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DSMeshLoad/DSMeshLoad.vcxproj
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86
DSMeshLoad/DSMeshLoad.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F97FBD13-23BC-42C4-A1DC-FA263214ED05}</ProjectGuid>
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<RootNamespace>DSMeshLoad</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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121
DSMeshLoad/main.cpp
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121
DSMeshLoad/main.cpp
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#include <stdio.h>
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#include <string>
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#define AI_WONT_RETURN
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#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiVector3D.h"
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#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.h"
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#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.inl"
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typedef unsigned int u32;
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typedef signed int s32;
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int main(int argc, char** argv)
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{
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if ( argc != 2 )
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{
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fprintf(stderr, "Usage: %s <file.msh>\n", argv[0]);
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return 42;
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}
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FILE* f = fopen(argv[1], "rb");
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if ( ! f )
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{
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fprintf(stderr, "Could not open %s\n", argv[1]);
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return 1;
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}
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fseek(f, 0, SEEK_END);
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u32 len = ftell(f) / 4;
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fseek(f, 0, SEEK_SET);
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u32* list = new u32[len];
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u32* start = list;
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u32* end = list + len;
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fread(list, 4, len, f);
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aiMatrix4x4 mtx;
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float* pMtx = (float*)(&mtx);
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u32 index = 0;
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u32 command = *list++;
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while ( list < end )
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{
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u32 c = (command >> index) & 0xFF;
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switch ( c )
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{
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case 0x19: // mul mtx 4x3
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{
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printf("mul4x3 ");
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for ( u32 i = 0 ; i < 4 ; i++ )
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{
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for ( u32 j = 0 ; j < 3 ; j++ )
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{
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s32 v = *list++;
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float value = v / float(1 << 12);
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pMtx[i*4+j] = value;
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printf("%f ", value);
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}
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printf("%f ", 0);
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}
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printf("\n");
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break;
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}
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case 0x21: // normal
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{
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s32 n = *list;
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s32 nx = n & 0x3FF; if ( nx > 0x200 ) nx -= 0x200;
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s32 ny = (n >> 10) & 0x3FF; if ( ny >= 0x200 ) ny -= 0x400;
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s32 nz = (n >> 20) & 0x3FF; if ( nz >= 0x200 ) nz -= 0x400;
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printf("normal %f %f %f\n",
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nx / float(1 << 9),
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ny / float(1 << 9),
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nz / float(1 << 9));
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break;
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}
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case 0x22: // tex coord
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{
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s32 t = *list++;
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s32 tx = t & 0xFFFF;
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s32 ty = (t >> 16) & 0xFFFF;
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printf("texcoord %f %f\n", tx / float(1 << 15), ty / float(1 << 15));
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break;
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}
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case 0x24: // vtx 10
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{
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s32 v = *list++;
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s32 vx = v & 0x3FF; if ( vx > 0x200 ) vx -= 0x200;
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s32 vy = (v >> 10) & 0x3FF; if ( vy >= 0x200 ) vy -= 0x400;
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s32 vz = (v >> 20) & 0x3FF; if ( vz >= 0x200 ) vz -= 0x400;
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//printf("vtx10 %f %f %f\n",
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// vx / float(1 << 6),
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// vy / float(1 << 6),
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// vz / float(1 << 6));
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aiVector3D vec(vx / float(1 << 6), vy / float(1 << 6), vz / float(1 << 6));
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vec *= mtx;
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printf("vtx10 %f %f %f\n", vec.x, vec.y, vec.z);
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printf("");
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break;
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}
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case 0x40: // begin
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{
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printf("begin %s\n", *list++ ? "strip" : "list");
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break;
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}
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default:
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{
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printf("Unknown command %x\n", c);
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}
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}
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index += 8;
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if ( index == 32 )
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{
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index = 0;
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command = *list++;
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}
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}
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delete[] start;
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return 0;
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}
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