Logo
Explore Help
Sign In
daniel/GB-GameOfLife
1
0
Fork 0
You've already forked GB-GameOfLife
Code Issues Pull Requests Releases Wiki Activity
13 Commits 1 Branch 0 Tags
d25ce019e7d5109f49247cf68dcc2f73d1b9bc2b
Commit Graph

13 Commits

This Branch
This Branch
All Branches
Author SHA1 Message Date
Daniel Borges
d25ce019e7 rendering! there are bugs and I don't know if they are rendering related or automaton... 2018-12-28 00:23:20 +01:00
Daniel Borges
23b6ad662f added interrupt handlers for rendering (no rendering yet) 2018-12-27 19:39:42 +01:00
Daniel Borges
0ea98b1904 do computations in work ram on a 32x32 grid (no display yet) 2018-12-27 13:38:30 +01:00
Daniel Borges
11be8f7a31 nicer graphics 2018-12-26 21:47:12 +01:00
Daniel Borges
a92f2dfd17 do not disable screen while computing, wait h-blank before reading to vram. Simple implementation, awfully slow, at least doesn't blink :) 2018-12-26 16:18:52 +01:00
Daniel Borges
1bd335dd56 made memory copy a function instead of a macro 2018-12-26 15:56:35 +01:00
Daniel Borges
9fe236ab42 fixed offset table for top left corner 2018-12-26 14:22:31 +01:00
Daniel Borges
72f4fb7b95 processingjs implementation for reference 2018-12-26 13:31:07 +01:00
MsK`
501487cf34 Merge pull request #1 from msklywenn/add-license-1
Create LICENSE
2018-12-26 13:28:42 +01:00
MsK`
7b05bf9ee7 Create LICENSE 2018-12-26 13:28:06 +01:00
MsK`
ca1bdf68b7 Update README.md 2018-12-26 13:02:59 +01:00
MsK`
1d802033e7 Create README.md 2018-12-26 12:45:00 +01:00
Daniel Borges
ab9debb0b3 First implementation, blinks quite a lot due to lcd being disable while updating the automaton 2018-12-26 12:29:48 +01:00
Powered by Gitea Version: 1.25.2 Page: 114ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API