day 21 part 2, WIP getting closer
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@@ -24,7 +24,7 @@
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(set-cdr! position-score (+ (car position-score) (cdr position-score) 1)))
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(define (play-deterministic position-1 position-2)
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(let [(player-1 (cons position-1 0))
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(let [(player-1 (cons position-1 0)) ; each player pair is (position . score)
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(player-2 (cons position-2 0))
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(dice (deterministic-dice))
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(rolls 0)]
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@@ -58,66 +58,104 @@
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a))
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0 vec))
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;;; TODO: handle not playing if opponent already won
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;;; not loose winning games in the process x_x
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(define (dirac-roll! ongoings)
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(let [(new (make-vector 220 0))]
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; keep the ones that already won
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(vector-copy! new 210 ongoings 210) ; this should keep winning games, why do I loose some?
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; for each possible combination of 3 rolls of 3-sided dice
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(for-each
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(lambda (dice-1)
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(for-each
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(lambda (dice-2)
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(for-each
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(lambda (dice-3)
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; increase scores of ongoing games
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(vector-for-each
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(lambda (index ongoing)
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(when (and (> ongoing 0) (< index 210))
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(let* [(position (mod index 10))
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(score (div index 10))
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(new-position (mod (+ position dice-1 dice-2 dice-3) 10))
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(new-score (min 21 (+ score new-position 1)))
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(new-index (+ new-position (* new-score 10)))]
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(vector-set! new new-index
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(+ ongoing (vector-ref new new-index))))))
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ongoings))
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'(1 2 3)))
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'(1 2 3)))
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'(1 2 3))
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(vector-copy! ongoings 0 new)))
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(define-record-type state
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(fields
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(mutable position-1)
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(mutable score-1)
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(mutable position-2)
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(mutable score-2)))
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(define (print-ongoing vec)
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(vector-for-each
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(lambda (index ongoing)
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(when (> ongoing 0)
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(printf " ~12a games with score ~a at position ~a~%"
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ongoing (div index 10) (+ (mod index 10) 1))))
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vec))
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(define (state-equal? l r)
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(and (equal? (state-position-1 l) (state-position-1 r))
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(equal? (state-position-2 l) (state-position-2 r))
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(equal? (state-score-1 l) (state-score-1 r))
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(equal? (state-score-2 l) (state-score-2 r))))
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(define (state-hash state)
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(+ (state-position-1 state)
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(* 6700417 (+ (state-position-2 state)
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(* 6700417 (+ (state-score-1 state)
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(* 6700417 (state-score-2 state))))))))
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(define (make-state-hashtable)
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(make-hashtable state-hash state-equal?))
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(define (hashtable-for-each proc ht)
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(let-values [((k v) (hashtable-entries ht))]
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(vector-for-each (lambda (i k v) (proc k v)) k v)))
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(define (hashtable-empty? ht)
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(= (hashtable-size ht) 0))
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; list of possible values obtained by summing 3 rolls of "3 sided dice"
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; car is summed value of the 3 dice
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; cdr is how many permutations give that sum
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(define 3d3-outcomes
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'((3 . 1) ; (1 1 1)
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(4 . 3) ; (1 1 2) (1 2 1) (2 1 1)
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(5 . 6) ; (1 1 3) (1 2 2) (1 3 1) (2 1 2) (2 2 1) (3 1 1)
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(6 . 7) ; (1 2 3) (1 3 2) (2 1 3) (2 2 2) (2 3 1) (3 1 2) (3 2 1)
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(7 . 6) ; (1 3 3) (2 2 3) (2 3 2) (3 1 3) (3 2 2) (3 3 1)
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(8 . 3) ; (2 3 3) (3 2 3) (3 3 2)
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(9 . 1))) ; (3 3 3)
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(define (dirac-roll! states get-position get-score new-state)
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(let [(wins 0)
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(new (make-state-hashtable))]
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(for-each
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(lambda (outcome)
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(let [(sum (car outcome))
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(permutations (cdr outcome))]
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(hashtable-for-each
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(lambda (state amount)
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(let* [(new-position (mod (+ (get-position state) sum) 10))
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(new-score (+ (get-score state) new-position 1))
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(universes (* amount permutations))]
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(if (>= new-score 21)
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(set! wins (+ wins universes))
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(hashtable-set! new (new-state new-position new-score state) universes))))
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states)))
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3d3-outcomes)
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(values wins new)))
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(define (print-states states)
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(hashtable-for-each
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(lambda (state amount)
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(printf "~20a : ~a~%" state amount))
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states))
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(define (play-dirac position-1 position-2)
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; the vectors track the number of games going on at given position and score,
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; where position = index % 10 and score = index / 10
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; 10 because there are 10 positions on board
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; max score is 21 so 22 entries total accounting for starting zero
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; => 10 * 22 = 220 entries
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(let [(player-1 (make-vector 220 0))
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(player-2 (make-vector 220 0))]
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(vector-set! player-1 position-1 1)
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(vector-set! player-2 position-2 1)
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(printf "Player 1 starting at ~a, player 2 at ~a~%" position-1 position-2)
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; "states" tracks the amount of universes currently using a given state
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(printf "Player 1 starting at ~a, player 2 at ~a~%" position-1 position-2)
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(let [(states (make-state-hashtable))
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(wins-1 0)
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(wins-2 0)]
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(hashtable-set! states (make-state position-1 0 position-2 0) 1)
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(let loop ()
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(set! wins-1 (dirac-roll! player-1))
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(set! wins-2 (dirac-roll! player-2))
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(printf "P1:~%") (print-ongoing player-1)
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(printf "P2:~%") (print-ongoing player-2)
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; compute how many games are still going (not reached 21)
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(if (= (+ (vector-sum player-1 0 210) (vector-sum player-2 0 210)) 0)
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; sum how many winning games (the ones that reached 21)
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; and return biggest
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(max (vector-sum player-1 210 220)
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(vector-sum player-2 210 220))
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(let-values [((wins new-states)
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(dirac-roll! states state-position-1 state-score-1
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(lambda (new-position new-score old-state)
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(make-state
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new-position new-score
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(state-position-2 old-state) (state-score-2 old-state)))))]
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;(printf "P1:~%")
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;(print-states new-states)
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(set! wins-1 (+ wins-1 wins))
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(printf "P1 wins: ~10a => ~a~%" wins wins-1)
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(set! states new-states))
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(let-values [((wins new-states)
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(dirac-roll! states state-position-2 state-score-2
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(lambda (new-position new-score old-state)
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(make-state
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(state-position-1 old-state) (state-score-1 old-state)
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new-position new-score))))]
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;(printf "P2:~%")
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;(print-states new-states)
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(set! wins-2 (+ wins-2 wins))
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(printf "P2 wins: ~10a => ~a~%" wins wins-2)
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(set! states new-states))
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(if (hashtable-empty? states)
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(max wins-1 wins-2)
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(loop)))))
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(let-values [((position-1 position-2) (read-starting-positions "input"))]
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