Files
DSMeshConvert/DSMeshLoad/main.cpp
2012-09-02 15:45:22 +02:00

121 lines
2.5 KiB
C++

#include <stdio.h>
#include <string>
#define AI_WONT_RETURN
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiVector3D.h"
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.h"
#include "../DSMeshConvert/assimp--1.1.700-sdk/include/aiMatrix4x4.inl"
typedef unsigned int u32;
typedef signed int s32;
int main(int argc, char** argv)
{
if ( argc != 2 )
{
fprintf(stderr, "Usage: %s <file.msh>\n", argv[0]);
return 42;
}
FILE* f = fopen(argv[1], "rb");
if ( ! f )
{
fprintf(stderr, "Could not open %s\n", argv[1]);
return 1;
}
fseek(f, 0, SEEK_END);
u32 len = ftell(f) / 4;
fseek(f, 0, SEEK_SET);
u32* list = new u32[len];
u32* start = list;
u32* end = list + len;
fread(list, 4, len, f);
aiMatrix4x4 mtx;
float* pMtx = (float*)(&mtx);
u32 index = 0;
u32 command = *list++;
while ( list < end )
{
u32 c = (command >> index) & 0xFF;
switch ( c )
{
case 0x19: // mul mtx 4x3
{
printf("mul4x3 ");
for ( u32 i = 0 ; i < 4 ; i++ )
{
for ( u32 j = 0 ; j < 3 ; j++ )
{
s32 v = *list++;
float value = v / float(1 << 12);
pMtx[i*4+j] = value;
printf("%f ", value);
}
printf("%f ", 0);
}
printf("\n");
break;
}
case 0x21: // normal
{
s32 n = *list;
s32 nx = n & 0x3FF; if ( nx > 0x200 ) nx -= 0x200;
s32 ny = (n >> 10) & 0x3FF; if ( ny >= 0x200 ) ny -= 0x400;
s32 nz = (n >> 20) & 0x3FF; if ( nz >= 0x200 ) nz -= 0x400;
printf("normal %f %f %f\n",
nx / float(1 << 9),
ny / float(1 << 9),
nz / float(1 << 9));
break;
}
case 0x22: // tex coord
{
s32 t = *list++;
s32 tx = t & 0xFFFF;
s32 ty = (t >> 16) & 0xFFFF;
printf("texcoord %f %f\n", tx / float(1 << 15), ty / float(1 << 15));
break;
}
case 0x24: // vtx 10
{
s32 v = *list++;
s32 vx = v & 0x3FF; if ( vx > 0x200 ) vx -= 0x200;
s32 vy = (v >> 10) & 0x3FF; if ( vy >= 0x200 ) vy -= 0x400;
s32 vz = (v >> 20) & 0x3FF; if ( vz >= 0x200 ) vz -= 0x400;
//printf("vtx10 %f %f %f\n",
// vx / float(1 << 6),
// vy / float(1 << 6),
// vz / float(1 << 6));
aiVector3D vec(vx / float(1 << 6), vy / float(1 << 6), vz / float(1 << 6));
vec *= mtx;
printf("vtx10 %f %f %f\n", vec.x, vec.y, vec.z);
printf("");
break;
}
case 0x40: // begin
{
printf("begin %s\n", *list++ ? "strip" : "list");
break;
}
default:
{
printf("Unknown command %x\n", c);
}
}
index += 8;
if ( index == 32 )
{
index = 0;
command = *list++;
}
}
delete[] start;
return 0;
}