Compare commits
10 Commits
16ef5f192f
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| d96588ec2d | |||
| b223361e54 | |||
| 9c0346bc61 | |||
| bab32fa68d | |||
| 0a2eef8336 | |||
| fde5c95442 | |||
| a2c8c40aaf | |||
| 78432f66d9 | |||
| 0cff33d046 | |||
| 5d68584179 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,2 @@
|
||||
Build
|
||||
rom.sym
|
||||
*.sym
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
INCLUDE "hardware.inc"
|
||||
|
||||
BUFFER_SIZE = SCRN_X_B * SCRN_Y_B
|
||||
|
||||
; automata buffers with 4 cells per byte
|
||||
; 2x2 bytes per cell, bit ordering:
|
||||
; ___ ___
|
||||
@@ -9,11 +11,11 @@ INCLUDE "hardware.inc"
|
||||
; bits 4, 5, 6 and 7 are not used
|
||||
EXPORT Buffer0
|
||||
SECTION "Automata buffer 0", WRAM0, ALIGN[9]
|
||||
Buffer0: ds 20 * 18
|
||||
Buffer0: ds BUFFER_SIZE
|
||||
|
||||
EXPORT Buffer1
|
||||
SECTION "Automata buffer 1", WRAM0, ALIGN[9]
|
||||
Buffer1: ds 20 * 18
|
||||
Buffer1: ds BUFFER_SIZE
|
||||
|
||||
EXPORT New, Old, Progress
|
||||
SECTION "Automata data", HRAM
|
||||
@@ -156,19 +158,19 @@ SECTION "Update Automata", ROM0
|
||||
UpdateAutomata:
|
||||
.topleft
|
||||
; handle top left corner
|
||||
ConwayGroup 1, 21, 20, 39, 19, 359, 340, 341
|
||||
ConwayGroup 1, (SCRN_X_B + 1), SCRN_X_B, (2 * SCRN_X_B - 1), (SCRN_X_B - 1), (BUFFER_SIZE - 1), (BUFFER_SIZE - SCRN_X_B), (BUFFER_SIZE - SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell in top row
|
||||
ld hl, Progress
|
||||
inc [hl]
|
||||
|
||||
; handle all cells in top row except corners
|
||||
ld a, 18
|
||||
ld a, (SCRN_X_B - 2)
|
||||
.top
|
||||
ld [XLoop], a
|
||||
|
||||
; handle top row cell
|
||||
ConwayGroup 1, 21, 20, 19, -1, 339, 340, 341
|
||||
ConwayGroup 1, (SCRN_X_B + 1), SCRN_X_B, (SCRN_X_B - 1), -1, (BUFFER_SIZE - SCRN_X_B - 1), (BUFFER_SIZE - SCRN_X_B), (BUFFER_SIZE - SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell in top row
|
||||
ld hl, Progress
|
||||
@@ -181,18 +183,18 @@ UpdateAutomata:
|
||||
|
||||
; handle top right corner
|
||||
.topright
|
||||
ConwayGroup -19, 1, 20, 19, -1, 339, 340, 321
|
||||
ConwayGroup (-SCRN_X_B + 1), 1, SCRN_X_B, (SCRN_X_B - 1), -1, (BUFFER_SIZE - SCRN_X_B - 1), (BUFFER_SIZE - SCRN_X_B), (BUFFER_SIZE - 2 * SCRN_X_B + 1)
|
||||
|
||||
; advance pointers to next row
|
||||
ld hl, Progress
|
||||
inc [hl]
|
||||
|
||||
ld a, 16
|
||||
ld a, (SCRN_Y_B - 2)
|
||||
.leftcolumn
|
||||
ld [YLoop], a
|
||||
|
||||
; handle first element in row
|
||||
ConwayGroup 1, 21, 20, 39, 19, -1, -20, -19
|
||||
ConwayGroup 1, (SCRN_X_B + 1), SCRN_X_B, (2 * SCRN_X_B - 1), (SCRN_X_B - 1), -1, (-SCRN_X_B), (-SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell
|
||||
ld hl, Progress
|
||||
@@ -203,7 +205,7 @@ UpdateAutomata:
|
||||
ld [XLoop], a
|
||||
|
||||
; handle element inside row
|
||||
ConwayGroup 1, 21, 20, 19, -1, -21, -20, -19
|
||||
ConwayGroup 1, (SCRN_X_B + 1), SCRN_X_B, (SCRN_X_B - 1), -1, (-SCRN_X_B - 1), (-SCRN_X_B), (-SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell
|
||||
ld hl, Progress
|
||||
@@ -222,7 +224,7 @@ UpdateAutomata:
|
||||
|
||||
; handle last element in row
|
||||
.rightcolumn
|
||||
ConwayGroup -19, 1, 20, 19, -1, -21, -20, -39
|
||||
ConwayGroup (-SCRN_X_B + 1), 1, SCRN_X_B, (SCRN_X_B - 1), -1, (-SCRN_X_B - 1), -SCRN_X_B, (-2 * SCRN_X_B + 1)
