernambuco@gmail.com)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
#include "stdafx.h"
#include "FreeImageIO.Net.h"
extern "C" static unsigned __stdcall ReadProc (void *buffer, unsigned size, unsigned count, fi_handle handle)
{
int total_read = 0;
struct UNMANAGED_HANDLER* puh = (struct UNMANAGED_HANDLER*)handle;
gcroot<unsigned char __gc []> mbuffer = new unsigned char __gc[size];
try
{
total_read = puh->_stream->Read(mbuffer,0,size);
Marshal::Copy(mbuffer,0,buffer,total_read);
} __finally {
mbuffer=NULL;
}
return (unsigned)total_read;
}
extern "C" static unsigned __stdcall WriteProc (void *buffer, unsigned size, unsigned count, fi_handle handle)
{
struct UNMANAGED_HANDLER* puh = (struct UNMANAGED_HANDLER*)handle;
gcroot<unsigned char __gc []> mbuffer = new unsigned char __gc[size*count];
try
{
unsigned char __pin* pbuffer = &mbuffer[0];
memcpy(pbuffer,buffer,size*count);
puh->_stream->Write(mbuffer,0,size);
} __finally {
mbuffer=NULL;
}
return count;
}
extern "C" static int __stdcall SeekProc (fi_handle handle, long offset, int origin)
{
struct UNMANAGED_HANDLER* puh = (struct UNMANAGED_HANDLER*)handle;
return (int)puh->_stream->Seek(offset,(SeekOrigin) origin);
}
extern "C" static long __stdcall TellProc(fi_handle handle)
{
struct UNMANAGED_HANDLER* puh = (struct UNMANAGED_HANDLER*)handle;
return (long)puh->_stream->Position;
}

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