disabled nintendo rocketing out logo, changed default map to one that ressembles nintendo's logo
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@@ -23,20 +23,39 @@ BitsSet:
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EXPORT DefaultMap
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SECTION "Default Map", ROM0
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DefaultMap:
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; 20x18 map with a glider on the top left corner
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; 20x18 map with a 3-step pulsar in the middle
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 1,12, 6, 2,12, 4, 1, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0,12, 4, 0,12, 4, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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; 20x18 map matching the nintendo logo
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 1,12, 6, 2,12, 4, 1, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0,12, 4, 0,12, 4, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 5, 0,10,10, 0, 0, 5, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0,13, 5, 1, 0,14,12, 4,12, 0,14, 0, 4,15, 0, 0, 0
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db 0, 0, 0, 0, 5, 5, 5,15,10,10, 4, 5, 7,14, 2, 6, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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@@ -88,16 +88,16 @@ Start:
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xor a
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ldh [rIF], a
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IF !DEF(DIRECT_TO_GAME)
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; skip if running on GBC or GBA
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ld a, b
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cp a, $11
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jr z, .skip
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call ScrollNintendoOut
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.skip
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ENDC
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;IF !DEF(DIRECT_TO_GAME)
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; ; skip if running on GBC or GBA
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; ld a, b
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; cp a, $11
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; jr z, .skip
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;
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; call ScrollNintendoOut
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;
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;.skip
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;ENDC
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; disable screen
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halt
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