|
||||
|
||||
; advance to next row
|
||||
ld hl, Progress
|
||||
@@ -235,19 +237,19 @@ UpdateAutomata:
|
||||
|
||||
; handle bottom left element
|
||||
.bottomleft
|
||||
ConwayGroup 1, -339, -340, -321, 19, -1, -20, -19
|
||||
ConwayGroup 1, (-BUFFER_SIZE + SCRN_X_B + 1), (-BUFFER_SIZE + SCRN_X_B), (-BUFFER_SIZE + 2 * SCRN_X_B - 1), (SCRN_X_B - 1), -1, (-SCRN_X_B), (-SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell in bottom row
|
||||
ld hl, Progress
|
||||
inc [hl]
|
||||
|
||||
; handle all cells in bottom row except corners
|
||||
ld a, 18
|
||||
ld a, SCRN_X_B - 2
|
||||
.bottom
|
||||
ld [XLoop], a
|
||||
|
||||
; handle top row cell
|
||||
ConwayGroup 1, -339, -340, -341, -1, -21, -20, -19
|
||||
ConwayGroup 1, (-BUFFER_SIZE + SCRN_X_B + 1), (-BUFFER_SIZE + SCRN_X_B), (-BUFFER_SIZE + SCRN_X_B - 1), -1, (-SCRN_X_B - 1), (-SCRN_X_B), (-SCRN_X_B + 1)
|
||||
|
||||
; advance to next cell in top row
|
||||
ld hl, Progress
|
||||
@@ -260,7 +262,7 @@ UpdateAutomata:
|
||||
|
||||
; handle last element
|
||||
.bottomright
|
||||
ConwayGroup -19, -359, -340, -341, -1, -21, -20, -39
|
||||
ConwayGroup (-SCRN_X_B + 1), (-BUFFER_SIZE + 1), (-BUFFER_SIZE + SCRN_X_B), (-BUFFER_SIZE + SCRN_X_B - 1), -1, (-SCRN_X_B - 1), (-SCRN_X_B), (-2 * SCRN_X_B + 1)
|
||||
|
||||
; move buffer address back to beginning
|
||||
ld hl, Old
|
||||
@@ -306,4 +308,4 @@ InitAutomata:
|
||||
ldh [Rendered], a
|
||||
ldh [Video], a
|
||||
|
||||
ret
|
||||
ret
|
||||
|
||||
@@ -23,7 +23,7 @@ BitsSet:
|
||||
EXPORT DefaultMap
|
||||
SECTION "Default Map", ROM0, ALIGN[8]
|
||||
DefaultMap:
|
||||
; 32x18 map matching the startup nintendo logo
|
||||
; 32x18 game of life map matching the startup nintendo logo
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
@@ -43,14 +43,13 @@ DefaultMap:
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
EXPORT BackgroundTiles, BackgroundTilesEnd
|
||||
SECTION "Graphics", ROM0
|
||||
EXPORT BackgroundTiles, BackgroundTilesEnd
|
||||
BackgroundTiles:
|
||||
INCBIN "BackgroundTiles.bin"
|
||||
BackgroundTilesEnd: ds 0
|
||||
|
||||
EXPORT SpriteTiles, SpriteTilesEnd
|
||||
SECTION "Graphics", ROM0
|
||||
SpriteTiles:
|
||||
INCBIN "SpriteTiles.bin"
|
||||
SpriteTilesEnd: ds 0
|
||||
SpriteTilesEnd: ds 0
|
||||
|
||||
@@ -16,9 +16,9 @@ SpriteDelay: ds 1
|
||||
EXPORT InitEdit
|
||||
SECTION "Init edit", ROM0
|
||||
InitEdit:
|
||||
ld a, 20
|
||||
ld a, SCRN_X_B
|
||||
ldh [SelectX], a
|
||||
ld a, 18
|
||||
ld a, SCRN_Y_B
|
||||
ldh [SelectY], a
|
||||
xor a
|
||||
ldh [Down], a
|
||||
@@ -210,7 +210,7 @@ ToggleCell:
|
||||
ldh a, [Video + 1]
|
||||
xor a, %100
|
||||
ld h, a
|
||||
MoveToCell 32
|
||||
MoveToCell SCRN_VX_B
|
||||
|
||||
; toggle bit
|
||||
ld a, [hl]
|
||||
@@ -222,7 +222,7 @@ ToggleCell:
|
||||
ld l, a
|
||||
ldh a, [Old]
|
||||
ld h, a
|
||||
MoveToCell 20
|
||||
MoveToCell SCRN_X_B
|
||||
|
||||
; toggle bit
|
||||
ld a, [hl]
|
||||
@@ -271,7 +271,7 @@ Clear:
|
||||
ld [Rendered + 1], a
|
||||
|
||||
; clear old buffer
|
||||
ld bc, 20 * 18
|
||||
ld bc, SCRN_X_B * SCRN_Y_B
|
||||
ld d, 0
|
||||
call MemorySet
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
; If all of these are already defined, don't do it again.
|
||||
|
||||
IF !DEF(HARDWARE_INC)
|
||||
HARDWARE_INC SET 1
|
||||
HARDWARE_INC = 1
|
||||
|
||||
rev_Check_hardware_inc : MACRO
|
||||
;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
|
||||
|
||||
@@ -44,7 +44,8 @@ Intro:
|
||||
jr z, .setBGPalette
|
||||
|
||||
; fade bg palette
|
||||
ld b, 8
|
||||
FADE_DELAY = 8 ; frames
|
||||
ld b, FADE_DELAY
|
||||
.fadeDelay0
|
||||
HaltAndClearInterrupts
|
||||
dec b
|
||||
@@ -53,7 +54,7 @@ Intro:
|
||||
ld a, %11111100
|
||||
ldh [rBGP], a
|
||||
|
||||
ld b, 8
|
||||
ld b, FADE_DELAY
|
||||
.fadeDelay1
|
||||
HaltAndClearInterrupts
|
||||
dec b
|
||||
@@ -62,7 +63,7 @@ Intro:
|
||||
ld a, %11111000
|
||||
ldh [rBGP], a
|
||||
|
||||
ld b, 8
|
||||
ld b, FADE_DELAY
|
||||
.fadeDelay2
|
||||
HaltAndClearInterrupts
|
||||
dec b
|
||||
@@ -127,7 +128,7 @@ Intro:
|
||||
ld a, LCDCF_ON | LCDCF_BGON | LCDCF_BG9800
|
||||
ldh [rLCDC], a
|
||||
|
||||
; sound
|
||||
; sweep sound while transforming nintendo logo into game of life of it
|
||||
ld a, $77
|
||||
ldh [rNR10], a ; sweep
|
||||
ld a, (%00 << 6) + 0
|
||||
@@ -146,22 +147,23 @@ FREQUENCY = 146
|
||||
ld b, 20
|
||||
.loopX
|
||||
ld c, 2
|
||||
; 3 frame delay
|
||||
HaltAndClearInterrupts
|
||||
HaltAndClearInterrupts
|
||||
HaltAndClearInterrupts
|
||||
.loopY
|
||||
; copy 8 tiles (that's how many there is before L and E overflow)
|
||||
; copy 8 tiles from (that's how many there is before L and E overflow)
|
||||
REPT 8
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
ld a, l
|
||||
add a, $20
|
||||
add a, SCRN_VX_B
|
||||
ld l, a
|
||||
ld a, e
|
||||
add a, $20
|
||||
add a, SCRN_VX_B
|
||||
ld e, a
|
||||
ENDR
|
||||
; L and E overflowed, we can increment H and L
|
||||
; L and E overflowed, we can increment high byte of pointers (h and d)
|
||||
inc h
|
||||
inc d
|
||||
dec c
|
||||
@@ -171,10 +173,10 @@ REPT 2
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
ld a, l
|
||||
add a, $20
|
||||
add a, SCRN_VX_B
|
||||
ld l, a
|
||||
ld a, e
|
||||
add a, $20
|
||||
add a, SCRN_VX_B
|
||||
ld e, a
|
||||
ENDR
|
||||
; back to beginning (high byte)
|
||||
@@ -187,10 +189,10 @@ ENDR
|
||||
|
||||
; back to beginning + next column (low byte)
|
||||
ld a, l
|
||||
sub a, $3F
|
||||
sub a, SCRN_VX_B * 2 - 1
|
||||
ld l, a
|
||||
ld a, e
|
||||
sub a, $3F
|
||||
sub a, SCRN_VX_B * 2 - 1
|
||||
ld e, a
|
||||
|
||||
dec b
|
||||
|
||||
@@ -75,9 +75,9 @@ ENDR
|
||||
; copy default map into 20x18 automata buffer
|
||||
ld hl, DefaultMap
|
||||
ld de, Buffer0
|
||||
ld c, 18
|
||||
ld c, SCRN_Y_B
|
||||
.loopY
|
||||
ld b, 20
|
||||
ld b, SCRN_X_B
|
||||
|
||||
.loopX
|
||||
ld a, [hl+]
|
||||
@@ -90,7 +90,7 @@ ENDR
|
||||
jr z, .next
|
||||
|
||||
ld a, l
|
||||
add a, 32 - 20
|
||||
add a, SCRN_VX_B - SCRN_X_B
|
||||
ld l, a
|
||||
jr nc, .loopY
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ LCDStatInterruptHandler:
|
||||
|
||||
; go to next line
|
||||
ld a, e
|
||||
add a, 32 - 20
|
||||
add a, SCRN_VX_B - SCRN_X_B
|
||||
ld e, a
|
||||
jr nc, .nocarry
|
||||
inc d
|
||||
@@ -82,7 +82,7 @@ LCDStatInterruptHandler:
|
||||
jr z, .finish
|
||||
|
||||
; reset tile counter
|
||||
ld c, 20
|
||||
ld c, SCRN_X_B
|
||||
|
||||
jr .loop
|
||||
|
||||
@@ -118,7 +118,7 @@ LCDStatInterruptHandler:
|
||||
EXPORT InitRender
|
||||
SECTION "Init render", ROM0
|
||||
InitRender:
|
||||
ld a, $9C
|
||||
ld a, HIGH(_SCRN1)
|
||||
ldh [Video + 1], a
|
||||
xor a
|
||||
ldh [Video], a
|
||||
@@ -136,9 +136,9 @@ StartRender:
|
||||
ld [Rendered + 1], a
|
||||
|
||||
; start rendering
|
||||
ld a, 20
|
||||
ld a, SCRN_X_B
|
||||
ldh [TilesLeft], a
|
||||
ld a, 18
|
||||
ld a, SCRN_Y_B
|
||||
ldh [LinesLeft], a
|
||||
|
||||
; enable v-blank and lcd stat interrupt for h-blank
|
||||
|
||||
Binary file not shown.
2
LICENSE
2
LICENSE
@@ -1,6 +1,6 @@
|
||||
BSD 3-Clause License
|
||||
|
||||
Copyright (c) 2018, MsK`
|
||||
Copyright (c) 2018, Daniel Borges (MsK`)
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
||||
24
Makefile
Normal file
24
Makefile
Normal file
@@ -0,0 +1,24 @@
|
||||
TITLE = "Game of Life"
|
||||
INCLUDE = -i Graphics -i Code
|
||||
|
||||
NAME = $(notdir $(CURDIR))
|
||||
FILES = $(wildcard Code/*.asm)
|
||||
OBJECTS = $(patsubst Code/%.asm,Build/%.o,$(FILES))
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
Build/%.o: Code/%.asm
|
||||
@echo Assembling $<
|
||||
@rgbasm $(INCLUDE) -o $@ $<
|
||||
|
||||
$(NAME).gb: $(OBJECTS)
|
||||
@echo Linking...
|
||||
@rgblink -n $(NAME).sym -w -t -o $(NAME).gb -d $(OBJECTS)
|
||||
@rgbfix -t $(TITLE) -v -p 0 $(NAME).gb
|
||||
|
||||
clean:
|
||||
@rm -f $(OBJECTS)
|
||||
@rm -f $(NAME).sym
|
||||
|
||||
mrproper: clean
|
||||
@rm -f $(NAME).gb
|
||||
10
build.bat
10
build.bat
@@ -1,10 +0,0 @@
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\main.o Code\main.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\data.o Code\data.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\automata.o Code\automata.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\render.o Code\render.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\utils.o Code\utils.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\intro.o Code\intro.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\edit.o Code\edit.asm
|
||||
..\..\Assembler\rgbasm %* -i Graphics\ -i Code\ -o Build\joypad.o Code\joypad.asm
|
||||
..\..\Assembler\rgblink -n rom.sym -w -t -o rom.gb -d Build/main.o Build/data.o Build/automata.o Build/render.o Build/utils.o Build/intro.o Build/edit.o Build/joypad.o
|
||||
..\..\Assembler\rgbfix -t "Game of Life" -v -p 0 rom.gb
|
||||
Reference in New Issue
Block a user